Nothing Does Matter by joqlepecheur
Nothing Does Matter is a top down game where you play as N O T H I N G.
Play with arrows or WASD and N O T H I G keys. If somehow you softlock the game, you can press R+E. Affect the world by aligning a letter with a formula.
There are 10 levels.

| Youtube | https://joqlepecheur.itch.io/nothing-does-matter |
| Youtube | https://joqlepecheur.itch.io/nothing-does-matter |
| Original URL | https://ldjam.com/events/ludum-dare/45/nothing-does-matter |
Ratings
| Overall | 70th | 3.87⭐ | 25🧑⚖️ |
| Fun | 111th | 3.609⭐ | 25🧑⚖️ |
| Innovation | 20th | 4.25⭐ | 26🧑⚖️ |
| Theme | 90th | 3.891⭐ | 25🧑⚖️ |
| Graphics | 197th | 3.458⭐ | 26🧑⚖️ |
| Audio | 136th | 3.425⭐ | 22🧑⚖️ |
| Humor | 123th | 3.1⭐ | 22🧑⚖️ |
| Mood | 151th | 3.452⭐ | 23🧑⚖️ |
| Given | 19🗳️ | 12🗨️ |
Then for the new few levels I was quite confused. Using the letter to control the letter is still interesting, but it almost feels a little tangential to the "baba is you" style puzzles. I won the first couple of levels without ever realizing what was going on, still under the impression it was about spelling "nothing". Perhaps I'm just worn out from the jam, but as is it feels a bit too intuitive to really understand what anything means, like I have no idea how to carry a strawberry.
Musics nice and atmospheric.
I don't actually code anything before 4-5 hours reflexion, then commit to the decision and hope for the best. For levels, I started with less, but added intermediary levels to ease the curve and pace of novelties. Once main mechanics were in, it was fast to craft levels.
For graphics, rather than spend time on a particular sprite, I focus on patterns and color to work the aestethics.
Thanks for the kind comment!
@brandon-js-lea
I understand how this can be counter-intuitive. A bit disapointing as I initially wanted an easier gameplay than usual, and stay clear from meta-game this time around.
Thanks for the feedback.
The concept is interesting but the puzzles feel a bit cryptic at first.
This is the first top-down game I make, and I wanted to avoid the sokoban route. I also tried to stay clear from meta-game as I have designed lots over the last years and wanted something more litteral.
For the difficulty, I aimed for something accessible (and failed a bit). It is super hard to offer an appropriate challenge and I guess finishing the game puts you in high tier player.
I had ideas to offer more tuning to game speed but lacked the time. Thanks for the food for thougt.
@yeomsley well done ;)
I realy don't know how you can find theses in 48/72h and wake it works so well.
And yes, it sound like baba is you, but it have it's own mecanics that make the game different.