Placid Incandescent Impala by hijomo
Whirling whirling ever turning not a thing will stay still.
Controls - WASD to move - mouse to look - Left Mouse to interact
| Youtube | https://cole.klssn.com/ludum-dare-47/PII_PC.zip |
| Original URL | https://ldjam.com/events/ludum-dare/47/placid-incandescent-impala |
Ratings
| Overall | 1507th | 2.857⭐ | 23🧑⚖️ |
| Fun | 1531th | 2.5⭐ | 22🧑⚖️ |
| Innovation | 916th | 3.238⭐ | 23🧑⚖️ |
| Theme | 1139th | 3.273⭐ | 24🧑⚖️ |
| Graphics | 1321th | 2.909⭐ | 24🧑⚖️ |
| Audio | 764th | 3.182⭐ | 24🧑⚖️ |
| Mood | 1040th | 3.167⭐ | 23🧑⚖️ |
| Given | 18🗳️ | 20🗨️ |
Impressive!
I loved the setting.
I spent a long time trying to understand! :grin:
This would be awesome to just chill out in VR!
Other than that, nice gimmick, playing a bit with spacial awareness :)
The visuals are really neat, but I had some issues with the controls. I notice everything felt jerky. I believe this has to do with the way you are moving the player. Might I suggest using the CharacterController Component for movement during Ludum Dare games. It works a lot better then making your own system in that little time (I speak from experience). Also, I noticed the character can fly when walking backwards and looking down (some other weird things happen when looking downwards and walking forwards).
I liked the idea behind the puzzle though, once I figured it out it felt quite good to solve it. The ending might have been a tad more .... energetic.
My two only criticisms are:
-the camera movement was really fast, at least for me. It gave me a bit of motion sickness, especially given how I absolutely had to play it through to the end once I understood what the concept of the puzzle was.
I really liked it, and the steps it took me to figure it out, but it does suck that it made me feel queazy simply because of the camera.