{"author_link":"\/users\/ale","author_name":"Ale","author_uid":"1003064","comments":[{"author_name":"Pagetb","author_uid":"1183326","time":"2020-04-21T17:16:13Z","epoch":1587489373,"modified":1587489373,"text":"Really funny game!","likes":2,"format":"md"},{"author_name":"MaximeG","author_uid":"1127740","time":"2020-04-21T22:09:57Z","epoch":1587506997,"modified":1587506997,"text":"Good to see such ambitious game, we also try something in that ambiance but WebGL restrictions are strong...","likes":2,"format":"md"},{"author_name":"Zvyaga","author_uid":1173205,"time":"2020-04-21T22:12:41Z","epoch":1587507161,"modified":1587507161,"text":"Cool game, guys, keep up the good work\n","likes":2,"format":"md"},{"author_name":"John Snyder","author_uid":"1141452","time":"2020-04-21T22:35:45Z","epoch":1587508545,"modified":1587508545,"text":"I'll be honest and say that I didn't get too far into the game. The camera was way too sensitive making the game too difficult for me to control. I do find that has game has a lot of potential and I do think the art style fits the game. Still good job.","likes":1,"format":"md"},{"author_name":"Gamer Fates","author_uid":"1182391","time":"2020-04-21T23:59:43Z","epoch":1587513583,"modified":1587513583,"text":"Interesting idea. Something I would never think of. Good job!!","likes":1,"format":"md"},{"author_name":"gamedevkng","author_uid":"1101730","time":"2020-04-22T00:04:02Z","epoch":1587513842,"modified":1587513842,"text":"Quite ambitious entry ! Congratulations ! I like the rotate around the planet flying and the possibility to get out of the ship, starting another type of game mechanic. As @john-snyder mentionned, the mouse is a little bit too much sensitive but that's manageable after a moment. Great work !","likes":1,"format":"md"},{"author_name":"defectivemelon","author_uid":"1002277","time":"2020-04-22T00:23:45Z","epoch":1587515025,"modified":1587515025,"text":"I bet with a little more polish this would be pretty fun. I played through the TP factory and started the Tire Factory. Ran into a bug in the tire factory where I was stuck in the jump animation, sliding endlessly. It's a neat hybrid -- but I most enjoyed the music + graphics aesthetics","likes":1,"format":"md"},{"author_name":"VirtuaWorlds","author_uid":"1196108","time":"2020-04-22T00:43:01Z","epoch":1587516181,"modified":1587516181,"text":"well, the flying is really cool and i like the aesthetic of the game textures and colors. the music is pretty calming. the shooting part is pretty rough around the edges, but i kinda liked it too. mouse aim doesnt really work, however that made it more challenging. good work. ","likes":1,"format":"md"},{"author_name":"Gavin Camlin","author_uid":"1079520","time":"2020-04-22T01:00:39Z","epoch":1587517239,"modified":1587517239,"text":"I really wish I could give more feed back on the game but it seemed to be bugged when I opened it. I tried launching it 3 separate times but the ship would just be stuck in the air not moving. I could rotate the camera around but nothing else. The game also seems to just freak out if I try zooming out and starts jittering like crazy","likes":1,"format":"md"},{"author_name":"davision","author_uid":"1001658","time":"2020-04-22T11:08:05Z","epoch":1587553685,"modified":1587553685,"text":"There is a bug when you have a controller plugged in the keyboard controls do not work but you still have to use the mouse for steering. You kinda made 2 games in one, it seems you could have gotten lots more out of the concept when there is only one type of gameplay. It has the ingredients of something cool that just needed more time.","likes":1,"format":"md"},{"author_name":"WERT","author_uid":"1000680","time":"2020-04-22T11:30:02Z","epoch":1587555002,"modified":1587555002,"text":"it was kind of hard to control and when you were on the ground I would have loved to springt. But I can see how giant your game is with the diffrent things you do maybe focus your time next time on something smaller. I also had black walls creeping up