Eternal Voyage by Pluisjen

[raw]
made by Pluisjen for Ludum Dare 47 (JAM)

A turn based strategy game about helping your tribe survive by constantly traveling ahead of winter. As you circle the globe, you will keep coming back to old sites, although many things left there will be destroyed by the cold.

Click families and then drop them on a resource site. To build structures, click an empty site and pick a building to create, then drop families on them until the work is done. To produce items, click a crafting hut and pick an item, then drop families on it.

Make sure you have enough food, shelters, clothes and wood so your families don't die. Try to last as long as possible.

(There was no time to add a loss condition, but obviously when everyone is dead there isn't much left to do...)

game-screenshot.png

Ratings

Overall 1285th 3.15⭐ 22🧑‍⚖️
Fun 647th 3.471⭐ 19🧑‍⚖️
Innovation 895th 3.25⭐ 20🧑‍⚖️
Theme 1165th 3.237⭐ 21🧑‍⚖️
Mood 1306th 2.853⭐ 19🧑‍⚖️
Given 27🗳️ 10🗨️

Feedback

Petter
06. Oct 2020 · 17:50 UTC
Hey, would love to check out your game, but when I launch the .exe on Windows I get some errors. They all go like this "The code execution cannot proceed because love.dll was not found", with different file names.
Rhythm
06. Oct 2020 · 17:55 UTC
The game doesn't start and shows missing love.dll/lua51.dll/SLD2.dll files. Maybe you need to check the packaging again?
Bongard22
06. Oct 2020 · 18:05 UTC
Having the same issue as these other two.![lderror.png](///raw/d16/b/z/39235.png)
Sli
06. Oct 2020 · 18:06 UTC
Comment when you fix it, so that we can play.
Blue Pin Studio
06. Oct 2020 · 18:11 UTC
Came to play the game, couldn't launch it.
DOME
06. Oct 2020 · 18:27 UTC
This game will run if you download the zipped version of LÖVE here: https://love2d.org/ and paste it into the extracted folder.
🎤 Pluisjen
07. Oct 2020 · 10:34 UTC
Oh no! I missed the part about needing to include the DLLs to make it work on other machines D:

I've uploaded a new version that is a zip with all the required libraries and should work without any extra work.

Thanks for the feedback and hope you'll still give it a try.
SamDemaine
07. Oct 2020 · 22:37 UTC
Hey nice job! I like the graphics and controls are nice! could you check out my game? :D
fabula_rasa
07. Oct 2020 · 22:40 UTC
This is very interesting. I liked the concept and died sooooo much on my first try :) (of cold mostly, but also of food poisoning). I did better latter, as I familiarized myself with the game. It is a nice experience, I enjoyed it. There are some neat ideas in the game and you really could keep working on it, if you wanted to.

Shame you cannot change what you want to make in a crafting hut/build on a tile after you ordered it, even if the project is not started. Would be nice if you could do that. Would also be nice if you could examine a project that is in progress (sometimes I found myself missing resources to complete a project but being unsure what those are ;)).

The graphics is obviously very basic and some sfx/music would add a lot to the experience. But you know that :).

I really think it's a great jam job and could be a beginning of a very cool resource management game.
ditam
12. Oct 2020 · 16:27 UTC
Cool little game! The loop being a trip around the globe is an interesting take, but it is a bit hard to notice/realize if it wasn't for your description here.

Are you planning any post-jam updates? It feels like there's quite some depth to the mechanics, so I think it would be great to see this engine with some more UX polish.

re: "when everyone is dead there isn’t much left to do" -> gotta love these jam solutions :) But I think this one works rather naturally, just because your tribe is done, the globe will keep turning and your perishables will keep spoiling when noone is around. A fun loop-mechanic could be an other tribe moving into the abandoned camp site eventually if you don't quit the game :)
Roka Josh
12. Oct 2020 · 18:16 UTC
Wow, what a fantastic game! After a few attempts of dying I managed to get into my stride and I'm currently on turn 136 with 12 survivors, seemingly too big too fail now. I would love to see this be expanded further as the game concept is so much fun, with more stuff to do and a bigger late game, combined with a visual overhaul and sfx/music, I would buy this game without question. Really incredible effort, well done!
Ulisses
13. Oct 2020 · 23:28 UTC
Nice concept (hard but playable)! I like the idea, and have to say is a very good interpretation of theme. I miss sfx, but in overall is a good entry and have potential. Please if you can play and hate our game. Tks.
Hadik
14. Oct 2020 · 10:36 UTC
Game is fun, but not as good as I hope so. Partly match the theme, maybe next time it will be better..

One last note: I always write down honest review, because everybody need that, not just nice craps with some bullshit, but sometime I will aperceite very good games. So if this review insult you, but use it well :) Anyway every game is counting so :)
Spitzy
17. Oct 2020 · 06:55 UTC
I really enjoyed the game! The concept is really good and I would love to see it as a full game.
SpacialSeasoning
19. Oct 2020 · 04:27 UTC
Can't wait to see more!
SpacialSeasoning
19. Oct 2020 · 04:27 UTC
Can't wait to see more!
dans17
19. Oct 2020 · 05:32 UTC
I had a little trouble understanding the mechanics at first, but once I did I really enjoyed it! I think some improvements to the UI would make it a little easier to understand, such as making the scale of the winter bar clearer, showing the weight of each item on the travel screen, and adding the ability to hover over your people and see what status effects they have. Also, I noticed a bug where if you leave some people in a location before you travel, it will create clones of them that will persist in the location but won't travel with you. I'd like to see a full version with more distinct locations, and a greater variety of event/day types.
🎤 Pluisjen
19. Oct 2020 · 08:39 UTC
@dans17 can you share reproduction steps for that bug? I have not encountered this myself and am not sure how to leave people behind.

Also thanks for all the feedback so far everyone :) I'm trying to put in some more time on this entry. If I get a more complete game out of it, I'll let you all know!
dans17
20. Oct 2020 · 00:41 UTC
The bug happens when you put people in one of the resource gathering areas (Forest/Quarry/etc.) and then travel before ending the turn. You still take everyone with you when you travel, but when you loop back around to the same location, there will still be clones of the people in the same resource gathering area that you put them. You can still use these clones to complete tasks, but they don't come with you when you travel again. Though it clearly wasn't intended, it was actually kind of nice to have a couple helping hands for a few turns. Maybe you could add a random event where you run into a friendly tribe and they give you some extra people for a turn?
Emkani
23. Oct 2020 · 11:31 UTC
Great idea, I love the idea and I'm a fan of board games so some inspiration is clear to see. I wish there was a bit more usability but the game works.
SevenLevelGames
25. Oct 2020 · 10:58 UTC
I really liked the games concept .The graphics and sound effects are basic but for a 48 hour game its pretty good!
Overall i really enjoyed while playing, Good Job !
TheInkSkeleton
27. Oct 2020 · 19:22 UTC
Unfortunately, the game opens up for me with a strange resolution, and I was unable to see most of the UI, so I couldn't play it. From the pictures, it looks like it could be fun! So if you'd like, sometime, you could look into that.