Safe or Sorry by JimmothySanchez

[raw]
made by JimmothySanchez for LD34 (COMPO)
Safe or Sorry is a competitive survival horror game based on the prompt "Two Buttons". One button is "Safe" and the other will leave you "Sorry".

Game Rules:
-Pressing SORRY Spawns a monster and awards you points.
-The more monsters and the longer you stay alive the more points you get.
-Pressing SAFE ends the game and banks all of your points.
-Dying losses all of your points
-Try to get a high score!

Controls:
Mouse - Looks around
Left Click - Presses the buttons
Space - Jump, or respawn if you are dead
Escape - Quit the game

Ratings

Coolness 86% 2
Overall 3.38 363
Audio 3.23 216
Fun 3.26 400
Graphics 3.75 184
Humor 2.47 429
Innovation 3.65 195
Mood 3.36 228
Theme 3.64 554

Feedback

Red_Fan games
14. Dec 2015 · 23:17 UTC
Neat concept. Decent graphics. Pretty very alright.
antonuklein
14. Dec 2015 · 23:19 UTC
Neat to see a UE4 project, although the text got cut off from the sides because it opened up in windowed 4:3.
MicroMacro
14. Dec 2015 · 23:46 UTC
Very pretty, and the audio was nice. It would have instructions in the game, and sometimes when you lose the text goes off screen and becomes hard to read. Other than that, the game is great. Good job!
Elit3dGaming
14. Dec 2015 · 23:49 UTC
When I first saw a monster I legit almost knocked over my drink! Graphics are really cool, love the audio and it is very fun to play
Baecun
15. Dec 2015 · 00:00 UTC
Very interesting concept, although there are some contradictions. When I first saw the game I thought 'oh neat, this looks like a twisted game show' and it kinda gives off that vibe... and then the music plays, and instead of this (almost comical) game show we get a dark depressive music, which doesn't fit the mood at all. Don't take this the wrong way, I actually think the music was good, just not in this context. Other than that, the game looks very good and it feels really right. Good job.
Blobo
15. Dec 2015 · 21:20 UTC
Really neat game. clever use of the theme too.
gogo199432
15. Dec 2015 · 21:30 UTC
My hearth kind of stopped the first time one of the enemies started chasing me XD It's really hard to guess where they cant see me, so I think you should add a cone-like representation of their vision. Other than that, good game ;)
parias001
15. Dec 2015 · 22:19 UTC
Very nice game! It made me jump a couple of times!
DinnerInTheDark
15. Dec 2015 · 22:36 UTC
Cool interpretation of the theme!
thecatspajamas
16. Dec 2015 · 08:55 UTC
Fun game. I liked the end messages for dying without banking and pressing safe immediately.
Si1ver
16. Dec 2015 · 10:12 UTC
Whoa, gosts! О_О
I liked the game a lot. Great Mood.
I disagree vith @Baecun about, I liked the Evil Circus style of the game.
Jupiter_Hadley
16. Dec 2015 · 13:22 UTC
Really neat atmosphere! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/rvwkTXA2Y10
thedashdude
16. Dec 2015 · 23:07 UTC
Nice atmosphere, and a nice probability strategy game, but it would be nice to know where the monsters could see me.
Starspell
17. Dec 2015 · 04:10 UTC
Tenuous link to the theme but I don't care! Great use of sound and graphics. Very atmospheric. Not sure whether there are different creatures later one. If not then some variety would be nice. Needs a little love on the end of game screens though.
Big Cow
17. Dec 2015 · 22:17 UTC
Graphics were lovely! I liked the foreboding atmosphere and found the monster genuinely terrifying. The sound of the monster added to the terror. Concept was good too.
bwatanabe
18. Dec 2015 · 01:30 UTC
It has a great atmosphere... definitely made me edgy when wandering around.
ChaosCult
18. Dec 2015 · 18:23 UTC
Good concept. 5 Innovation
foolmoron
19. Dec 2015 · 23:12 UTC
I loooooove this concept! It's awesome seeing a game made by someone who actually knows how to use UE4. Graphics were super cool and fit that horror-game-show feel perfectly (same with the music). The actual gameplay of walking around and sneaking around the monsters is frustrating though since there's not enough information to avoid the monsters. But that risk/reward concept is so good that it's fun anyways.
DeltaNegative
30. Dec 2015 · 09:41 UTC
Pretty cool, although the monsters could have been more spooky.. I like the music tho :)
LukeZaz
31. Dec 2015 · 04:56 UTC
Surprisingly nerve-wracking game! Didn't really have too much incentive to keep spawning monsters though, as I could just wait till' they left the button room and camped there while watching the door to make sure I was safe.
Sir Magic
02. Jan 2016 · 19:37 UTC
Nice game, loved the motion blur and lense flair but it needs to be more to the theme.
x92rwzb
02. Jan 2016 · 20:41 UTC
Nice game although the monsters are pretty scary!
Instant Noodles
02. Jan 2016 · 22:00 UTC
Nice game,
I get some problems with the azerty keyboard but it's ok. (It's easy to mapp also azerty keys for move, it does not interfer with other classics keys)

Nice to see the UE4 files, I'll take closer look to this when I'll have a bit more time. ;)
loveapplegames
03. Jan 2016 · 19:38 UTC
I found this game very spooky and scary! The use of light was awesome (reflections, dark places...) I liked it a lot.
Guard13007
04. Jan 2016 · 18:48 UTC
From your description, (I missed the "end the game" part) I thought the safe button would bank points and let you start over, continuing from there. :/

I think it's too easy to be lazy by spawning one monster and just staying out of its way, but it's a nice concept.
Thingo Studios
04. Jan 2016 · 20:28 UTC
Very reminiscent of "Tower of Greed" or any number of games with the bank-your-points-now-or-risk-it-and-get-more. Which is a good thing, since it's a sick concept for a game! The anglerfish was a very neat idea for an enemy, because not only is it easy to animate, it's also an untapped vein of horror.