A Torch in the Cave by snesgaard
This is you:

You wake stranded in a mysterious cave with only a torch and your wits to guide you. The torch must be kept alive, without it how will you find your way out!?
Lucky some withered trees might help as timber for your fire:

Take care to not dip your torch in the water:

Or catch droplets falling, it might cause problems:

And be quick or your torch might run out:

Hope you enjoy it and feel free to share your completion time in the comments :)
Made with Love2D.
Ratings
| Overall | 655th | 3.304⭐ | 25🧑⚖️ |
| Fun | 390th | 3.457⭐ | 25🧑⚖️ |
| Innovation | 868th | 2.841⭐ | 24🧑⚖️ |
| Theme | 172th | 4.043⭐ | 25🧑⚖️ |
| Graphics | 245th | 3.826⭐ | 25🧑⚖️ |
| Humor | 712th | 2.324⭐ | 19🧑⚖️ |
| Mood | 672th | 3.024⭐ | 23🧑⚖️ |
| Given | 21🗳️ | 17🗨️ |
Would be even more ace if you had to harvest the trees.
Gj
@lars-erik Hmm interesting, harvest for food?
@bongo227 Nobody said the aim was to get the shortest completion time :upside_down:
Tho food would be fun too. Berry bushes?
@devesh-sharma Thanks, glad you liked it.
I only missed some sound effects.
On a technical level, I was somehow interested/concerned over the torch's particle system out of all things, and decided to pop open the source code. It already looks fine, but it caught my attention for some reason. I'm not sure what's going on in the code, but it seems there's some weirdness with that set_motion function. Anyways, I think that it would look nicer if the velocities of the existing particles were changed just as the player started/stopped moving.