General Phantom by terryg

[raw]
made by terryg for Ludum Dare 47 (JAM)

I guess I'm a ghost now. Well, this isn't so bad. Now I can avenge my untimely death by the red soldiers. My blue comrades are stuck in a time loop, and the only way to save them is to possess my time-loop trapped friends, defeat all the reds, and make things right Quantum-leap style!!

Movement is WASD with space to jump. Right click to shoot. Press "e" to select the next blue soldier to possess (press e again to go to the next, etc). Press "q" to possess. Press "q" with no one selected to return to your astral self.

NEW UPDATED Oct 7 - Adds gunshot, general improvements to first scene, add crosshair, escape to exit

Windows: https://drive.google.com/file/d/1rpMgFMeiaJyikn_tB9SKyS-hrGK5rXDS/view?usp=sharing

Linux: https://drive.google.com/file/d/1mIbC6vrrvo18OnPTtp9mrnC8LUPmquuT/view?usp=sharing

Creation of the game was made entirely during the LD47 event. However, we didn't have any artists, so instead this time we opted to use pre-created assets, so please don't judge us on those. See github readme for credits for pre-created assets. Screenshot 2020-10-05 063925.pngScreenshot 2020-10-05 064047.png

Ratings

Given 17🗳️ 0🗨️

Feedback

OaksGuard
05. Oct 2020 · 18:38 UTC
I liked it.
The second stage feels a bit unfair to me.
Impressive that you managed ea 3d game in a gamejam!
Carraka
07. Oct 2020 · 15:52 UTC
Hey Terry! I got to the second level and was unable to complete it. Not sure if there is a timer on how long before everyone dies or if the dodging I did helped at all. Definitely would've liked some audio cues on whether my gun is firing, since I wasn't sure whether to aim using the center of the screen or the end of the gun. Poor soldiers, stuck in a loop forever without me...

Anyway, let me know if you want to join up with us for the next jam. All we need to do is get together beforehand to work out how we would do version control ... I keep forgetting about that, and then it's too late because the jam is already beginning and I don't want to figure out how we do that during the jam.
🎤 terryg
08. Oct 2020 · 04:34 UTC
Thanks, Meredith. I just uploaded a new version that fixes that (see link in description). That sounds great. Let's chat in March if not before then. Cheers!
sanojian
10. Oct 2020 · 13:49 UTC
The controls were quite strange, I kept flying up in the air as a giant cylinder instead of controlling the soldiers? Once I had a soldier, I wish there was more gameplay. It was over too fast.
Sli
14. Oct 2020 · 21:34 UTC
The concept is great. If only you gave yourself more time to add a couple of more levels. Controls were OK for me. They were clearly explained.
Rainbows are Fun
16. Oct 2020 · 16:54 UTC
I really liked the concept, well done!
JoelLikesPigs
17. Oct 2020 · 21:03 UTC
Interesting concept,

And nice work getting a full 3D game made for the LDJam - though I could not get past the 2nd level at all.

I feel like shooting was unresponsive and no matter what I did the soldier I had would die before I had any chance

That being said I think the concept is genuinely really cool - nice work
FelixMcFelix
20. Oct 2020 · 20:45 UTC
The idea of possessing people in a fixed time loop is pretty neat. I had a really hard time trying to aim and not-die, and I feel my sense of scale was really weird? Like the soldier became twice as tall once you body-jacked them. It's a neat idea, I just don't think I could get it to click for me.
🎤 terryg
26. Oct 2020 · 03:19 UTC
Agreed @sanojian. We were hoping to make more levels, but ran out of time. I've been super busy these last few weeks at work so it has been hard to make updates.