{"author_link":"\/users\/streetgeek","author_name":"STREETGEEK","author_uid":"1142714","comments":[{"author_name":"Kevin Meissner","author_uid":"1178144","time":"2020-04-21T09:17:09Z","epoch":1587460629,"modified":1587460629,"text":"well what to say ^^. Its very funny, but the thing that bothered me the most was, that sometimes it wouldnt recognize that I actually hit. Also I didnt get the feeling of having the chance to win or at least being good.","likes":3,"format":"md"},{"author_name":"neuronezero","author_uid":"1082664","time":"2020-04-21T11:49:57Z","epoch":1587469797,"modified":1587469857,"text":"Love the music ! Traveling the streets of hell, ready to kick ass and change diapers !\n\n- Good : concept of baby escort against zombies :D\n- Need some love : Something is wrong with bullet hit detection. Or they can take more than one bullet to kill. Feels like I'm not hitting them at point blank sometimes. an Ammo count would be nice too.","likes":2,"format":"md"},{"author_name":"DemKimos","author_uid":"1190792","time":"2020-04-21T13:44:16Z","epoch":1587476656,"modified":1587476656,"text":"I agree, the biggest problem it seems is the bullet detection. I have a feeling it only \"fires\" one projectile and only registers headshots. Which is really disappointing when I'm holding a shotgun. Sounds and rate of fire could use a bit of work, as well. It is an auto shotgun, after all. And, yes, some way to keep track of bullets and reload even when you have bullets. The textures are pretty cool, though, and the atmosphere is pretty badass. \n\n*I feel no fear in the face of a zombie horde if I got my baby and my shotgun* :thumbsup: ","likes":2,"format":"md"},{"author_name":"Draelent","author_uid":"1201241","time":"2020-04-21T19:27:57Z","epoch":1587497277,"modified":1587497277,"text":"That was fun to play! It would need some additional work on the bullets for the collision detection but it was enjoyable overall","likes":2,"format":"md"},{"author_name":"dm2684","author_uid":"1181602","time":"2020-04-23T18:12:58Z","epoch":1587665578,"modified":1587665578,"text":"Nice game, but to much bloom. ))","likes":2,"format":"md"},{"author_name":"jk5000","author_uid":"1000209","time":"2020-04-24T08:51:59Z","epoch":1587718319,"modified":1587718319,"text":"The game idea is interesting and fun. The graphics and music is pretty good. But it is difficult to hit the zombies, and the mouse cursor was not locked to the screen so I did often click on stuff on secondary screen. Overall is this an okay little jam game.","likes":3,"format":"md"},{"author_name":"Daniil Tcyvakin","author_uid":"1178077","time":"2020-04-26T22:36:27Z","epoch":1587940587,"modified":1587940587,"text":"That's super brutal","likes":2,"format":"md"},{"author_name":"limbo","author_uid":"1147389","time":"2020-05-09T09:44:26Z","epoch":1589017466,"modified":1589017466,"text":"The mood was wonderful. The visuals, music and idea were badass, but the gameplay was not satisfying. Probably the  weird hitboxes of enemies making them hard to hit, or the lack of possibly to  find new bullets to reload the gun (at least I couldn't find them). Nevertheless, the first impression was really good.","likes":2,"format":"md"},{"author_name":"NonSans","author_uid":"1006619","time":"2020-05-09T09:50:43Z","epoch":1589017843,"modified":1589017843,"text":"With such a title I couldn't just not play this game. While everything is pretty barebones I still had my fun with this. The soundtrack gives me DOOM vibes and the zombies were.... Well, special. I expected them to attack me when they get closer, instead they do a little synchronous dance while getting kinda getting stuck in the ground. This opened up a new opportunity of play: I you can't kill them, let them dance.\nThanks for making this!","likes":2,"format":"md"},{"author_name":"LaZZyDev72","author_uid":"1189931","time":"2020-05-09T09:59:01Z","epoch":1589018341,"modified":1589018341,"text":"What a beautiful day to go for a walk with a baby. I have only one question.\n\n# Why Is The Baby Explosive Like Bomb ?","likes":3,"format":"md"},{"author_name":"samboyer276","author_uid":"1050324","time":"2020-05-09T15:56:43Z","epoch":1589039803,"modified":1589039803,"text":"Hey this is a really cool idea! It's a shame that you had issues in development but I can imagine a non-linear path working quite well :)\n\n@jk5000's point about not locking the mouse is especally unhelpful on a multi-monitor setup as you end up clicking on other windows, but I think it's a simple property to set in Unity. \n\nAnother suggestion would be to focus a little more on the player's controls; the graphics and sound are really epic, but it doesn't translate so well to the player with such restricted weapon firing. I'm sure this would have been focussed on given more time but it's important to remember.