Commandball by pjnovas
* The longer you keep your projectiles alive, the longer the enemy will be stunned, open for more hits. *

sneak peek gameplay

IMPORTANT: This is a two player game, you will need someone with you in order to play it! The original idea was to make it with online multiplayer support, but sadly we couldn't get it on time.
Check the in-game help for controls! Get points by hitting the other player. You have to dodge enemy projectiles while launching and commanding yours.
Music/sfx is from freesound.com: * https://freesound.org/people/hykenfreak/sounds/214663/ * https://freesound.org/people/frankum/sounds/317363/ * https://freesound.org/people/frankum/sounds/377541/ * https://freesound.org/people/InspectorJ/sounds/411164/ * https://freesound.org/people/ani_music/sounds/165311/ * https://freesound.org/people/Kodack/sounds/258193/
| Youtube | https://psychonull.github.io/ld46/ |
| Youtube | https://github.com/psychonull/ld46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/commandball |
Ratings
| Overall | 1924th | 3.182⭐ | 24🧑⚖️ |
| Fun | 1194th | 3.333⭐ | 23🧑⚖️ |
| Innovation | 1626th | 3.083⭐ | 26🧑⚖️ |
| Theme | 2515th | 2.261⭐ | 25🧑⚖️ |
| Graphics | 1369th | 3.521⭐ | 26🧑⚖️ |
| Mood | 1214th | 3.4⭐ | 22🧑⚖️ |
| Given | 32🗳️ | 19🗨️ |
1) Any other input than supported by the game caused automatic search start which was super annoying.
2) I do not have numpad on my keyboard, so adding steering on it isn't a good idea.
3) Gamepad support didn't work for me for some reason.
Cheers!
Part of this is just the clunkyness of the controls; and part of it is more the natural limitations of my brain; I can't manage to chase the projectile while also avoiding hits.
Locking player movement for a time while hit seems like a rather punishing choice; it often just leads to the first person to take a hit being constantly bullied with projectiles they can't dodge while the other can easily skate around dodging until a projectile can be steered into them; which given control issues is a bit of a feat honestly.
Art and feel were both good.
In general I'd highly encourage an AI player for LD, even if it's dumb; most people likely don't have a friend to play with (especially right now).
Still, I can't overstate how much I like the visuals. Overall, you did a good job.
Good job and keep going! :thumbsup:
Also, when I started another game, loading bar appeared on the field:

Overall, I had fun playing it. Well done! ;)