on me. I stil enjoyed my time with global warming which is a great theme here","likes":1,"format":"md"},{"author_name":"Wolfier","author_uid":"1178134","time":"2020-04-22T17:50:23Z","epoch":1587577823,"modified":1587577823,"text":"I kinda didn't like this game, the camera is too sensitive while the jumping isn't sensitive at all. When jumping you have no ability to aim your jump which feels off for a platformer. Like your note i found the laser really annoying. ","likes":1,"format":"md"},{"author_name":"Wolfier","author_uid":"1178134","time":"2020-04-22T17:50:23Z","epoch":1587577823,"modified":1587577823,"text":"I kinda didn't like this game, the camera is too sensitive while the jumping isn't sensitive at all. When jumping you have no ability to aim your jump which feels off for a platformer. Like your note i found the laser really annoying. ","likes":0,"format":"md"},{"author_name":"Wolfier","author_uid":"1178134","time":"2020-04-22T17:50:23Z","epoch":1587577823,"modified":1587577823,"text":"I kinda didn't like this game, the camera is too sensitive while the jumping isn't sensitive at all. When jumping you have no ability to aim your jump which feels off for a platformer. Like your note i found the laser really annoying. ","likes":1,"format":"md"},{"author_name":"Ale","author_uid":"1003064","time":"2020-04-23T00:52:05Z","epoch":1587603125,"modified":1587603125,"text":"Thanks for the feedback @wolfier @wert @davision @gavin-camlin and everyone else. I wasn't really happy with how this turned out for the jam, so I put some more time into it and published a post-LD HTML5 version. It's definitely better than the previous version, but am still not 100% happy with it. Can't really put my finger on it tho. If any of you feel like giving it a second try, I'd appreciate hearing what you think.","likes":1,"format":"md"},{"author_name":"santiago lafosse","author_uid":"1191932","time":"2020-04-23T01:34:45Z","epoch":1587605685,"modified":1587605685,"text":"esta bueno\u00a1 muy bueno\u00a1 ","likes":1,"format":"md"},{"author_name":"Wolfier","author_uid":"1178134","time":"2020-04-23T01:57:08Z","epoch":1587607028,"modified":1587607028,"text":"The post Ludum dare version if definitely better than the original. Fixing the oversensitive camera definitely made the game a lot less annoying and the inclusion of visible markers of where you can vault up made it really fun to attempt to pull off multiple vaults without touching the ground. I will say though that i think that you should give the player more agency in that department since the game likes to choose which direction you can go when vaulting even when it directly conflicts with the game design itself.","likes":1,"format":"md"},{"author_name":"Shubh","author_uid":"1177036","time":"2020-04-23T13:47:08Z","epoch":1587649628,"modified":1587649629,"text":"Nice game loved thr graphics but can be a bit improve but still a great game.","likes":1,"format":"md"},{"author_name":"gustavo.christino","author_uid":"1026571","time":"2020-04-23T15:54:20Z","epoch":1587657260,"modified":1587657260,"text":"Entrei em uma f\u00e1brica, infelizmente s\u00f3 consegui interagir com uns quadros na parede (n\u00e3o sei se meu objetivo era destruir todos eles, mas com a minha mira travada para frente eu n\u00e3o pude atirar em quadros em andares superiores). ^^'\n\nI went into a factory, unfortunately I was only able to interact with a few pictures on the wall (I don't know if my goal was to destroy them all, but with my aim locked forward I couldn't shoot pictures on the upper floors). ^^ '\n\n![Wig-Global Warning.png](\/\/\/raw\/bc7\/6\/z\/32cb4.png)","likes":1,"format":"md"},{"author_name":"gustavo.christino","author_uid":"1026571","time":"2020-04-23T16:08:00Z","epoch":1587658080,"modified":1587658080,"text":"Avalia\u00e7\u00e3o...\n\n1 - Mec\u00e2nicas, Aprendizado e Fluxo:\nFiquei bastante tonto e curioso enquanto navegava pelo c\u00e9u do pequeno mundo.\nTentei pegar todas as moedas voadoras (foi levemente dif\u00edcil). Infelizmente n\u00e3o tem um contador para saber o n\u00famero m\u00e1ximo (teria sido bacana).