Lands of TSR Lore by Christina Antoinette Neofotistou
My 10th LD! A tiny dungeon crawler. Lots of hard work went into this. Can you kill all the slimes and find the exit?
The theme(s) got lost. I had a good idea about growth, but it turned out to just be leveling up, so I decided I'd make a dungeon crawler. I didn't make it to leveling up hehe
Inspirations:
=============
Wizardry, Eye of the Beholder, Lands of Lore, Etrian Odyssey
This is completely 2D, wallsets are pre-rendered, maps are a *breeze* to make.Simple ties, seen from above. I'm very VERY proud of this.
CONTROLS
========
WASD + Q + E to navigate (also on-screen buttons, should work with mobile devices)
Celestine's spell-book doesn't work, and neither does the inventory (click on a face to see it). What can I say, I had the time, I just tried to optimize the code too hard and it broke. Let that be a lesson I guess.
================
Code:Construct 2
Art: Photoshop CS5
Music: FLSTUDIO + Hypersonic VST + JuceOPLVSTi_win32
================
Greets to my gfs and to all pixelart lovers.
The theme(s) got lost. I had a good idea about growth, but it turned out to just be leveling up, so I decided I'd make a dungeon crawler. I didn't make it to leveling up hehe
Inspirations:
=============
Wizardry, Eye of the Beholder, Lands of Lore, Etrian Odyssey
This is completely 2D, wallsets are pre-rendered, maps are a *breeze* to make.Simple ties, seen from above. I'm very VERY proud of this.
CONTROLS
========
WASD + Q + E to navigate (also on-screen buttons, should work with mobile devices)
Celestine's spell-book doesn't work, and neither does the inventory (click on a face to see it). What can I say, I had the time, I just tried to optimize the code too hard and it broke. Let that be a lesson I guess.
================
Code:Construct 2
Art: Photoshop CS5
Music: FLSTUDIO + Hypersonic VST + JuceOPLVSTi_win32
================
Greets to my gfs and to all pixelart lovers.
| Web | https://castpixel.itch.io/lore |
| Post Mortem | http://ludumdare.com/compo/2015/12/16/dungeon-crawler-making-of/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=13139 |
Ratings
| Coolness | 49% | 1391 |
| Overall(Jam) | 3.31 | 533 |
| Audio(Jam) | 3.47 | 266 |
| Fun(Jam) | 2.92 | 701 |
| Graphics(Jam) | 4.43 | 69 |
| Humor(Jam) | 2.36 | 669 |
| Innovation(Jam) | 2.60 | 853 |
| Mood(Jam) | 3.66 | 189 |
| Theme(Jam) | 1.82 | 1100 |
Is celestine supposed to be able to do something or was that an out of scope feature. Is this the way you're supposed to restore health for people if at all?
Same thing with the equipment and inventory, was there shields that didn't crumble instantly?
Very solid game.
Celestine was supposed to be a sorceress, but eh.The shields crumbling are actually me being out of time. Couldn't really implement an inventory..
Thanks everyone, I transferred the game to my dropbox and also embedded it on this page. I think it ought to work!
I think the main problem you are going to have is that legend of grimrock exists, which is technicly more impressive and just bigger. You are going to need a selling point more than "oldschool" to get this funded ;)
For a ld game this is obviously really good (though the theme was missed)
Celestine got dead while I was figuring them out, damn slimes!
RE: Kickstarter.
Need to see a lot more for a Kickstarter approval (in-game and a roadmap for future features and where it will go from here).
my recommendation would be to keep going with it, at least for a little while.
if you add some story and levels this could probably result in something nice
Never been a fan of this type of dungeon crawlers, so I'm not excited about this, sorry.
However, gameplay-wise it was a bit lacking, so I'd say it would be premature to take it to Kickstarter in its current state. Keep working at it to improve it, as it does look promising.