\n\nAside from this, great job! ","likes":3,"format":"md"},{"author_name":"Iak","author_uid":"1000946","time":"2020-05-10T08:24:24Z","epoch":1589099064,"modified":1589099212,"text":"Not sure what feedback to give when the zip file already made it clear that this is the de facto Best Game Ever.\n\nAnyhow, the exploding baby is really metal.\n\nI had some glitchy behavior when shooting stuff directly in the face sometimes seemed to do nothing, so not entirely sure what happened there, but cool entry anyhow. \n\nEdit: I think the glitchy behavior may also have been from clicking stuff on my other screen. My mouse didn't get captured despite the game launching in fullscreen..","likes":2,"format":"md"},{"author_name":"blubinator","author_uid":1210169,"time":"2020-05-10T10:52:20Z","epoch":1589107940,"modified":1589107940,"text":"Really like the idea. If a little more work is put in, i can see this being a very fun game. ","likes":2,"format":"md"},{"author_name":"Game-mon","author_uid":"1108317","time":"2020-05-12T15:47:57Z","epoch":1589298477,"modified":1589298477,"text":"Nice game! I think that the execution isn't perfect, though. The cursor should be invisible and locked on the screen. The props should probably have collision detection, otherwise you can just walk through them. And the bullet collision detection was a bit strange. The overall idea was still nice, and graphics & audio are nice. Good job!","likes":1,"format":"md"}],"format":"md","images":["ld46\/184395-46e66f91a9299c9a61f774242ba98bc9.png"],"links":[{"url":"https:\/\/streetgeek.itch.io\/apocalypse-baby","text":"Youtube"}],"metadata":{"g_key":"57723","g_author":"1142714","g_event":"LD46","g_eventkey":"77","g_subevent":"JAM","g_urlkey":"267266","g_title":"Apocalypse Baby","g_status":"PVT1","g_place":"2077","g_commentcount":"14","g_site2_node_id":"184395","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"184395","n_urlkey":"267266","n_parent":"176557","n_path":"\/events\/ludum-dare\/46\/apocalypse-baby","n_slug":"apocalypse-baby","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"142714","n_created":"1586765152","n_modified":"1587457769","n_version":"613140","n_status":"COMMIT"},"node":{"id":184395,"parent":176557,"superparent":9,"author":142714,"type":"item","subtype":"game","subsubtype":"jam","published":"2020-04-21T00:17:15Z","created":"2020-04-13T08:05:52Z","modified":"2020-04-21T08:29:29Z","version":613140,"slug":"apocalypse-baby","name":"Apocalypse Baby","body":"It's the apocalypse and you have to keep your baby alive!\n\nThis was an interesting experience after not making any games for almost a year... For some reason it was really hard to import the materials from Blender so, the textures are really messed up. Also, we couldn't really figure out a way to make the environment generate according to our path generation system therefore the world is just straight. The point is, this was a really challenging experience. We accomplished far more than we did last year but we're also upset that we couldn't submit a more complete product. At least the soundtrack is fire as always. Enjoy :)\n![menu.png](\/\/\/raw\/a7d\/22\/z\/2f6c3.png)","meta":{"author":[142714,143136],"link-01-tag":[42337],"cover":"\/\/\/content\/a7d\/22\/z\/2f60e.png","link-01":"https:\/\/streetgeek.itch.io\/apocalypse-baby"},"path":"\/events\/ludum-dare\/46\/apocalypse-baby","parents":[1,5,9,176557],"love":0,"notes":14,"notes-timestamp":"2020-05-12T15:47:57Z","grade":{"grade-01":22,"grade-02":21,"grade-03":21,"grade-04":21,"grade-05":22,"grade-06":21,"grade-07":19,"grade-08":21},"magic":{"cool":82.915619758885,"feedback":18,"given":13.75,"grade":21,"grade-01-average":3.075,"grade-01-result":2077,"grade-02-average":3.342,"grade-02-result":1177,"grade-03-average":2.816,"grade-03-result":2071,"grade-04-average":4.026,"grade-04-result":462,"grade-05-average":3.075,"grade-05-result":1881,"grade-06-average":3.632,"grade-06-result":550,"grade-07-average":3.706,"grade-07-result":331,"grade-08-average":3.105,"grade-08-result":1692,"smart":-0.54496318523589}},"text":"It's the apocalypse and you have to keep your baby alive!\n\nThis was an interesting experience after not making any games for almost a year... For some reason it was really hard to import the materials from Blender so, the textures are really messed up. Also, we couldn't really figure out a way to make the environment generate according to our path generation system therefore the world is just straight. The point is, this was a really challenging experience. We accomplished far more than we did last year but we're also upset that we couldn't submit a more complete product. At least the soundtrack is fire as always. Enjoy :)\n![menu.png](\/\/\/raw\/a7d\/22\/z\/2f6c3.png)","title":"Apocalypse Baby"}