A Fox's Garden by Pusty

[raw]
made by Pusty for LD34 (COMPO)
This game was made for Ludum Dare 34
In this game you grow plants and protect them from evil shoes,shears and bulldozers. It is about experimenting and getting used to the game mechanics and also about strategically thinking.

My game can be played with only 2 Keys (A/D) or a Mouse (which has 2 Buttons).

You upgrade things by throwing coins at them.
Enemies will appear when the sun rises.
When all your flowers die you have to restart the level.



Game was made in Java using LWJGL with eclipse
Art was made with ProMotion
Music was made with FamiTracker
Sounds were generated with sfxr

Thank you for your time!
I would be happy if you try my game and post a comment.

- Pusty



Controls:

Mouse:

Move the mouse to the side to move. Click to drop coins.

or Keyboard:

A/D or Arrow Keys to move, press both to drop coins
(alternatively press S or Arrow Down).

also
P: Pause/Unpause
Esc: To save and exit


Hints (If you are stuck or something like that):

General:
Dialogues are important! (Recall them with E)
Last line on the HUD tells how many enemies will approach next day.
To drop 9 or more energy you have to move while doing so.
Everything can be build and upgraded 3 times.
Plants can only be upgraded once a day-night cycle.
If no Sun Flower is left you lost.
Building something cost 1 Energy every time. Upgrade cost variate.
If you collide with an enemy all you Energy will be dropped.

Sun Flowers (Flower):
Upgrading them takes 4 Energy each.
When sun rises they drop coins in amount of times it got upgraded.

Walls (Wall):
Upgrading them first takes 1 then 4 then 9 coins.
To upgrade it to the last level you have to move while dropping
because you pick them up faster then you are able to drop them.

Shoes (Enemy):
Shoes break every plant they collide with.
If they collide with a wall they die and take 1 upgrade away from
the wall. If the wall is fully upgraded Shoes can't destroy it.

Bonus Flower (Flower):
Upgrading them takes 1 then 2 then 3 coins.
Upgrading them give 100 Score. The final upgrade gives 250 Score.

Shears (Enemy):
Shears destroy every plant they collide with.
They can break wood walls (Tier 1 and 2) without dying.
They can break thin stone walls but die while doing so.
They can only be fully blocked by using a fully upgraded wall.

Night Flower (Flower):
Upgrading them first takes 1 then 2 then 3 coins.
After upgrading them they will drop double the amount you paid
and drop it the next night.

Destroyer (Enemy):
Destroyer can break any plant or wall.
The Destroyer can only be killed by using a fully upgraded wall
or a fully charged bomb plant.

Bomb Plant (Flower):
Upgrading them takes 1 each but it takes 4 days to fully
upgrade them.
Enemies pass right through them.
If a Bomb Plant is fully upgraded it can destroy 1 Destroyer
but drops to Tier 1 by doing so.


Hope this helps! :D

Ratings

Coolness 83% 2
Overall 2.90 763
Audio 2.61 493
Fun 2.59 822
Graphics 3.07 490
Humor 2.72 323
Innovation 2.79 681
Mood 2.82 579
Theme 3.43 699

Feedback

AzureAspect
14. Dec 2015 · 20:58 UTC
Growing some plants here...growing some plants there...build up the fence...yay!
Ive got to say that I started to feel the repeating tasks after two levels. Maybe some more variation would have been nice (or speed up the game process somehow)
monetai
15. Dec 2015 · 22:08 UTC
cool game, but too much text is involved in the tutorial
Ittai Manero
16. Dec 2015 · 20:58 UTC
Love the graphics and the color palette :D
Auroz
16. Dec 2015 · 21:03 UTC
Beautiful little game, felt a little repetitive after a while.
Conk
16. Dec 2015 · 21:24 UTC
Lots of levels, I liked the challenge and the variety, the walk animation is very odd, the legs look too tiny. I also found changing direction too quickly would drop coins, not sure if a feature.
rd127p77
16. Dec 2015 · 22:16 UTC
Neat game, too many directions. But I like the controls are nice.
Darkflint
16. Dec 2015 · 22:41 UTC
Auroz took the words aus my mouth: Beautiful little game, felt a little repetitive after a while.
Move127
17. Dec 2015 · 22:12 UTC
Looks great. I like the variety of different things you were able to add, though the gameplay does get a little repetitive.
Joror
20. Dec 2015 · 22:23 UTC
The learning curve and game speed felt a bit too slow. Not enough interaction, and too much waiting in between.

I did like the foxy gardener and music theme. :)
zulman
21. Dec 2015 · 16:26 UTC
True retro feelings, thank you!
zulman
21. Dec 2015 · 16:26 UTC
Also (sorry for posting it here) sorry for not clear rules in Let's Play Simulator 2016 (http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=31114). Hope this screenshot (http://take.ms/flHZu) will help you to understand how to detect good/bad games :)
Jupiter_Hadley
31. Dec 2015 · 20:00 UTC
Interesting game! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/i8PM6O3S2Ao