Adrestia: Sublime Balance by ldd
Adrestia: Sublime Balance
Adrestia was venerated as a goddess of revolt, just retribution and sublime balance between good and evil.
In this game you aim to keep all entities that are in a battle alive... as long as they are useful.

Tips
During your first battle you WILL NOT be able to select commands or reorder them.
you can drag and drop the order of your 'commands'; you can click on them to change them at the start of the battle.

You can unlock more 'commands' on the board with BP (Board Points). To obtain board points end a battle.

Board Points
1 BPif you end the battle too quickly2 BPif you take your time5 BPif you let them live long enough0 BPif you exceed the number of turns
Other Information
- you can let the game play itself by clicking 'Auto'
- there is no randomness. Effects are NOT random. Discover them.

ps: async multiplayer was planned, and it may be re-enabled later on, but I had trouble with firebase.
pps: thanks for playing!
Credits
Art
UI
^ I made the last one. Check out my blog post for more information!
Changelog
v1.1.0
- add tooltips and prepare codebase for further updates.
- show actor's stats on both sides
- enable auto battle by default
v1.2.0
- add async multiplayer
| Youtube | https://ldd.itch.io/adrestia-sublime-balance |
| Youtube | https://adrestia.netlify.app |
| Original URL | https://ldjam.com/events/ludum-dare/46/adrestia-sublime-balance |
Ratings
| Overall | 1522th | 3.365⭐ | 39🧑⚖️ |
| Fun | 2061th | 2.875⭐ | 38🧑⚖️ |
| Innovation | 729th | 3.542⭐ | 38🧑⚖️ |
| Theme | 2086th | 3.149⭐ | 39🧑⚖️ |
| Mood | 2085th | 2.809⭐ | 36🧑⚖️ |
| Given | 34🗳️ | 48🗨️ |
Also, kudos on doing the skill tree! Great job!
Both the theme and art looks really interesting right off the bat okay the first toll was at oil I didn't have to do anything. So now my white old can heal themselves and I want kept attacking itself okay okay what time is it in proud Waters my wife how how to use damage and I couldn't change it. I can't change the old ring after I start clicking okay I can't tell if my wife owl is dying or not but now I'll worse is snake the all attacks itself in dice okay I can buy different things I haven't seen poison yet so it's by a black magic really liked again with the feedback isn't there I don't fully understand what's happening okay I like white owl kill myself or as the enemy is attacking and I appreciate the auto next turn I wish it wouldn't get them checked every time has a really interesting aesthetic I like the Le but I have a hard time understanding what's happening or deciding on what the right move is at any given time but just going to the next turn seems to be giving BP's bonus points bottle balance points yeah balance points so I can like magic 2 and white magic tree what's a Gambit slot okay
I felt like I was rewarded more for failing than for succeeding in battle. Was I right? Balance issue maybe, or else it's something I just didn't understand.
I would love to see a take on this with some more time for working out kinks and adding polish. Super impressed.
What I don't like, is GUI - at beginning I had no idea what to do to open menus, buttons were greyed out and i didn't know why. I recommend doing "corridor testing" (google it) on your friends or family during development - that really helps.
Great job, i really enjoyed playing your game
My last point of confusion is at the top it says you "aim to keep all entities alive" but are awarded points only if one dies in a particular number of turns.
Overall, cool concept though!
I hope that I can get to polish this a little bit more.
@toad
The initial idea was to have a story mode where balance was explained and you are a god that oversees battles to guarantee no side wins too much. In the end, I just had to rush to make something playable, time limits and such. I hope you understand.
@matthew-bond
The status need you to try them. sleep and rest should make intuitive sense, while blind prevents physical attacks every couple turns (you have to learn the pattern) and shell/protect multiply your defense or magical defense. The others are black magic element attacks or white magic that heals you in some way.
@vinterdo
*sighs* you are so right. SO SO right. I really wanted start with story mode in which in your first battle you are powerless for story purposes. Also, I hard-coded that and I wasn't able to change that quickly enough for the endless mode. I have a branch with tutorials1 (not kidding you) but I didn't include it for lack of time. Oh well, I'll see if I can improve that, but it is not my highest priority right now
@nathan-dimmer
I love you
@maxathon
Yes, the waves need a lot more thought and work put into them and there were a bunch of things that I left out because I didn't have time.
@techsec
I rushed. But yeah, I thought about making sure that at least one command was an attack one but I had no time to implement it. I did realize it was easily exploitable but the point is in the 'idea' behind the game. With more time, I'm sure I'd be able to flush out a LOT of balancing issues.
@diego-mg
The board (or tech tree) is using an open source project i made. here's the link: https://ldd.github.io/react-tech-tree/
Yes, that's a bug. Thanks for noticing it! And I added the BP costs literally 3 seconds before submitting so... let's say I didn't have much time to balance everything. I hope I get to fix that and other issues in the upcoming days.
Thanks for playing!
I didn't have any audio, I don't know if that's normal.
The pixel art is beautiful, by the way :v:
But overall this entry is well made and very polished.
P.S. I would love to see story mode, or maybe it's made but I haven't unlocked it yet?
Do like the art and presentation, really wish it had music/SFX.
I had some more concrete suggestions, but it looks like you covered them all in the first post-jam version, so I'll just wonder if the game might be more engaging if you made all the actions have bigger effects. It would up the pacing a bunch, but also provide more meaningful ways to fail to have drawn out combat.
I might also put the BP reward conditions in the game somewhere(unless I missed it), it took me a while to figure out that part.