Johnny The Stupid Electron by Collin Thompson

Credits:
Made by Collin Thompson. Crab and play-testing by The Picklenator.
Description:
Play as a neutron and stop Johnny the stupid electron and prevent him from going too close to the protons!
Controls:
Click to place the neutron anywhere on screen to prevent Johnny from smashing into the protons! When changing the neutrons position it keeps its velocity and trajectory; so use that to your advantage!
Other:
Thank you for trying out my game! I appreciate constructive criticism! I also encourage posting your high scores in the comments! Here is my high scores for each of the levels:
High Score For Level One:
9 Points, 52.04906 Timer!
High Score For Level Two:
7 Points, 27.39061 Timer!
High Score For Level Three:
7 Points, 33.5216 Timer!
*Disclaimer: My high scores where editing into and uploaded into the post after the compo submission hour ended a little over an hour and forty-seven minutes after the compo submission hour ended!
I am also working on my first commercial game! The game is a creative plat-former where you replay the same level with over 50 cheat codes that do all sorts of wacky stuff to unlock! I am struggling to find play-testers so if you are interested in testing my game please email me here: "collinsludumdaregames@gmail.com" with the subject "bcqplaytesting" and in the email tell me what Gmail account you would like me to give access to the tester builds folder to! Thank you! I really do appreciate it!
Note:
Mac and Linux builds are untested! All versions of the game (Windows, Mac, and Linux) have a windowed version as well! Disclaimer: The source code files where uploaded seconds after submission hour for the compo ended! (All assets where made from scratch but you cannot have multiple authors on a compo submission, which is why this game was submitted to the Jam and not the Compo! EDIT: Disclaimer: New builds containing my logo at the beginning were upload a little over an hour and eight minutes after the submission hour for the compo ended! Nothing else has changed though, just wanted to let you know! Thank you!
Final Word:
Thank you for playing my game, again! I hope you enjoy my game! I am really happy with how this one turned out!


Ratings
| Overall | 1680th | 3.292⭐ | 26🧑⚖️ |
| Fun | 1970th | 2.938⭐ | 26🧑⚖️ |
| Innovation | 825th | 3.479⭐ | 26🧑⚖️ |
| Theme | 1487th | 3.542⭐ | 26🧑⚖️ |
| Graphics | 1705th | 3.25⭐ | 26🧑⚖️ |
| Audio | 1411th | 2.729⭐ | 26🧑⚖️ |
| Humor | 902th | 3.13⭐ | 25🧑⚖️ |
| Mood | 1931th | 2.935⭐ | 25🧑⚖️ |
| Given | 24🗳️ | 22🗨️ |
Great job overall though! Glad you put it up on HTML, thanks for making it super accessible!
Level 2: 8 Points, 28.something Timer
Level 3: 11 Points, dont remember timer
The game play is original! getting a hand of how the ball conserves momentum was really fun, the rounds were consistent so I had to plan routes and make small adjustments to see if it would end better. The end animation was really nice too. I would reccomend turning the volume on the sound effects down.
Once I got the neutron to be almost completely still and the electron moved extremely slowly. I quit that game after 300 seconds. Apart from that, I think the first level was too hard. (Well, I should try my game, you might say! :smile: )
@vilcans
@Khud0
@thugjesusxvii
@nutriz
It was rather hard to understand, how exactly did Johhny and then neutron influence each other, which made me not really enjoy the gameplay much. I think the original idea is really great, but it definitely needs a bit of fine-tuning.
Furthermore - the audio. Though I support and like bit-based audio, the sounds in the game were rather unpleasant to listen to. A small change in the pitch might help, maybe?
One more thing, I guess I found a bug while writing this review. When I left the tab open, the game just kind of finished itself, without me doing anything? Like if I got into some kind of Godmode - Jimmy was jsut impervious to damage. :D I suppose the updates are not really happening in the order they are supposed to. Possibly pausing the game when player loses focus could help with this.
Don't get me wrong - I like the game, I just feel like it needs more work done.