Guntasy by bigwhiteshogun

[raw]
made by bigwhiteshogun for Ludum Dare 47 (JAM)

Description

You're stuck in a simulation run by on-board computer that went crazy on your own space ship. Collect 6 cards to exit the never loop of hostile robots that want to obliterate you under 10 minutes.

Pick up any weapon you find along the way - you will surely need some firepower. Every simulation run has different set of weapons to pick up, and different cards position. You can unlock additional abilities like dash and double jump which will help you traverse the map.

Controls

ws - movement space - jump left mouse button - shoot right mouse button/ctrl - dash f - action key r - reload

UI Legend

TUTORIAL.png

  1. TIMER
  2. AMMO COUNT
  3. HP BAR
  4. ARMOR BAR
  5. PICKED UP POWERUPS
  6. COLLECTED ACCESS CARD
  7. CARDS LEFT TO COLLECT (FADE OUT)
  8. ENEMY (NO DMG ON COLLISION)

Ratings

Overall 550th 3.667⭐ 29🧑‍⚖️
Fun 277th 3.815⭐ 29🧑‍⚖️
Innovation 1498th 2.538⭐ 28🧑‍⚖️
Theme 1578th 2.519⭐ 29🧑‍⚖️
Graphics 476th 3.914⭐ 31🧑‍⚖️
Audio 369th 3.679⭐ 30🧑‍⚖️
Humor 1032th 2.348⭐ 25🧑‍⚖️
Mood 668th 3.5⭐ 26🧑‍⚖️
Given 22🗳️ 30🗨️

Feedback

DoctorHummer
06. Oct 2020 · 16:01 UTC
Looks interesting! Art style is good, sounds are a bit loud. Overall, it's good. Keep it up!
Asimov
07. Oct 2020 · 07:26 UTC
Charming little Metroidvania. The controls are pretty tight.
The Bazooka is f*cking OP^^
victor_reiner
07. Oct 2020 · 07:28 UTC
The art is beautiful. The gameplay is very polished. It's amazing that you've got so much stuff into a Jam game. The music fits perfectly, just like the rest of the sounds.

What has cost me the most to see is the theme of the Jam. I have not finished understanding the "stuck in a loop" in the game. Maybe I haven't played enough.

Still, great job!
Shortbread
07. Oct 2020 · 07:30 UTC
Great platform shooter with polished art and gameplay, however I feel the use of the theme was a bit limited.
leggy
07. Oct 2020 · 07:30 UTC
cool retro vibes. not matching jam theme that much but very appreciated!
ubershmekel
07. Oct 2020 · 08:10 UTC
This started out feeling like Contra, and ended up being a Mega Man. The levels weren't broken, which is surprising considering how complicated they seem. The power ups got me excited. And the enemies were just intelligent enough to pose a threat without slowing me down too much. The boss fights were cool. The controls were tight. The only issues I had were with the maps not telegraphing what was going some basic things like picking up items. The art was fantastic the mechanics design was awesome. I just had a blast, thank you so much for the game.
josephdevelops
07. Oct 2020 · 09:51 UTC
Just include directions in game.
Oleksandr Shchavinskyi
07. Oct 2020 · 09:54 UTC
Awesome game!
Recommend you to add more juice.
You can find very useful tips in the video "The art of screenshake" by Jan Willem Nijman
Iluvatar
08. Oct 2020 · 10:56 UTC
I am sorry, but I was not able to play the game properly, because it was laggy as hell. I assume it was an issue on my end, since other people were able to play it, so I do not take it in consideration. Anyway, because I couldn't play it, I will rate you only for graphics and music, and for those two I must say that I love both so much. I wish I was able to run the game properly, because I really love the atmosphere.
don-tnowe
08. Oct 2020 · 10:57 UTC
I liked it.
Aiming felt harder with the smooth camera, but overall the shooting felt good. Nice sounds!
Areas could be more varied, but I understand the tedium of laying out a huge map isn't acceptable for 3 days...
And there is a huge fall that's really frustrating, but I guess with that backtracking it fits the theme ¯\_(ツ)_/¯
🎤 bigwhiteshogun
08. Oct 2020 · 11:02 UTC
@iluvatar did you try the download version ? did both windows and webgl been laggy? We know WebGL can cause some freaky issues on chrome sometime and massive frame drops on some machines.
AfroAnt
08. Oct 2020 · 14:41 UTC
Graphics are sweet, especially the lighting on the guns when you shoot. Dash and double jump felt great. The balance of the guns could be tweaked, but for a jam they're all really impressive! Sometimes the dash felt unfair - maybe when not moving left/right, the player will dash towards the mouse? Audio added a lot to the mood. Very fun to play overall.

