While(True) by RubixNoob13
This game is far from finished, but I had a lot of real life stuff get in the way this jam, so I only had about 5 hours of total time to work on this, and it's the first time I've ever used Godot's tilemaps.
Hopefully you enjoy it! :smile:
Instructions on screen, and it's 100% browser playable.
Font: Pixeled by OmegaPC777 on www.dafont.com (credits page say this font is 100% free)
| Youtube | https://rubixnoob13.itch.io/whiletrue |
| Original URL | https://ldjam.com/events/ludum-dare/47/whiletrue-6 |
Ratings
| Overall | 1560th | 2.75⭐ | 28🧑⚖️ |
| Fun | 1387th | 2.769⭐ | 28🧑⚖️ |
| Innovation | 1667th | 1.808⭐ | 28🧑⚖️ |
| Theme | 1257th | 3.115⭐ | 28🧑⚖️ |
| Graphics | 1481th | 2.269⭐ | 28🧑⚖️ |
| Audio | 1053th | 2.327⭐ | 28🧑⚖️ |
| Humor | 1181th | 2.022⭐ | 25🧑⚖️ |
| Mood | 1503th | 2.3⭐ | 27🧑⚖️ |
| Given | 22🗳️ | 30🗨️ |
I Loved How a Spike Gets Bloody After It's Killed You.
I did Encounter a Bug Where You Can Stand On The Spikes(Forgot To Take a Screenshot Sorry). But It happens When You Jump a Short Distance and Hold The D Key On The First Set Of Spikes.
I liked it, It feels simple at first but is fun and challenging and yet it is not frustrating.
Controls felt pretty nice in my opinion. I liked the persistent blood touch.
Over all Good job. Finishing it in five hours is impressive on its own.
I've been tweaking it a bit since the jam and managed to fix that specific bug, but haven't made enough changes to re-upload a post-jam version or anything just yet. Thanks for the feedback though!
the hitboxes of the spikes are weird too