ZBX 9800 by Jonathanfdr

[raw]
made by Jonathanfdr for Ludum Dare 47 (COMPO)

In this 8 levels game you take control of the ZBX 9800 (your character) main loop source code. Your goal is to lead ZBX to the exit of each 8 rooms.

-You can open ZBX console by clicking him;

-Each level has a certain amount of commands that you can set to the main loop;

-You can change time related parameters to some of the commands (from 0s to 10s);

-Once you are satisfied with ZBX main loop you should click "execute" to tell that ZBX can start debug;

-Every action that ZBX take are showed in the ZBX log (bottom right corner when executing)

-If ZBX get stuck (your main loop doesn't do what you want it), you can "reset" ZBX by clicking on the button at the bottom left corner;

Hope you guys like it :smile:

Technologies:

Game Engine: Unity 2019.4

"Pixel Art": Aseprite

Sound Effects: SFXR and Audacity

Music: Bosca Ceoil

Ratings

Overall 60th 3.932⭐ 24🧑‍⚖️
Fun 148th 3.667⭐ 23🧑‍⚖️
Innovation 77th 3.905⭐ 23🧑‍⚖️
Theme 32th 4.286⭐ 23🧑‍⚖️
Given 25🗳️ 34🗨️

Feedback

dadiaogames
05. Oct 2020 · 01:10 UTC
I don't use windows so I cannot play it, but your instruction looks awesome, so I give you a good rate.
Ausstein
05. Oct 2020 · 01:29 UTC
Very cool game! Has a great overall feel to it. You should add a screenshot to your page!

One thig that would have been usefull is a fast forward button.
Ale
05. Oct 2020 · 01:35 UTC
Wow this was awesome! I love the idea, and I definitely think you should keep working on it. Some suggestions:

Most of the difficulty seems to be correctly guessing the time values for traveling a given distance. And really the only way to succeed is with trial and error, which is kind of frustrating because the character walks very slow. Maybe add a visual guide to the level, like a grid overlay, so that players can see how many grid units the character walks per second.

You might also consider making the levels a lot smaller. One of the earlier levels is like a simple maze where the players has to go right, then left, then right, etc. I think that's a good idea for a level, but because it takes up the entire screen, the player has to walk (or run) a very long distance. Maybe limit the levels (at least the smaller ones) to a frame in the middle of the screen.

You might also consider replacing time units with distance units, like "pixels" or "cells" from a grid. It'd be a big change, but it might make the game easier for a larger audience.


Anyways, I really liked this submission. Good job!
spacemyname
05. Oct 2020 · 02:41 UTC
Great Game!
doomerismo
05. Oct 2020 · 02:45 UTC
Very cool game. Nice graphics and polishing. The major problem with it is it being based most of try and error what can make the gameplay somewhat boring sometimes. I would sugest taking out the time based mechanics.
🎤 Jonathanfdr
05. Oct 2020 · 03:41 UTC
@ale Dude, I've loved that idea!! I should have thought that before, but for post L.D, thanks a lot!
@doomerismo I think what @ale suggested would fix that, thank you guys for the feedbacks :smile:
ZwodahS
05. Oct 2020 · 04:40 UTC
Great game.

I knew that someone will make a game like this. Glad to play it.

Ale mention to show a gauge on how far 1s is and I also agree that it will really help. Most of the time the solution is obvious, and mostly just trial and error to get the timing right.

I really enjoy it tho.

Good game and thanks for the game.
Diego Escalante
05. Oct 2020 · 05:05 UTC
Love the art. How can you not fall in love with that little robot? The whole game was super fleshed out. Even the UIs were wonderful. ZBX walks a little slow, and it's hard to guess how far it'll walk with respect to time, but it's a good entry nonetheless. Well done!
Kevin Du
05. Oct 2020 · 05:25 UTC
It's so great !I love it! The picture is very harmonious,and music is good,it makes me relex. I think if level design better,the game will more fun.Thank you to make this game !
change
05. Oct 2020 · 07:29 UTC
Why turn off the graphics rate? you graphics is very good.
NamidaSai
05. Oct 2020 · 11:41 UTC
The graphics are so damn cute! Why can't I rate them???
Really cool entry, well executed, nice UI, good vibes... My only grief would be with the level design, I agree with @ale 's comment above. It's a good concept, it's got everything working for it, shame the level design makes the player feel frustrated rather than enjoying the experience! Switching to tile-based movement would avoid the action feeling sluggish and help focus more on a puzzle approach which usually works for this type of gameplay.
But overally, great job, really good entry! That robot's got my heart :heart:
bereg
05. Oct 2020 · 15:02 UTC
I like the fact that your commands are actually in the loop, so they will be repeated, it wasn't clear at first. And it adds a new dimension to the whole puzzle. Nice job and very cute little game.
crazyrems
05. Oct 2020 · 20:25 UTC
A nice programing puzzle game, fits the theme and is well executed. I found the graphics a bit rough and the gameplay loop a bit slow, but I assume the node programing and the level design took long to build well. A VERY ok game 👌 deserves all my ratings. Nice compo dude.
schraf
05. Oct 2020 · 21:24 UTC
Really good. Amazing you got in enough polish to have good instructions and an easy interface. The art for the character was spot on.
Dharby
06. Oct 2020 · 01:52 UTC
Love the art style on this. Especially the death animation. Great job.
Jimbly
06. Oct 2020 · 03:23 UTC
Seems like maybe there's some display issues at some resolutions? I'm using a 16:10 monitor, and seem to not be able to see something (presumably spikes?) killing me off the edge of the screen.
![zbx8000.png](///raw/dd3/z/38bd9.png)
Jimbly
06. Oct 2020 · 03:35 UTC
Pretty great game! I think I made it all the way through, though was unable to get to the arrow on the credits screen, but maybe that's intentional. Love the graphics - simple but effective and with personality. Sound didn't get annoying, so that's good =).

