The God Of Adventurers by Lucille Blumire

You are The God Of Adventurers!
On the small, remote island of Shrea, a lone inhabitant with the wish to explore has called upon you. It is your job to expand the island, offering them new places to explore. However, exploration comes with great danger, and it is your job to keep a balance between their need for new areas to explore and their health. Building new towns may provide them with shelter so they can heal, but will cause more Shrean inhabitants to get interested in adventuring, which means you have even more adventurers to take care of! How many days can you keep adventurers both interested and healthy before someone either perishes or gets bored?
Controls:
This game is entirely mouse based. Select the tile you want to place down from the right menu and place them into the world by clicking on an adjacent tile to your current island. The other buttons are for mute and song select respectivly.
Some helpful hints:
-Your adventurers have three stats: The red bar is health, the blue satisfaction and the yellow is level.
-Your adventurers require two things: New areas to explore to keep their satisfaction up and nearby towns so they have somewhere to heal up after taking damage during their adventure.
-Every adventurer tracks their unexplored territory individually and will prioritize seeking it out when uninjured.
-Every town you place down recruits a new adventurer, making it harder to keep track of all the little buggers.
-Higher level adventurers will want higher level areas to explore (the little numbers in the bottom of the tile), lower level adventurers will lose a lot of life in these areas, watch were you place them!
-Tiles with the same level are mechanically equivalent, use them to make your island look pretty!
Credits:
Art and Sound: Iasper
Programming: Lucille L. Blumire, Tomathor

Ratings
| Overall | 1688th | 3.288⭐ | 35🧑⚖️ |
| Fun | 1923th | 2.969⭐ | 34🧑⚖️ |
| Innovation | 414th | 3.727⭐ | 35🧑⚖️ |
| Theme | 1591th | 3.485⭐ | 35🧑⚖️ |
| Graphics | 1473th | 3.439⭐ | 35🧑⚖️ |
| Audio | 857th | 3.383⭐ | 32🧑⚖️ |
| Humor | 1121th | 2.931⭐ | 31🧑⚖️ |
| Mood | 1868th | 2.984⭐ | 34🧑⚖️ |
| Given | 34🗳️ | 39🗨️ |
I've never saw this kind of gameplay and I love it. Expanding lands tactically + pixel art + music with a bit of nostalgic 8bit sounds = great mood for me :)
Wish you the best of luck!
It tooks me two or three run to understand how to not get every adventurers bored :laughing:
A little suggestion for improvement:
Textual notifications are cool (and made me think of dwarf fortress :heart:), but they are too fast...
Adding some audio/visual feedback about adventurers’ status might help :thinking:
The chat log on the side of the screen also didn't do a whole lot for me. I mostly ignored it just so I could meet the needs of the villagers. The visual aesthetic of the game besides the chat log was well done, and everything seemed like it fit together pretty well. I also appreciated the little music changer you added in there! Great job with this game!
The thing that would take this from "interesting toy" to "game I'm invested in" would be progression for the adventurers. Leveling up, and earning equipment, and maybe even an evolving world state (like, level 5 tiles always have a boss that can be permanently defeated).
I had fun with it! Nice work.
I'm still not sure what the different tiles do. I mostly just dropped a random assortment in the hopes that the adventurers wouldn't get bored. The text log on the side didn't do much for me - even with only one or two adventurers on screen it moved too fast for me to process.
In general this game is designed brilliantly - adventurers need new tiles to keep from boredom but they also need cities as checkpoints... but building cities adds new adventurers to entertain, thus creating a feedback loop that demands you to rapidly expand without neglecting any area of the map. Really great work.
Controlling more than one adventurer gets pretty hectic fast but the gameplay is generally nice. The lack on an ability to pause made me just place random tiles around usually and didn't leave much time to read the feedback, which is a bit of a shame.
edit: nevermind, i just read your tips above. ok, that's on me for missing those!
Here was my 68-day setup, in case anyone is curious:

I found it difficult to figure out what level adventurers were and so they tended to get bored! I actually did best on my first try where I was kinda just randomly clicking as I didn't understand what the numbers meant on the tiles. Wasn't sure if their movement was random wander or if they'd seek out appropriate difficultly.
It ran quite fast, a speed setting might have been nice, as the days just flew by! So I hardly had time to read the notifications.
Overall a solid jam entry and nice take on the theme, congrats !
I would have loved roads to link cities and make adventurers travel faster in later stages of the game.