General Phantom by terryg
I guess I'm a ghost now. Well, this isn't so bad. Now I can avenge my untimely death by the red soldiers. My blue comrades are stuck in a time loop, and the only way to save them is to possess my time-loop trapped friends, defeat all the reds, and make things right Quantum-leap style!!
Movement is WASD with space to jump. Right click to shoot. Press "e" to select the next blue soldier to possess (press e again to go to the next, etc). Press "q" to possess. Press "q" with no one selected to return to your astral self.
NEW UPDATED Oct 7 - Adds gunshot, general improvements to first scene, add crosshair, escape to exit
Windows: https://drive.google.com/file/d/1rpMgFMeiaJyikn_tB9SKyS-hrGK5rXDS/view?usp=sharing
Linux: https://drive.google.com/file/d/1mIbC6vrrvo18OnPTtp9mrnC8LUPmquuT/view?usp=sharing
Creation of the game was made entirely during the LD47 event. However, we didn't have any artists, so instead this time we opted to use pre-created assets, so please don't judge us on those. See github readme for credits for pre-created assets. 

Ratings
| Given | 17🗳️ | 0🗨️ |
The second stage feels a bit unfair to me.
Impressive that you managed ea 3d game in a gamejam!
Anyway, let me know if you want to join up with us for the next jam. All we need to do is get together beforehand to work out how we would do version control ... I keep forgetting about that, and then it's too late because the jam is already beginning and I don't want to figure out how we do that during the jam.
And nice work getting a full 3D game made for the LDJam - though I could not get past the 2nd level at all.
I feel like shooting was unresponsive and no matter what I did the soldier I had would die before I had any chance
That being said I think the concept is genuinely really cool - nice work