\nO controle da nave\/avi\u00e3o foi um pouco dif\u00edcil\/impreciso, mas acabei me acostumando.\nSeria bom ter alguma orienta\u00e7\u00e3o no sentido GPS para saber se est\u00e1 mesmo onde pensa que est\u00e1 (num mundo redondo h\u00e1 alguma desorienta\u00e7\u00e3o).\nNo que diz respeito ao personagem andando, a c\u00e2mera dele tamb\u00e9m atrapalha um pouco e est\u00e1 lento (se tivesse forma de acelerar seria bom).\nMirar o tiro tamb\u00e9m facilitaria, ao exemplo de segurar um bot\u00e3o (parando de andar) e continuar mirando s\u00f3 o tiro (se a miss\u00e3o for mesmo quebrar os quadros nas paredes das f\u00e1bricas).\nAo sair da f\u00e1brica eu notei que todas as moedas e o contador haviam zerado (oh, no).\nSobre o fluxo de jogo: achei interessante poder navegar livremente no come\u00e7o, mas senti falta de desafio e de apresenta\u00e7\u00e3o de objetivo.\n\n2 - Gr\u00e1ficos, \u00c1udio, Narrativa e Polimento:\nAchei o mundo (terreno) muito bem elaborado e interessante.\nO personagem principal teve um modelo muito interessante e a forma como a luz reflete nele tamb\u00e9m valorizou bastante.\nPara tempo de game jam o \u00e1udio fez o trabalho dele, mas muitos polimentos poderiam ser feitos (combinando \u00e1udio e uma trilha que poderia levar a sentimentos diferentes, aventura-a\u00e7\u00e3o etc).\nDentro do jogo eu senti falta de narrativa, apesar da apresenta\u00e7\u00e3o externa (em tempo ap\u00f3s Ludum Dare poderia investir nisso (se o plano for dar continuidade ao projeto)).\n\n3 - Cultura:\nCreio que o jogo tenha por objetivo chamar aten\u00e7\u00e3o sobre o aquecimento global (por conta do nome) e de formas ativas de confrontar os grandes vil\u00f5es (f\u00e1bricas sem responsabilidade ambiental e outras fontes).\nSe o jogo for polido e muito bem trabalhado em cima das verdades por tr\u00e1s de tudo isso, creio que possa funcionar como ferramenta de conscientiza\u00e7\u00e3o (al\u00e9m de forma de entretenimento).\n\n4 - Monetiza\u00e7\u00e3o:\nPor ser um jogo que foca esse tema, talvez o ideal seja entregar gratuitamente ou render dinheiro atrav\u00e9s de fundos que investem em projetos desse tipo.\nMas, com o desafio e a jogabilidade ajustados, creio que o jogo poderia vender para Steam.","likes":1,"format":"md"},{"author_name":"gustavo.christino","author_uid":"1026571","time":"2020-04-23T16:08:18Z","epoch":1587658098,"modified":1587658098,"text":"Evaluation...\n\n1 - Mechanics, Learning and Flow:\nI was quite dizzy and curious while sailing through the sky of the small world.\nI tried to get all the flying coins (it was slightly difficult). Unfortunately there is no accountant to know the maximum number (it would have been nice).\nThe control of the ship \/ plane was a little difficult \/ inaccurate, but I got used to it.\nIt would be good to have some guidance in the GPS direction to know if you are really where you think you are (in a round world there is some disorientation).\nRegarding the character walking, his camera also gets in the way a little bit and is slow (if there was a way to accelerate it would be good).\nAiming the shot would also make it easier, such as holding a button (stopping walking) and continuing to aim only at the shot (if the mission is to break the pictures on the factory walls).\nUpon leaving the factory I noticed that all coins and the counter had zeroed (oh, no).\nAbout the game flow: I found it interesting to be able to navigate freely at first, but I lacked a challenge and a lack of objective presentation.\n\n2 - Graphics, Audio, Narrative and Polishment:\nI found the world (terrain) very well elaborated and interesting.\nThe main character had a very interesting model and the way the light reflects on it also gave a lot of value.\nFor game jam time the audio did his job, but a lot of polishing could be done (combining audio and a track that could lead to different feelings, adventure-action etc).