Guntasy by bigwhiteshogun
Description
You're stuck in a simulation run by on-board computer that went crazy on your own space ship. Collect 6 cards to exit the never loop of hostile robots that want to obliterate you under 10 minutes.
Pick up any weapon you find along the way - you will surely need some firepower. Every simulation run has different set of weapons to pick up, and different cards position. You can unlock additional abilities like dash and double jump which will help you traverse the map.
Controls
ws - movement
space - jump
left mouse button - shoot
right mouse button/ctrl - dash
f - action key
r - reload
UI Legend

- TIMER
- AMMO COUNT
- HP BAR
- ARMOR BAR
- PICKED UP POWERUPS
- COLLECTED ACCESS CARD
- CARDS LEFT TO COLLECT (FADE OUT)
- ENEMY (NO DMG ON COLLISION)
| Youtube | https://mellrebook.com/40fb8b8f-ed40-47d1-bcfc-7b672871298f/guntasy/ |
| Youtube | https://bigwhiteshogun.itch.io/guntasy |
| Original URL | https://ldjam.com/events/ludum-dare/47/guntasy |
Ratings
| Overall | 550th | 3.667⭐ | 29🧑⚖️ |
| Fun | 277th | 3.815⭐ | 29🧑⚖️ |
| Innovation | 1498th | 2.538⭐ | 28🧑⚖️ |
| Theme | 1578th | 2.519⭐ | 29🧑⚖️ |
| Graphics | 476th | 3.914⭐ | 31🧑⚖️ |
| Audio | 369th | 3.679⭐ | 30🧑⚖️ |
| Humor | 1032th | 2.348⭐ | 25🧑⚖️ |
| Mood | 668th | 3.5⭐ | 26🧑⚖️ |
| Given | 22🗳️ | 30🗨️ |
The Bazooka is f*cking OP^^
What has cost me the most to see is the theme of the Jam. I have not finished understanding the "stuck in a loop" in the game. Maybe I haven't played enough.
Still, great job!
Recommend you to add more juice.
You can find very useful tips in the video "The art of screenshake" by Jan Willem Nijman
Aiming felt harder with the smooth camera, but overall the shooting felt good. Nice sounds!
Areas could be more varied, but I understand the tedium of laying out a huge map isn't acceptable for 3 days...
And there is a huge fall that's really frustrating, but I guess with that backtracking it fits the theme ¯\_(ツ)_/¯
Thanks for sharing, and I really appreciate you going out of the way to add a downloadable version for us internet-speed impaired individuals! :heart:
I don't think the theme was well represented, but the gameplay is solid! Good job.
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/767505473?t=1h54m02s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
+1 to don-tnowe who told that aiming is hard because of the smooth camera.
Overall, a nice platformer/shoot game. The hard passages where you have to jump+dash are fun. But then, you fall in a hole that brings you back to a place you were before and you have to redo a part of your way.
+1000 to you, who correctly handled the key mapping. I do not have a qwerty keyboard, and every time I see that controls are "WASD" I curse the entire world. In you game, the direction keys are still "WASD" even if the letters "WASD" are not on the usual places.
Nice graphics too.
Overall, very fun and polished entry!
I'm probably not too familiar with the genre conventions so this might not be very helpful but: I really couldn't figure out a way to engage in combat with a lot of the enemies without taking damage. If there was somewhere I could hide I could usually duck there and shoot, but sometimes it seemed like I needed to be in the same space, and at that point there was nothing I could really do. But perhaps that's intended, as I said, I'm not too familiar.
I also think the way that enemies are invincible when off-screen just feels a little weird. I also wasn't too happy with some of the blinder enemies that show up in the top of your screen without any warning, but I suppose they do serve an interesting gameplay purpose.
Overall though I would say my impression of the gameplay is as very fun to play. As I said, the guns feel great, or at least the ones I got. So yeah, solid entry! :smile: