Breakout by Ally Lee
Every 12 seconds your sense of surroundings decreases. After a full minute, you collapse and respawn where you started. Your objective is to stop this loop by solving puzzles and completing tasks. After you respawn, your completed tasks will remain finished. However, the music and background will indicate how much time you have left.
Some reflection: This is was the first time developing a game and using unity so it was a new experience for all of us. We were especially pleased with the concept; however, we all think that the implementation could've ended up better. That being said, considering it was our first encounter with game development, we are all pleased with the result.
| Youtube | https://github.com/23ariyar/StuckInALoop |
| Youtube | https://23ariyar.itch.io/breakout |
| Original URL | https://ldjam.com/events/ludum-dare/47/breakout |
Ratings
| Overall | 1254th | 3.167⭐ | 26🧑⚖️ |
| Fun | 1416th | 2.729⭐ | 26🧑⚖️ |
| Innovation | 1013th | 3.146⭐ | 26🧑⚖️ |
| Theme | 642th | 3.771⭐ | 26🧑⚖️ |
| Graphics | 756th | 3.604⭐ | 26🧑⚖️ |
| Audio | 688th | 3.313⭐ | 26🧑⚖️ |
| Humor | 1101th | 2.225⭐ | 22🧑⚖️ |
| Mood | 866th | 3.326⭐ | 25🧑⚖️ |
| Given | 29🗳️ | 20🗨️ |
I'll have to echo the thoughts of others, I didn't expect this game to have been made by newbies. The art and character animation caught my eye right off the bat and it set the tone for things to come. The levels look like they took quite a bit of work to make. Not just the large backgrounds but also coordinating with the artist to place everything correctly. The audio as a warning mechanism is very unique. After a while it became 2nd nature and I knew when I was about to loop.
Cool and ambitious game overall, well done!
Well done!
You guys should make some thumbnails for both the ludum dare page as well as the itch.io page. Games without one just tend to get ignored.