Tropical Hop by shp
Tropical Hop is a FPS arcade racing game where you're stuck on a looping track built on a tropical island. Shoot robots that hinder your progress and avoid track hazards.
Game source code is bundled in all downloads in game/src directory.
Made with FTEQW, Blender, NetRadiant-Custom, GIMP, SunVox, Audacity.



| Youtube | https://shp.itch.io/tropical-hop |
| Youtube | https://shp.itch.io/tropical-hop |
| Youtube | https://shp.itch.io/tropical-hop |
| Original URL | https://ldjam.com/events/ludum-dare/47/tropical-hop |
Ratings
| Overall | 109th | 3.808⭐ | 28🧑⚖️ |
| Fun | 99th | 3.808⭐ | 28🧑⚖️ |
| Innovation | 372th | 3.154⭐ | 28🧑⚖️ |
| Theme | 287th | 3.654⭐ | 28🧑⚖️ |
| Graphics | 82th | 4.019⭐ | 28🧑⚖️ |
| Audio | 92th | 3.712⭐ | 28🧑⚖️ |
| Humor | 126th | 3.239⭐ | 25🧑⚖️ |
| Mood | 287th | 3.2⭐ | 27🧑⚖️ |
| Given | 28🗳️ | 30🗨️ |
The voice over encouraging combined with the time cap adds a lot to and keeps the gameplay fresh for a while.
One thing I think should be improved is the controllers, I think because the main mechanic is running and shooting the controls should feel better and I found myself struggling with timing jump and over sesetivity in the mouse.
That said, the game is great and I enjoyed it a lot.
BTW my rank is failure so I guess my mother was right :smile:
the movement is a bit clunky for the map
I've seen this with Unity before, but I'd like to be careful.
Please feel free to delete this comment if it stops being a problem - I'd like to give this a go!
The shooting mechanic is absolutely perfect and a nice side activity while trying to get that perfect lap.
@warrrkus a separate time trial mode would be nice I suppose, the current mode is inspired by old sega arcade racers, just with quake movement (the engine is after all a quakeworld engine)
A bit hard to control and jump. Needs coyote time!
I had more difficulty timing the platforming jumps. A possible bug was that after falling into water, it seems that moving after respawn requires you to overcome some inertia before you start moving again, i.e. it takes a while from you press the movement button, and until the character starts moving again. Since you respawn right at the edge, that usually meant that I jumped and then fell right into the water because I hadn't started moving forward yet :D
Graphics, sound and music were nice, and shooting the robots with that oversize gun never got old :D
I love graphsim and mood, audio is great (Gaaaaaaame over !), my only concern is air control, i feel like i should get a bit more, but that's just a flaw in a really great game :D
It also feels great when you get up to speed and stay at it.
Shooting robots was also funny.
Great entry :)
Note: I decided to trust the game despite the Windows Defender warning. I better not catch you mining Dogecoin on my laptop!
UPD: Oh yes, the voice! That was nice :)
UPD2: So far, my most favorite compo entry!
if you're actually curious to find out how it works, I recommend this video https://www.youtube.com/watch?v=HfpmGJiuJkc
I've found mapping aim sensitivity to scroll wheel can let players adjust their aim on the fly without having to keep going in and out of menus. Something to keep in mind for future jams :)
I think while the core gameplay is fun, I have to echo what everyone else said on the lack of aerial controls making platforming difficult. The double-whammy with all the momentum taken away during respawn is really annoying, too. I unfortunately ended up more frustrated as a consequence, and did not have the urge to continue when these problems mounted.