That Time I Was Held Hostage By Some Loop, So I Followed The Road And I Was Fine by Starlight Glimmer is best poney

It's a nice dream you've got. I'm sure it will end.

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Just follow the road and you'll be fine.

Controls

Use WASD or arrows to move. Xbone D-Pad will also work.

There are no other controls.

Except for F1 (skip stage) if you're stuck/frustrated.

Requirements

Windows: (If you get a missing DLL error) Visual C++ Redistributable (Website, Direct link). If someone knows how to link VC++ Redist statically (NOT /MT), let me know.

Linux: SFML. Every serious distro and Arch Linux has it in its repos. sfml in Arch, libsfml-audio2.5 libsfml-graphics2.5 in Debian and derivatives. Also tmxlite, but serious distros don't have it so it's included (use run.sh).

I hate myself

I wrote this from scratch. Well, almost. I took the previous game's code and reduced it to a knee-high 2D display engine.

Yes, I also hate invisible walls. Yes, everything except invisible walls is intended and artistic. There are bonus lines if you stare at invisible walls for too long.

I will wear the < 3.0 overall rating as a badge of honor.

I made a tiny hotfix on 2020-10-06: corrected an oopsie in layer ordering I somehow hadn't noticed throughout the weekend, and I removed an unused 6MB placeholder file.

Ratings

Overall 315th 3.423⭐ 28🧑‍⚖️
Fun 425th 3.038⭐ 28🧑‍⚖️
Innovation 331th 3.25⭐ 28🧑‍⚖️
Theme 195th 3.846⭐ 28🧑‍⚖️
Graphics 304th 3.423⭐ 28🧑‍⚖️
Audio 72th 3.769⭐ 28🧑‍⚖️
Humor 36th 3.865⭐ 28🧑‍⚖️
Mood 31th 4.019⭐ 28🧑‍⚖️
Given 12🗳️ 31🗨️

Feedback

doomerismo
05. Oct 2020 · 03:26 UTC
Interesting. The strong point of this is certainly the humour.
udo
06. Oct 2020 · 09:49 UTC
I loved the voice lines *so much*! "Just follow the loop and you'll be fiiiiine" :laughing: I also got the line that says the world is really changing when you're not looking, which was another possible LD theme. I did get stuck once, so thank you for providing F1. Really not much else to say, I really liked the atmosphere.

The game does run fine on Wine under Linux by the way.
caeonosphere
06. Oct 2020 · 12:41 UTC
It just closes at the end? What a rip! :D

I enjoyed it a lot more than I expected, I gotta say! I unironically enjoyed the VO; maybe I'll have to include some next time... I have been inspired.
🎤 Starlight Glimmer is best poney
06. Oct 2020 · 14:01 UTC
@udo Glad you like it. I know it runs on wine; I'm also a daily Linux user, just opted to use MSVC straight away this time because building for Windows has always been a headache.

@caeonosphere Check the game directory! Glad to have inspired you. I wish more compo games had voice acting; it's fun.
JudgeZedd
06. Oct 2020 · 16:29 UTC
I followed the road. I was fine!
Really great little game, well assembled and very polished for a weekend.
toasteater
06. Oct 2020 · 17:17 UTC
I like this game. It's great. The voice acting is just the cherry on the top. I like this game.
Flaterectomy
06. Oct 2020 · 17:57 UTC
I'm always happy to hear some voiceovers. :smile: All in all a simple but effective entry. Completing it wasn't that hard, but the ramp up of audio and, err, "enemies" works well to push you to want to finish the game.

You already mentioned the invisible walls, so I won't have to. Some more environment variation with gradual more transitions would have been welcome of course.

My main points of critique are with the audio though. When the sound began escalating I had to take my headset off, as it just got very harsh-sounding. The other point is that the voiceover audio has a reverb on it that doesn't really match being in a forest. I don't know if that's your room's natural reverb or if you added it in post, but if it's the former then I advise recording your lines underneath a blanket next time. :grin:
Jonathanfdr
06. Oct 2020 · 17:58 UTC
Dude I've loved that game, don't be so strict with yourself! When I read your description I expected waaay less, but the voice acting was super cool and your art style is very charming, besides the invisible walls, this is a >4 game! Very nice work!
mvasko2
06. Oct 2020 · 18:12 UTC
Invisible walls aside, this game was surprisingly good!

I liked the audio very much, especially the voice acting. Also the atmosphere was on point, I actually got a little scared.

Not sure what else to say, for what the game is, it works really well. Maybe it was just too easy to get lost. That may have been the point though.

I also appreciate that you've written it from scratch, I don't see that often anymore.
cogcomp
06. Oct 2020 · 18:29 UTC
Really creepy atmosphere in this one. Well done. Got lost a bit too much though..
Copito
06. Oct 2020 · 18:31 UTC
That was an incredible life changing experience... Thankyou

Just to add some more critical feedback; I felt the invisible walls were a bit over done, it might have been nice to dynamically adjust the world to the players movement (So make the play area bit bigger but spawn the "continue token" based on where the player is). An asteroids style wrapping world might have worked well here as well
Kirbloid
06. Oct 2020 · 22:47 UTC
Your great game titles continue with this year's entry. I just love the pixel art here and the style of the characters and trees, and the voice acting was such a good addition. Totally anxiety-inducing when you get to later loops but really made me want to see how it'd escalate.
Eugenik
07. Oct 2020 · 06:02 UTC
Funny game
exopunk
07. Oct 2020 · 13:38 UTC
Just finished the game it was awesome, loved the voice over and the atmosphere, hated the invincible walls as expected, overall great job! Just follow the road and you'll be fine!
emk4
08. Oct 2020 · 22:03 UTC
The atmosphere with these angry nightmare scribbles worked really well. I especially liked the glitch effects and how the ending somewhat resolved the built up tension.

However I can't say that I knew what I was doing. Maybe I'm wrong on this and the game works differently, but it felt like some "target"-areas being more glitchy, which was a nice indication, but sometimes I had already been i these glithy areas and sometimes there wasn't much indication at all -- I think it would have been nice if the glitchyness would have been dynamically applied based on distance to the target. Maybe also glitch some of the grass and mushrooms when the player is on the right track.
As for the invisible walls in some places it might have worked well to just densify the forest a bit more, as there already is the forest setting.

Anyways respect for putting all this together from scratch. The voicing was fine and I think really added to stumbling through the forest.
HIKO_game
09. Oct 2020 · 06:02 UTC
so creepy sound and graphics. nice.
enderr42
09. Oct 2020 · 19:30 UTC
I vote for hand-drawn existential horrors and avengers-style weather effects. Mighty impressive.
TheJonu
11. Oct 2020 · 21:19 UTC
- awesome, funny voice acting
- great atmosphere and mood
- well planned tension throughout the game

When playing LD games I usually have a moment where I stop to calculate if the game is still worth my time. I had no such thing with yours.

I really like how creepy the... illusions(?) are. And the colors... the colors are the scariest part. I also appreciate how the disturbing sounds and screen overlay get stronger the closer you are to the "exit".
Overall, great work.
burnedkirby
15. Oct 2020 · 05:55 UTC
Well that was something else. I was expecting some kind of reward for breaking out of the loop, but instead I got program-closes-to-end-suffering. Voice acting was strange at first but it sort of grows on you as you go on. Quite an interesting take on the theme. Good work! (EDIT: By the way, if you have two physical monitors, the game will fit the entire two monitors for some reason.)