Office Life, the Work-Life Balance Simulator by Krapht

[raw]
made by Krapht for Ludum Dare 47 (JAM)

Experince first had the never ending loop of Work-Life Balance

Return to the elevator before time runs out! Solve puzzels to progress to the next level!!

Move with WASD or Arrow Keys.

Interact / pickup/ Drop with Left Mouse or E.

Look around with Mouse.

Ratings

Overall 1576th 2.717⭐ 25🧑‍⚖️
Fun 1559th 2.435⭐ 25🧑‍⚖️
Innovation 1510th 2.522⭐ 25🧑‍⚖️
Theme 1139th 3.273⭐ 24🧑‍⚖️
Graphics 887th 3.457⭐ 25🧑‍⚖️
Mood 1309th 2.848⭐ 25🧑‍⚖️
Given 23🗳️ 26🗨️

Feedback

EasyGoingDubber
05. Oct 2020 · 19:49 UTC
It's reminding me old unity games placed on Game Sites, indeed theme is sure pointed
Dexort
06. Oct 2020 · 22:58 UTC
I didn't really get what I had to do, some hints in the game would help. Still thank you for your work!
Kaganobik
06. Oct 2020 · 23:01 UTC
Puzzles were fun actually. Elevator music was groovy hehe. I've had fun :) Good job!
etrealjunior
07. Oct 2020 · 10:22 UTC
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
PeteH
07. Oct 2020 · 16:19 UTC
Hi!

I liked the gameplay, and the controllers were pretty smooth and ergonomic!
Especially liked how you could pick stuff up and interact.

An improvement would probably be to make the game a little easier, because it was quite difficult!

Otherwise, very fun game!
Ismael Rodriguez
07. Oct 2020 · 21:48 UTC
Cool FPS puzzle thing. I gave up at the second room for 2 reasons.

1. I play with inverted Y and I couldn't find the option to flip it. :(
2. Picking up objects was finicky, but also super important!

I used a countdown timer in my game too, I think it's a hard thing to try and manage player frustraition if the game just fails on them while they try to figure something out. I didn't really enjoy running back into the elevator and cycling through rooms to avoid failure.

Overall good job on the entry.
Anant Ahuja
08. Oct 2020 · 05:12 UTC
The E key wasn't working for me. I had to use the left mouse button which as a trackpad user was not that comfortable. Picking up things was really fiddly too, it kept picking up the drawers and not picking up the thing on top of it and made me miss the elevator which ends the game. But yeah the music was cool and a 3d game in a game jam is always ambitious.
UnhandyRed
08. Oct 2020 · 05:37 UTC
See mom and dad?! This is why I'm going into the game industry! If I get an office job they'll make me collect fuses and click squares!
Kszaku
08. Oct 2020 · 21:08 UTC
The "pick up" recognition didn't worked for me. Also, I've hard-locked myself on 2 stage =) It would be cool, if "retry" button restarted stage, not the entire game. It's a shame, because I think, that this game holds a lot of potential
ping78
09. Oct 2020 · 00:56 UTC
Great work, Puzzles were well designed with matching difficulty.
The win room was a nice addition (Also the boarded door is a lie)
Eden Shazar
09. Oct 2020 · 10:27 UTC
I enjoyed it overall. Some little quirks almost made me quit the game too early: the nearly imperceptible visual feedback of something being interactable, the repeating layout of the rooms, the drawers being so difficult to pull out of the desks, which most of the time reward you with nothing. After getting the hang of all those, I was pleasantly surprised to see a small series of puzzles, with the third providing a bit of a twist on the previous two.

I appreciated the thought put into the placement of clues - the first ones are always quite conspicuous, and the ones after that tend to require use of the game's basic mechanics. I also noticed the background music originating from the elevator, which is a nice touch, but also a slightly missed opportunity to have the ambiance be a drab elevator tune, fitting an office building :) In general, the game's aesthetic is also pleasing: simple, time-efficient 3D done nicely.

Great job, and thank you for your game!
Raivk
09. Oct 2020 · 16:28 UTC
Had to restart a few times before I understood that I needed to use the elevator to cycle through the different rooms and solve the puzzle. It was nice game afterwards :)
Eugenik
09. Oct 2020 · 16:32 UTC
This is great!!
BookerBlueJay
19. Oct 2020 · 17:20 UTC
Took me a while, but I got it! Great entry
TwistedHawk
25. Oct 2020 · 23:26 UTC
It looks nice, but I had trouble interpreting the clues, and wasn't entirely sure how to control the drawers in the tables. I also had an instance of a drawer picked up immediately when I got off the elevator. If you can make the drawers easier to interact with, I'd love to give in another go, as there looked to be an item to interact with in one of them. Tex Murphy games are fun, and I feel you could get that vibe going here!