Cytokine Storm by Gurbx


Tools Used
- Unity Game Engine
- Graphics: Aseprite & Photoshop
- Sound: Bfxr & Audacity
- Music (if you can call it that :)): Bosca Ceoil
Development Timelapse
| Youtube | https://github.com/Gurbx/LudumDare_46 |
| Youtube | https://gurb.itch.io/cytokine-storm |
| Original URL | https://ldjam.com/events/ludum-dare/46/cytokine-storm |
Ratings
| Overall | 29th | 4.143⭐ | 23🧑⚖️ |
| Fun | 71th | 3.976⭐ | 23🧑⚖️ |
| Innovation | 65th | 4.071⭐ | 23🧑⚖️ |
| Theme | 189th | 4.024⭐ | 23🧑⚖️ |
| Graphics | 46th | 4.333⭐ | 23🧑⚖️ |
| Audio | 201th | 3.595⭐ | 23🧑⚖️ |
| Mood | 81th | 3.95⭐ | 22🧑⚖️ |
| Given | 21🗳️ | 21🗨️ |

PS I forgot about the visuals and audio, because they gives the game this great, hellish feeling!
The only thing I would have to criticize is the balancing of progression and difficulty. For all the levels I played, I was the only one who destroyed the cells by shooting at them :D the viruses were pretty timid the whole time, wandering around and doing their thing. Since all my little troops were shooting simultaneously, some of the cells had to be sacrificed to win, which seemed to work nicely. It just seemed that the random nature of the avialable actions and the rather toothless nature of viruses killed the challenge a little.
That's all! Great entry. Had fun with it :)
I also thought the gameplay mechanics were interesting, and beautifully simple. This is really good.