Even if you don't think they'll be winning any awards, you should still enable rating for all categories (unless you didn't actually make the assets - then you should be in the Jam ;). Otherwise, when we rate your game, it only counts as "0.8 games" rated by us, so fewer people rate our games. Also, some of us might find some humor in your game anyway =).
thesnide
06. Oct 2020 · 08:38 UTC
As @dadiaogames, I also don't download games to play locally for jams. Therefore, if you could add a video of your gameplay, as it would already be a good way for us to have a glimpse of your game, even without downloading it.
🎤 Jonathanfdr
06. Oct 2020 · 12:19 UTC
@jimbly Ugh, sorry for that 16:10 monitor issue, I managed to test only on 16:9 but thanks for letting me know (btw, the last level didn't have a exit anyway xD). About the disable of some categories, I did it because I don't think it was good enough, so I didn't want to waste voters time thinking how to grade me on something "not that good", but I've made all the assets myself. As this is my first LD, I didn't know about this "0.8 game" thing, so next time, I'll enable everything, even if I didn't like that much. Thanks for the quality feedback, you're awesome!
Endurion
06. Oct 2020 · 15:10 UTC
Very nice, and seriously polished! Only thing that irks me, slow walk speed, distance guessing and also the wipe out effect. All these make this game feel slow. Since you need a lot of trial and error, you should make it fast to retry.

But other than that it's a solid game!
gilborn
06. Oct 2020 · 16:01 UTC
Very nice pixel Art, I liked the Roboter animation very much. The gameplay was pretty cool, wish there would have been more levels, and it fitted perfectly to the theme.

Good job!
drprettypatty
06. Oct 2020 · 23:59 UTC
I loved this. Like Ale said, having a grid or some kind of ui indication to mark the time would be nice. I didn't like switching between the keyboard and mouse to type numbers and do other interactions, so if you could find a way to make the numbers clickable or everything else typeable that would make it even better. Also, upping his speed and making the restart animations a little quicker would have also been nice.

Those are nitpicks though, I thought the idea was awesome and had a lot of fun with it all the way through the end :) I enjoyed trying to beat the levels in the minimum number of commands, and I felt good beating the last one with 4 commands instead of 8 haha
Eugenik
07. Oct 2020 · 03:25 UTC
Wow, great game, I love the art and the concept.
UkuleleFury
07. Oct 2020 · 03:33 UTC
Very cool! I like the idea a lot, and it's a unique use of the theme! Pretty fun! The music is simple, but effective. The graphics are nice.
toby1645
07. Oct 2020 · 19:25 UTC
An amazing game! The graphics are good and the idea is great. I've always liked playing these kinds of games. Good job!
minibobbo
08. Oct 2020 · 02:27 UTC
This was wonderful. A lot of fun, a great UI experience. There were some issues, but nothing that made the game unplayable or anything like that. You should be proud of this!

A couple suggestions:
- As others have mentioned, the monitor resolution makes playing this tricky at certain resolutions.
- The graphics were simple, but got the job done. I'd suggest each time adding something new (particles one time, double the animation frames the next, animated sprites in the background to make things feel more alive, etc.)
- The sound got repetitive after awhile. Not bad and certainly not annoying or anything, but an area you could improve on that would have a large impact.
- Setting the distance walked by time was a little difficult and led to a lot of guessing and checking. It would be nice to instead have it be in distance (cells maybe?) so I could estimate without the guessing.
- Giving me the ability to see the level as I am entering the commands would be nice. Maybe something on the side like Human Resource Machine?
![hrm.jpg](///raw/b17/z/3999e.jpg)

Again, all suggestions that I think would add to the whole experience. it is nice as it is!
KunoNoOni
08. Oct 2020 · 03:14 UTC
This was a really fun and enjoyable game! The gfx were cute, the controls were easy to understand and the overall presentation shows that a lot of polish went into this game. Congrats on finishing and submitting your game!
squimmy
09. Oct 2020 · 12:37 UTC
Very nice! A neat idea and very well executed, given the time constraints.

The idea of repeating instructions in a loop fits the theme very well, but in practice it seems like a lot of the puzzles could be completed without much looping.

I also agree with @ale's comments that a lot gameplay time gets spent on trial-and-error working out movement distances, and I second their suggestion of using _distance_ travelled as the value for the walk/run commands.

A couple of suggestions for if you ever revisit this game or make a sequel:

- Adding variables would have been a lot of extra work to code, but would have let you have some very interesting puzzles: zig-zags, spirals, etc.

- Keys you can collect that unlock doors or activate elevators would also have allowed much more complex and interesting puzzles and would probably not be that much more effort to add.