\nWithin the game I missed the narrative, despite the external presentation (in time after Ludum Dare could invest in it (if the plan is to continue the project)).\n\n3 - Culture:\nI believe that the game aims to draw attention to global warming (because of the name) and active ways to confront the great villains (factories without environmental responsibility and other sources).\nIf the game is polished and very well worked on the truths behind it all, I believe it can work as an awareness tool (in addition to a form of entertainment).\n\n4 - Monetization:\nAs it is a game that focuses on this theme, perhaps the ideal is to give away for free or to raise money through funds that invest in projects of this type.\nBut, with the challenge and gameplay adjusted, I think the game could sell to Steam.","likes":1,"format":"md"},{"author_name":"Fernando Tonon de Rossi","author_uid":"1105488","time":"2020-04-24T00:24:28Z","epoch":1587687868,"modified":1587687868,"text":"Nice idea!\n\nI liked this idea of a small world, and allowing to fly around and land on factories was a nice idea!\n\nI also liked the sound, it makes the environment feel like old gen games, which I enjoy! \n\nWhat I didn't liked so much was the movement, I prefer using A and D for walking sideway when on ground and the movement of the spacecraft was a bit strange too, maybe using the arrows to pitch and roll would feel better.\n\nI felt the factories a bit empty there could be some autonomous robots that fight against the  main character, but I imagine it wouldn't be possible for the jam time.\n\nIt is a great concept, probably it will become a very nice game after some polishing, congrats!!! :thumbsup_tone1: ","likes":2,"format":"md"},{"author_name":"Ivan Garcia Filho","author_uid":"1000555","time":"2020-04-24T02:59:14Z","epoch":1587697154,"modified":1587697154,"text":"Cool entry! I think that you aimed for more than you could release within the Jam time frame, and you could  pick it's best part and polish until reaching something neat and cohesive! \n\nIf you aimed just for the ship part flying around the planet collecting carbon from the factories or the third person game of a bot left on a factory to collect the wastes of the previous civilization you could mostly ended with something even better than the quality you've already achieved!\n\nThe Tires factory is huge and too dark to understand the whole scenario silhouette! The donnut Factory is thousand times better because it''s well lit, and i could experience the robot doing some parkour on the bars!\n\nIf You polished audio and graphical art assets, you could use them to show more about your game's lore!  there was no robot engine sounds, ambience sounds that could tell more about the  place, like the sound  of the factory itself, some reverberation, some  pistons and industrial and metallic slams, pressure and hydraulics.","likes":1,"format":"md"},{"author_name":"melomel","author_uid":"1196771","time":"2020-04-27T04:17:45Z","epoch":1587961065,"modified":1587961065,"text":"What are the coins for? I wish I could do something with them so that I'd be incentivized to collect them. Flying around was fun. I liked having music for that part, but it made the factories seem too quiet. Man a lot of criticism in this post when I mean to say I liked it. I can tell it was a really good idea with just a little less time than what was needed. \n\nA reward for completing a factory would have a large impact. If the land around the factory became greener it would be very satisfying and drive the need to destroy all factories.","likes":1,"format":"md"},{"author_name":"asfdfdfd","author_uid":"1005974","time":"2020-04-27T20:44:18Z","epoch":1588020258,"modified":1588020258,"text":"Well. It's abmitious project!","likes":1,"format":"md"},{"author_name":"eduardogacn","author_uid":"1197775","time":"2020-04-28T06:02:28Z","epoch":1588053748,"modified":1588053748,"text":"wow, good