Punpkin Loops by FreddyTurbina
My first gameJam and my first Game
my team:
Paula - art
Franco Ortiz - music
francisco Maldonado - FX
my tools: godot krita
| Youtube | https://freddryturbina.itch.io/punki |
| Original URL | https://ldjam.com/events/ludum-dare/47/punpkin-loops |
Ratings
| Overall | 784th | 3.5⭐ | 35🧑⚖️ |
| Fun | 528th | 3.576⭐ | 35🧑⚖️ |
| Innovation | 1450th | 2.621⭐ | 35🧑⚖️ |
| Theme | 1081th | 3.333⭐ | 35🧑⚖️ |
| Graphics | 527th | 3.864⭐ | 35🧑⚖️ |
| Audio | 286th | 3.797⭐ | 34🧑⚖️ |
| Given | 28🗳️ | 47🗨️ |
Rather than starting the game on a timer, I would suggest starting the game when the player presses a button. This allows them to sit and take in the environment, which I often like to do when I first start a new game / level (level not relevant for this game given its nature, but for future references).
I felt a little uneasy from the movement, and I'm not really sure why. It might've been the fast paced camera scrolling. But I started to feel a little motion sick pretty quickly when it started and afterwards felt slightly dizzy. Not a big issue for me, but for someone more prone to motion sickness it might be a bigger issue.
The falling platforms don't stand out enough from the normal platforms. I even had to ask myself "right, so why do these platforms keep falling" before I realized they're somewhat dark. Which I don't think stands out enough for the mechanic. And also the falling platforms didn't impact gameplay at all since by the nature of the game I wouldn't be staying on them for long and ideally moving in one direction constantly.
There were jumps occassionally that felt pixel perfect. Like I needed to jump at the last possible second to successfully make. This was made worse due to the fast movement, causing me to not realize that I needed to make a pixel perfect jump fast enough. Though that could just be a lack of skill issue, but it made my death feel as though it wasn't my fault.
I thought some of the jumps were impossible, but realised I could double jump, which made it easier. Some indication that double jump is possible would be nice, because if I hadn't thought of that I might've just assumed the game was flawed.