Thanks for sharing, and I really appreciate you going out of the way to add a downloadable version for us internet-speed impaired individuals! :heart:
JavaSaurus
08. Oct 2020 · 22:54 UTC
Heya! Thanks for submitting your game to my stream twitch.tv/drjavasaurus. I had a great time playing it. Really enjoyed the mini-rogue-like aspects. I am very glad you've told me about the extra weaponry so I could still find it, really cool. Very nice, tight controls ! Well done, a joy to play.
Gilad Bar Ilan
09. Oct 2020 · 18:33 UTC
Good Graphics!
Ismael Rodriguez
11. Oct 2020 · 18:32 UTC
Good game, I didn't find more than 1 card per run (played like 3 runs). Visuals are good. I like the random elements. Controls and movement are solid. The camera smoothing threw me off sometimes. Had to lower my volume :wink: The rapid fire bots didn't give me many counter play options, just shoot until one of us dies.

I don't think the theme was well represented, but the gameplay is solid! Good job.
sanojian
11. Oct 2020 · 20:20 UTC
Great looking graphics and animation and very smooth gameplay. My only complaint was that it is really hard to finish (or maybe I just suck)
elysiagriffin
11. Oct 2020 · 21:13 UTC
Thanks for submitting your game for me to play on my livestream!

If you’d like to rewatch the playthrough, you can find it here:

https://www.twitch.tv/videos/767505473?t=1h54m02s

Good luck on your ratings, see you next LD! :D

💜 Elysia Griffin AKA Button Feedback Lady

https://www.twitch.tv/elysiagriffin
yellowsalamander
12. Oct 2020 · 07:01 UTC
Good game, but very unbalanced: some guns kick ass, some feel like peashooters, some enemies are easy, some feel like boss fights. Pixel art is consistent. Good job!
Cargamoni
12. Oct 2020 · 07:31 UTC
Omg good game, best gameplay i ever played in jam. I didint get all cards but its fun ! Thanks for game, dont forget to rate our game too !
Recher
12. Oct 2020 · 13:15 UTC
A little too hard for me. And the fact that you start all over when you die (no card kept, no weapon, all the robots come back) made me try only twice.

+1 to don-tnowe who told that aiming is hard because of the smooth camera.

Overall, a nice platformer/shoot game. The hard passages where you have to jump+dash are fun. But then, you fall in a hole that brings you back to a place you were before and you have to redo a part of your way.

+1000 to you, who correctly handled the key mapping. I do not have a qwerty keyboard, and every time I see that controls are "WASD" I curse the entire world. In you game, the direction keys are still "WASD" even if the letters "WASD" are not on the usual places.

Nice graphics too.
MikoziQ
12. Oct 2020 · 21:39 UTC
Cool gameplay and very snappy controls. Like someone said above, it's another metroidvania style game. The game longs for minimap support. Some weapons and enemies felt unbalanced a bit. I've also seen that you randomize the loot, which is cool. Now, maybe it's just me, but I have found the animations very jaggy, lagging a bit and not being fluid (for playet). Dont know if it's the fluid offset of camera movement, maybe it's something with the animation. It's hard to explain but clearly visible.

Overall, very fun and polished entry!
Joey Vrij
14. Oct 2020 · 19:47 UTC
Overal very good game, I especially loved the graphics, very well done!
niterich
14. Oct 2020 · 20:22 UTC
I feel like I should be enjoying this game more than I do. The music is great, the visuals are good, the controls are nice, but somehow it's just not clicking. It's a lot of little things, I think. The camera feels a little too zoomed in, and the platforming is a little too precise, and the level design is just a little rough around the edges, and the enemies are a little too annoying to deal with, and it takes a little too long to reach a goal...
Vesk
17. Oct 2020 · 10:35 UTC
Not bad. Cool idea and cool graphics. The weapons are quite nice and add a lot of variety to the game. Overall quite good, just a little rough around the edges - the camera feels kinda constrained and the movement feels jittery, but other that that pretty nice.
Honey Pony
22. Oct 2020 · 06:03 UTC
Pretty solid entry overall. The graphics and music are both pretty sweet. The gameplay feels pretty good for the most part, the guns are fun to shoot, which is always a plus. The platforming definitely feels a little iffy though--some jumps are just a little more precise than I would expect.

I'm probably not too familiar with the genre conventions so this might not be very helpful but: I really couldn't figure out a way to engage in combat with a lot of the enemies without taking damage. If there was somewhere I could hide I could usually duck there and shoot, but sometimes it seemed like I needed to be in the same space, and at that point there was nothing I could really do. But perhaps that's intended, as I said, I'm not too familiar.

I also think the way that enemies are invincible when off-screen just feels a little weird. I also wasn't too happy with some of the blinder enemies that show up in the top of your screen without any warning, but I suppose they do serve an interesting gameplay purpose.

Overall though I would say my impression of the gameplay is as very fun to play. As I said, the guns feel great, or at least the ones I got. So yeah, solid entry! :smile:
angiekatneko
27. Oct 2020 · 04:26 UTC
Aww this was so cute and enjoyable 😭 The pixel style is so nostalgic, gameplay could have been a little bit more balanced, but all in all very charming. Congrats!