Feed Charles by mmmcgill1232
Charles needs food! Use your jetpack to navigate the world and return with nutrients to keep him alive!
Full screen recommended.
Move mouse to move left and right Right click to activate jetpack Food is pulled towards you when you are close enough to it


| Youtube | https://mattmcgill.itch.io/ld46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/feed-charles |
Ratings
| Overall | 941th | 3.604⭐ | 26🧑⚖️ |
| Fun | 1020th | 3.417⭐ | 26🧑⚖️ |
| Innovation | 673th | 3.565⭐ | 25🧑⚖️ |
| Theme | 859th | 3.813⭐ | 26🧑⚖️ |
| Graphics | 392th | 4.208⭐ | 26🧑⚖️ |
| Given | 31🗳️ | 23🗨️ |
I would have preferred the controls to be simpler such as the (a/d)keys, but the visuals are juicy and appealing!
The controls feel awkward at first but good after some time, even if I really feel that the magnet range is frustratingly small.
Great job!
I find the controls to be a bit tricky, tho. The tractor beam is very small range and the gravity pulls me down very hard! Why am I the only thing not floating? o.o
Really tight controls and general feel is amazing <3 good job
Can I find your game also on indiexpo website? The channel is linked with them.
https://www.indiexpo.net/en/games/feed-charles
This game is frickin awesome, amazing job! I love everything that this game has to offer, awesome art style, incredible music, and super fun gameplay. This is genuinely my favourite game that I've played thus far, normally I've got something critical to say, but this time I've got nothing bad to report! I initially disliked the movement and the way you grabbed items, but after playing for a while, I'm really used to delivering stuff and the chaotic physics of the items is part of the fun. I really like the mouse control scheme, it's easy to learn, tough to master! Congrats again on the game, it's all such a beautifully stylised package!
:heart: :heart: :heart: