Placid Incandescent Impala by hijomo

[raw]
made by hijomo for Ludum Dare 47 (JAM)

Whirling whirling ever turning not a thing will stay still.

Controls - WASD to move - mouse to look - Left Mouse to interact

Ratings

Overall 1507th 2.857⭐ 23🧑‍⚖️
Fun 1531th 2.5⭐ 22🧑‍⚖️
Innovation 916th 3.238⭐ 23🧑‍⚖️
Theme 1139th 3.273⭐ 24🧑‍⚖️
Graphics 1321th 2.909⭐ 24🧑‍⚖️
Audio 764th 3.182⭐ 24🧑‍⚖️
Mood 1040th 3.167⭐ 23🧑‍⚖️
Given 18🗳️ 20🗨️

Feedback

EndSSGamesStudio
06. Oct 2020 · 15:23 UTC
wow!
Impressive!
I loved the setting.
I spent a long time trying to understand! :grin:
Ale
07. Oct 2020 · 02:19 UTC
That was a pretty cool trick with the rooms. The atmosphere/mood was great, but I couldn't figure out what to do.

This would be awesome to just chill out in VR!
printablealice
07. Oct 2020 · 02:23 UTC
Very pretty, and I liked the music. I also couldn't figure out what to do though :)
etrealjunior
07. Oct 2020 · 10:04 UTC
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
BytingGames
07. Oct 2020 · 21:14 UTC
The music would be nice, if it wouldn't be so laggy^^
Other than that, nice gimmick, playing a bit with spacial awareness :)
Ayxs
07. Oct 2020 · 21:20 UTC
Really interesting game, I had a hard time figuring out what to do, and personally I felt like knowing which cubes to press when was kind of obscure. I personally felt like I should press the cubes in order of closest to furthest, but instead I had to follow an abstract pattern on the roof. For me this felt very obscure.

The visuals are really neat, but I had some issues with the controls. I notice everything felt jerky. I believe this has to do with the way you are moving the player. Might I suggest using the CharacterController Component for movement during Ludum Dare games. It works a lot better then making your own system in that little time (I speak from experience). Also, I noticed the character can fly when walking backwards and looking down (some other weird things happen when looking downwards and walking forwards).

I liked the idea behind the puzzle though, once I figured it out it felt quite good to solve it. The ending might have been a tad more .... energetic.
heyycap
07. Oct 2020 · 21:48 UTC
Sounds like an automatic name generator lol. Sorry, I didn't know what to do! Also, be careful of the levels on your audio – it was constantly peaking and getting digital distortion.
Somogy
10. Oct 2020 · 19:23 UTC
Game very well done, I liked the fun provided, good job!
sepee67
10. Oct 2020 · 23:59 UTC
i am pleasantly confused.
Cargamoni
11. Oct 2020 · 00:09 UTC
I just dont understand but its good i think :D Please rate our game too ^^
niterich
14. Oct 2020 · 23:48 UTC
I think the non-Euclidian geometry was really impressively done, especially for a jam game, but I just didn't really like the gameplay itself. I didn't understand the logic to the puzzle for a long time, and even when I did, it was obnoxious to have to run from room to room each and every time. I also thought the auto-smoothing on the camera was excessive, as it made the controls feel extremely unresponsive.
adhesion
14. Oct 2020 · 23:50 UTC
Interesting, I like the vibe and the music was very atmospheric. I never figured out any real progression though, I mostly just wandered around clicking on boxes randomly. If there is a real path of progression, it probably needs some more hints for the player. Also the audio sounded a bit distorted to me, might be clipping a bit. Still a cool experience though, nice work.
Noah100
20. Oct 2020 · 04:04 UTC
Extremely clever puzzle! I am thoroughly impressed! Music was very nice, lending a good vibe to the game.
My two only criticisms are:
-the camera movement was really fast, at least for me. It gave me a bit of motion sickness, especially given how I absolutely had to play it through to the end once I understood what the concept of the puzzle was.
I really liked it, and the steps it took me to figure it out, but it does suck that it made me feel queazy simply because of the camera.
aevek
21. Oct 2020 · 05:57 UTC
I liked this puzzle and the geometry trick was neat. I like games that are just one big puzzle, and this was well done. Loved the vibe, but the smoothing on the camera controls was really uncomfortable for me. I'd suggest building a character controller before the jam and reusing the code or using someone elses (Unity's default one is fine these days), since its one of the things that can really kill the feel of a game like this.
JammyGunns
21. Oct 2020 · 11:55 UTC
The non-euclidean geometry was done really smoothly, and after I had fun with running around it (I really enjoy playing games in non-euclidean space) I finally decided to try clicking on things. It took a bit for me to discover what the puzzle involved and how to find the answer, but once I did it left me feeling it was a clever idea for hiding the clues to the solution. My only criticism would be the controls felt very floaty to me, one I got used to the camera movement and the flying bug previously mentioned I was able to navigate easier. Overall I found this to be a really good puzzle and in a level design I found fun to run around in.