game","likes":1,"format":"md"},{"author_name":"eduardogacn","author_uid":"1197775","time":"2020-04-28T06:11:13Z","epoch":1588054273,"modified":1588054273,"text":"wow","likes":1,"format":"md"},{"author_name":"larsspawn","author_uid":"1177138","time":"2020-04-29T06:53:53Z","epoch":1588143233,"modified":1588143280,"text":"Nice game man! It seems like I can't find more objectives other than collecting coins. The graphics are surprisingly good but unfortunately the sounds and music not suits well for the game idk why. Other than that, nice game!","likes":1,"format":"md"},{"author_name":"GameOverMexico","author_uid":"1198314","time":"2020-05-01T15:32:10Z","epoch":1588347130,"modified":1588347130,"text":"Good graphics, but what to do after collecting the coins, good job!","likes":1,"format":"md"},{"author_name":"Ale","author_uid":"1003064","time":"2020-05-09T17:23:10Z","epoch":1589044990,"modified":1589044990,"text":"@gameovermexico I know it wasn't clear at all, but the main goal was to land at the factories and destroy them on foot. The \"Toilet Paper Factory\" and \"Donut Factory\" are really the only complete levels; the other two don't have much work put into them. Collecting all the coins in a factory after destroying all the TVs turns it into gold on the world map. The coins in the flight mode serve no purpose but to give you a reason to fly around.","likes":0,"format":"md"}],"format":"md","images":["ld46\/203238-682170994893430ca782ddab8d814ed2.png"],"links":[{"url":"https:\/\/aramallo.itch.io\/global-warning","text":"Youtube"},{"url":"https:\/\/git.aramallo.com\/alexramallo\/LD46","text":"Youtube"},{"url":"https:\/\/aramallo.itch.io\/global-warning","text":"Youtube"}],"metadata":{"g_key":"57701","g_author":"1003064","g_event":"LD46","g_eventkey":"77","g_subevent":"JAM","g_urlkey":"267216","g_title":"Global Warning: The Smogocalypse","g_status":"PVT1","g_place":"2333","g_commentcount":"30","g_site2_node_id":"203238","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"203238","n_urlkey":"267216","n_parent":"176557","n_path":"\/events\/ludum-dare\/46\/global-warning-the-smogocalypse","n_slug":"global-warning-the-smogocalyps","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"3064","n_created":"1587429249","n_modified":"1587437279","n_version":"610294","n_status":"COMMIT"},"node":{"id":203238,"parent":176557,"superparent":9,"author":3064,"type":"item","subtype":"game","subsubtype":"jam","published":"2020-04-21T01:53:51Z","created":"2020-04-21T00:34:09Z","modified":"2020-04-21T02:47:59Z","version":610294,"slug":"global-warning-the-smogocalypse","name":"Global Warning: The Smogocalypse","body":"![scr1.png](\/\/\/raw\/8fb\/z\/30cec.png)\n# Global Warning: The Smogocalypse\n\nThe Earth has been devastated by years of pollution. It's up to the autonomous smog cleansing robot \"SmogBot\" to destroy all of the factories that are killing the planet to try and keep it alive. \n\n\n# Instructions:\n\nThe goal of the game is to destroy all of the factories on earth. There are 4 factories in total.\n\n### Flight controls:\n\n* W' to Accelerate\n\n* Mouse to steer\n\n* Spacebar enter factory\n\n* Mouse scroll wheel to zoom\n\n### Ground controls:\n\n* 'WASD' to walk and mouse to aim\n\n* 'Space' to jump\n\n* 'Left click' to shoot laser\n\n* 'Enter'\/'Return' to return to your ship\n\n* Grab ledge by jumping towards it. Vault up by pressing 'Space' while hanging on to a ledge\n\n\nDestroy all the computer screens to damage the factory. Once a factory has its health depleted, it will also be destroyed on the planet (visible from ship)\n\n\n# Errata and Notes\n\n* The laser sound effect is extremely annoying\n\n* The \"Wig Factory\" is very broken. It can still be destroyed, but I don't recommend it. The player moves extremely slowly and there's a giant black thing blocking the screen.\n\n* There is no victory screen, but you can track your progress because destroyed factories look different on the world map\n\n* On-foot controls are awkward and not as polished as I'd have liked\n\n* If you jump or fall while shooting, the lasers will continue to fire. That can be used as an exploit to avoid platform in certain areas\n\n* The ship camera and zoom have no constraints, so it can get really wonky at the poles and when you zoom in too much. Doesn't break anything, but it's ugly\n\n* The **coin counter in your ship is reset whenever you enter a factory**, and the coins in the factories aren't tracked.