However, the gameplay was very confusing for me to figure out; why were my attacks missing? Where are the 4 players I'm controlling? perhaps an overhead "map" HUD could help, dunno. Good job with this, anyway!
The pixelart is great! Nice work on the portraits, UI, mobs and dungeon! The walking animation is really good too! :)
Gotta say I love the music. It helps create a nice mood for the game. Also, some sounds reminded me of Sega Genesis, dunno why.
Controls work pretty nicely too!
I don't know if this is a bug or you running out of time, but near the end of the dungeon, I can't kill the last slime. If I just keep pressing W the game ends. Tested on both Chrome and MS Edge. :)
In general, great entry! Wish you had more time to work on it!
Just one thing. I think i spotted an error on placement of the shield on right farmost tile (=> right,6*forward,right,forward).
I like how expressive and well-shaded the characters faces are with such few pixels. It's something I would have liked to show with my compo entry if I had quicker time and more skill.
Thanks for uploading! This was a treat to play!
A few different types of enemies wouldn't be a bad idea but I know that'd be insanely tough to implement given the time constraints.
I see this primarily as a tech demo to build on. Even without the features you were aiming for, some feedback from the enemies could make this an interesting little experience. The presentation is of course on point, but what's being presented is very barebones.
Keep us posted on future updates!
Great graphics though.
I do have one request. I know its the jam but i'd really love to look at the code and see how you did certain things.
If you want to keep toying with the idea, a dungeon crawler with some added roguelike sensibilities, or some new mechanics could be really cool. I'd pay to play one. Heck, I'd work on one.
Great work, and pretty dang impressive!
the graphics were fantastic, and the sound was really nice.
I had a lot of fun playing this game, and I really hope that wasn't the end, and you continue with this, I would totally buy the full game!
Very nice work :)
Not sure how this fittet the theme.
Had some fun exploring non then less ,so good job :D
@SSJMetroid I understand. Thank you nonetheless
@matthias_zarzecki thank you ^-^
@aamatniekss I agree. thank you
@marcolomeo thanks so much! It takes a good eye to appreciate the work that went in it, thank you for noticing.
@DragonXVI Yay! Yes you're right, I didn't update the viewport algorithm after the slime is dead, plus some more bugs. Hahaha "shield-shaped dust piles" is so accurate ^-^'
@David Cookie: yay! Thank you. Hopefully it will become clearer in future
@Gamepopper: thank you! Ultima is one of my faves too!
@TeamEagle <3
@Warboys re:Kickstarter i agree <3 thank you. I'm sorry about Celestine, she's pretty useless without her spellbook.
@sergicollado: automap in the making ^-^
@TaylorAnderson: thank you! I promise I will
@nuprahtor: it does, you're very right. I will also tweak the battles (it's currently based on d20, maybe that was a bad call)
@Big Green Pillow ft Mgaia: thank you so much <3
@kaotiklabs: thank you! I'm going to try
@pjimmy: this is the sweetest comment ever, thank you so much <3 You're absolutely right about everything that needs fixing, and I intend to fix them.
@axoona: automap coming up
@commodoreKid: it's very true, lots missing. Making a game unique is always hard, but I'll try
@Phoenix849: no need to apologize, if you don't like it, then you don't like it :)
@shcromlet: agreed, thank you!
@ithildin thank you. You're very right. "Promising" is what I like to hear :))
@markusfisch: aww thank you so much! <3 I hope I can turn it into something fun
@bogely: thank you! Only one attack was missing in fact, the spellbook. The 4 characters you're controlling are on the tile you're standing on. It's a 1st person game, like Etrian Odyssey, Wizardry, any of those. An automap is coming up. Thank you!
@blackmagic: I agree, wall decorations coming up, as well as a minimap <3
@SeaDads: not a man, and thank you <3
@SiENcE: thank you so much! Means a lot coming from you. I'll look into it!
@danbolt: thank you! There's a trick to making tiny pixelart: avoid single pixels
@Dockjekyll: thank you! And yes please do, and show us!
