The Fire Must Go On by Owinmowe
A puzzle game about igniting the torch of the future to keep the flame of the next generations alive. I'm a student on my first year of game development and trying to improve. Thank you for playing!




| Youtube | https://owinmowe.itch.io/the-fire-must-go-on |
| Original URL | https://ldjam.com/events/ludum-dare/46/the-fire-must-go-on |
Ratings
| Overall | 821th | 3.656⭐ | 34🧑⚖️ |
| Fun | 978th | 3.438⭐ | 34🧑⚖️ |
| Innovation | 1446th | 3.177⭐ | 33🧑⚖️ |
| Theme | 1424th | 3.565⭐ | 33🧑⚖️ |
| Humor | 1690th | 2.411⭐ | 30🧑⚖️ |
| Mood | 1037th | 3.484⭐ | 34🧑⚖️ |
| Given | 31🗳️ | 38🗨️ |
Also, a minor point, but I probably would have preferred to just see the "enemies" and their behaviors as opposed to reading in detail what they do. Observing and figuring out their deal would have been satisfying I think. Great work though!
I would have preferred the tutorial as a separate thing, because doing it every time you die is frustrating :sob:
One thing that would help with the game feel is if you could queue up the next move before the current move finishes animating. Otherwise, input feels like it is lost.
Congrats on finishing an entry, and I hope you keep up the good work!
1. Checkpoint system. When you complete a generation, the game should save the progress. It's really disheartening when you beat a few levels, then get surprised by something new and have to go through all of the same levels again.
2. The level end square should work automatically. Make it so the player can enter the red tile, and when they do the level is completed.
3. There should be some better marking of dangerous tiles. Because of the 3D view it's sometimes difficult to see where the water balls actually are and where are they going to shoot. Light up the tiles underneath the enemies, so the player knows those are the dangerous tiles. Likewise, when the balls fire the water stream, light up the tiles underneath it.
All in all, it's a really solid entry. I enjoyed playing it! ;)
1. Tutorializing each new obstacle as they come in was great
2. The obstacles were easy to understand and clear from the visuals
3. Music! You also get a lot of bonus points from me for not defaulting the music/sound sliders to 100%
4. Putting the player somewhere 'safe' at the start of each level is much appreciated!
Like some others, I expected to be able to walk onto the victory tile. I also think red is an odd color for 'victory' since often red means 'bad' or 'stop'. Not a big deal at all though!