\n\nIn-Flight\n![scr2.png](\/\/\/raw\/8fb\/z\/30ce7.png)\n\nIn a factory\n![scr4.png](\/\/\/raw\/8fb\/z\/30cf5.png)\n\nHanging on a ledge\n![scr5.png](\/\/\/raw\/826\/82\/z\/30e6b.png)\n\nShooting some boxes\n![scr6.png](\/\/\/raw\/826\/82\/z\/30e76.png)\n\nCollecting some LD coins!\n![scr9.png](\/\/\/raw\/826\/82\/z\/30e77.png)\n","meta":{"author":[3064,165416],"link-01-tag":[42337],"link-01":"https:\/\/aramallo.itch.io\/global-warning","link-02":"https:\/\/git.aramallo.com\/alexramallo\/LD46","link-02-tag":[42332],"cover":"\/\/\/content\/8fb\/z\/30cdf.png","link-01-name":"LD46 version (download link at bottom of page)","link-03":"https:\/\/aramallo.itch.io\/global-warning","link-03-tag":[42336],"link-03-name":"Post-LD version (DONT RATE THIS ONE)"},"path":"\/events\/ludum-dare\/46\/global-warning-the-smogocalypse","parents":[1,5,9,176557],"love":0,"notes":30,"notes-timestamp":"2020-05-09T17:23:10Z","grade":{"grade-01":48,"grade-02":46,"grade-03":47,"grade-04":47,"grade-05":49,"grade-06":46,"grade-07":42,"grade-08":47},"magic":{"cool":95.215198712884,"feedback":64,"given":41.25,"grade":46.5,"grade-01-average":2.859,"grade-01-result":2333,"grade-02-average":2.534,"grade-02-result":2386,"grade-03-average":2.978,"grade-03-result":1805,"grade-04-average":2.722,"grade-04-result":2396,"grade-05-average":3.011,"grade-05-result":1926,"grade-06-average":2.523,"grade-06-result":1500,"grade-07-average":2.375,"grade-07-result":1724,"grade-08-average":2.978,"grade-08-result":1878,"smart":-0.527708169032}},"text":"![scr1.png](\/\/\/raw\/8fb\/z\/30cec.png)\n# Global Warning: The Smogocalypse\n\nThe Earth has been devastated by years of pollution. It's up to the autonomous smog cleansing robot \"SmogBot\" to destroy all of the factories that are killing the planet to try and keep it alive. \n\n\n# Instructions:\n\nThe goal of the game is to destroy all of the factories on earth. There are 4 factories in total.\n\n### Flight controls:\n\n* W' to Accelerate\n\n* Mouse to steer\n\n* Spacebar enter factory\n\n* Mouse scroll wheel to zoom\n\n### Ground controls:\n\n* 'WASD' to walk and mouse to aim\n\n* 'Space' to jump\n\n* 'Left click' to shoot laser\n\n* 'Enter'\/'Return' to return to your ship\n\n* Grab ledge by jumping towards it. Vault up by pressing 'Space' while hanging on to a ledge\n\n\nDestroy all the computer screens to damage the factory. Once a factory has its health depleted, it will also be destroyed on the planet (visible from ship)\n\n\n# Errata and Notes\n\n* The laser sound effect is extremely annoying\n\n* The \"Wig Factory\" is very broken. It can still be destroyed, but I don't recommend it. The player moves extremely slowly and there's a giant black thing blocking the screen.\n\n* There is no victory screen, but you can track your progress because destroyed factories look different on the world map\n\n* On-foot controls are awkward and not as polished as I'd have liked\n\n* If you jump or fall while shooting, the lasers will continue to fire. That can be used as an exploit to avoid platform in certain areas\n\n* The ship camera and zoom have no constraints, so it can get really wonky at the poles and when you zoom in too much. Doesn't break anything, but it's ugly\n\n* The **coin counter in your ship is reset whenever you enter a factory**, and the coins in the factories aren't tracked.\n\nIn-Flight\n![scr2.png](\/\/\/raw\/8fb\/z\/30ce7.png)\n\nIn a factory\n![scr4.png](\/\/\/raw\/8fb\/z\/30cf5.png)\n\nHanging on a ledge\n![scr5.png](\/\/\/raw\/826\/82\/z\/30e6b.png)\n\nShooting some boxes\n![scr6.png](\/\/\/raw\/826\/82\/z\/30e76.png)\n\nCollecting some LD coins!\n![scr9.png](\/\/\/raw\/826\/82\/z\/30e77.png)\n","title":"Global Warning: The Smogocalypse"}