@codexus: <3 glad you liked it
@tapehead: thank you!
@adsilcott: I *will* fix the inventory, so you can pick up shields <3 Thanks for playing
@KZdev: I will!
@Rob Glen: thank you. I'm not sorry about the theme, I made 9 on-theme LD games so far, and this was the most fun of them all
@Raius: thank you! new enemies are coming up :))
@SkullPixel: aww thank you. I'll teach you, it's really simple:
There's only one secret to working in tiny resolutions: avoid single pixels (i.e. always keep your pixels connected, unless you need a single pixel for a highlight or something) and avoid banding. It's counter-intuitive, but the *less* single pixels you have, the *more* detail you can pack in a small space. That's because single pixels read as noise.
@justinooncx: thank you, I'll work on the graphical issues. Drag and drop code isn't to be underestimated!
@Jwatt: thank you, you're right of course. I obviously had no more time during the LD, but I'll work on it in future
@Anachron: aww I'm sorry about your party! Questlord is really cool, so thank you!
@scottrick: you're right, the exit is very hastily coded and full of issues. Thank you <3
@Krafty: the bottom right character was supposed to be a spellcaster, but I had no time to fix her attack. Unfinished is exactly the word. Thank you for playing though <3
@Didi <3
@PeachTreeOath: aww... well you can go back and finish it, it was pretty sweet! I'm replaying it right now
@Evergreen Games: indeed a proof of concept. Thank you for playing <3
@KunoNoOni: omg thank youuuuuu hahaha <3 you're the sweetest. I wrote a post mortem with a bunch of code, I linked it on this page. If you want to see more, please feel free to ask, I can upload the whole thing
@Solifuge: thank you so much for your kind comments <3 Hehe, I don't think my 2 buttons fit the theme, but you're a sweetheart for pointing it out :D I have decided to keep working on it, thanks to one or two comments like yours, thanks again!
@Yword: thank you :))
@IAMSpencer: thank you so much! I'm working on it still
@oz2mura: I promise I will! So glad you like the graphics, I wasn't sure the tiny resolution would appeal to people
@Astro Cat: thank you <3
@sputnik: wheee! I always knew it could be done, I just didn't know if I could do it. You never know until you try :D
@fergarram: I'm sorry... pretty buggy isn't it.
@Pusty: I know, I'll make the hits more evident :D And no it didn't fit the theme, but I don't mind, I had fun
@Herzucco: wheee fellow C2 user :D Hi! Thank you
@KaiseanGames: I feel like I made it ^-^ I know it doesn't look like much, but it was hard work. Thank you for playing!
It seemed to me that the combat was real-time, but I wonder how the game would be like if it was turn based instead. This is just admittingly just me pondering, because implementing that might require rewriting some code.
It was very interesting :)
The theme is completely missed and the navigation, whilst being the most important part of the game, is really confusing. I couldn't kill my first slime because I didn't understand whether I was too far or actually missing with all my attacks. The shields also could not be picked up, because I was too far, and then they crumbled. And the worst thing is when I face the wall and try to move forward, the sprite changes and I do not understand what's happening.
Overall - the idea is there, the implementation is nearly there, the art is great. If you continue to work on it and iron all the little things out, it could become a really cute dungeon crawler, LoL/EotB-style.
I guess to make a finished game you should have started smaller, or focused on gameplay instead of graphics first?
As for the gameplay itself: When I was playing the game I was frantically getting everyone to attack because I didn't want any of my team to die. Didn't seem like there was any strategy or uniqueness to it though.
I see a lot of potential for puzzles, inventories and equipment that this short 2.5 day jam presented. I feel a bit bad for crumbling all those shields. :D
-Kaz
Great job for a weekend of work!!
The last slime seems unkillable. It disappeared after poking it around for a lil bit.
Is it possible to kill something from a distance with throwing knives? Would be neato, but all I got was heap of misses.
Mighty fine job!
The art and music are very nice too!
Great job!