The Vending Machine by wrexialmt
Story
How's it going mayyn, hey we need a hand could you try and help us out? Ye? Yes! Great mayyn, can you come back every so often and press the button mayyn, our vending machine keeps breaking down if no one uses it, we'll give you some goodies. - Bob
How to play
Wait till some lights turn off, than press the button. The later you wait to press the button, the more points you get. If all lights turn off, you lose. Send us high scores :v:
If played on HTML5, open the game in a seperate window instead of a tab because it gets paused if you change tab out of it.
Screenshots


Notes
Please vote in all categories, and we love comments, both positive and negative and we encourage anonymous comments if you're shy. Please take a minute to let us know what you think!
We tried to take this weird "non-gameplay" play approach to this jam this time around, hope you enjoy it and thanks for checking us out.
| Youtube | https://wrexialmt.itch.io/the-vending-machine |
| Youtube | http://www.dylanabela.com/games/LudumDare46/TheVendingMachine.rar |
| Original URL | https://ldjam.com/events/ludum-dare/46/the-vending-machine |
Ratings
| Overall | 2546th | 1.857⭐ | 23🧑⚖️ |
| Fun | 2544th | 1.476⭐ | 23🧑⚖️ |
| Innovation | 2516th | 2.119⭐ | 23🧑⚖️ |
| Theme | 2429th | 2.643⭐ | 23🧑⚖️ |
| Graphics | 2222th | 2.524⭐ | 23🧑⚖️ |
| Humor | 1800th | 2.275⭐ | 22🧑⚖️ |
| Given | 33🗳️ | 20🗨️ |
Adding sound effects would be next natural step.
I can understand that for some reason you couldn't make an awesome game (i.e no time available, first time making a game, etc...), but it's still easy to see that the result is clearly not good. Even keeping the basic concept of a simple gameplay of pressing a button to light up buttons, which is not the best gameplay idea ever (though one simple to implement), there could be ways to make it somewhat entertaining. But it totally fails at that.
A game should convey something. So, how could you take from that basic concept/gameplay and add a meaning for it ? It could be fun, and waiting isn't fun, so it shouldn't be what the player ends up doing for the majority of his time. Also, challenge is fun. So, you could speed up the game a lot, requiring the player to be active, with lights always going off randomly, and the game speeding up overtime, so that it isn't infinite. Another upgrade could be clicking on a light instead of a button to light it up back, so that it's not simply spam click the button and 'free win' but that the player has to react to what's happening and act in consequence, adding variety.
Another way you could go is focusing on a story, to convey an idea, and develop the story to give it a narrative.
Anyway, i hope you learn from your errors and make something better next time.
With all of that said, still good job on getting a game done for this game jam, that is always an accomplishment by itself. I look forward to the next game jam you do with hopefully some of the feedback applied.
There's also not much feedback when you click the button - some audio / visuals would be nice, but there only seems to be a tiny and easy to miss number that appears in the top right
Still, I love the idea. You, some random dude, is put in charge of keeping a literal weed vending machine from turning off. In order to make things a little more interesting, I have some ideas:
- First of all, the weed effects (if there are any...) should happen at around 5-10 goodies, so it'll help keep the player engaged.
- Maybe make the game a 3D first person game, and as you get more goodies, you'll hallucinate tons of weird stuff and be able to walk through weird worlds!
- Maybe ditch the "keep it alive" gimmick (in a post-jam version) and make it an super weird exploration experience.
Those are just my thoughts on it, and I really like the concept, but the execution was very bland and boring. Also, it needs audio, the effects it can have on the mood of the game is crazy. Anyway, good luck in the jam!