It Alive by Mathurin
Here is my entry for my first Ludum Dare !
Hope you like it even with the bugs !
HOW TO PLAY:
You have to reach the kind of flower at the end of each level. The monsters want to kill you, to attack them you have only one weapon. This is it alive, the thing that you have to keep alive. You can throw it by pressing your left mouse button and then aim (if your mouse is too close to the player it will not shoot)
You have to get it alive back, to do so, just press the "e" key on your keyboard when you are nearby
The most important rule is to keep it alive with you when you go somewhere
KEYS:
take the it alive sign : "e"
press mouse left to start aiming
release mouse left to shoot
(You should use a mouse to really enjoy the game)
restart current level : "y"
default movement keys (you can switch to azerty by pressing "p")
A throw exemple, make sure the black rectangle is not touching walls and that there is a little white cursor to be able to shoot!
If it alive sign is on the floor and there are enemies nearby they will attack it
so make sure you throw him close enough
If you have it alive sign in your hand the enemies will attack you
At the end of the level you must have it alive with you
(the end level flower)
Remember, you can always restart the level by pressing "y"
Tool used :
-Love2d (game engine)
-Zerobrane studio (code editor)
-An old and simple map editor that I made
-Aseprite (pixel art)
-Bump (collision library https://github.com/kikito/bump.lua )
-Other library that I made before (I used the window, timer, camera, mouse, class, debug and screen)
There is not sound, I was very short on time and I didn't prepare the jam that much (I saw it 2 days before). Sorry about that ! I'll make sure that I have sound for LD47 ;)
C&C are welcome !
Made by :
(*If you are on Linux or Mac OS X you'll need to install LOVE2D in order to play!)
| Youtube | https://mathurin.itch.io/italive |
| Youtube | https://mathurin.itch.io/italive |
| Youtube | https://mathurin.itch.io/italive |
| Youtube | https://mathurin.itch.io/italive |
| Original URL | https://ldjam.com/events/ludum-dare/46/it-alive |
Ratings
| Overall | 539th | 3.413⭐ | 25🧑⚖️ |
| Fun | 614th | 3.174⭐ | 25🧑⚖️ |
| Innovation | 548th | 3.261⭐ | 25🧑⚖️ |
| Theme | 502th | 3.696⭐ | 25🧑⚖️ |
| Graphics | 699th | 3.152⭐ | 25🧑⚖️ |
| Humor | 425th | 2.957⭐ | 25🧑⚖️ |
| Mood | 814th | 2.81⭐ | 23🧑⚖️ |
| Given | 19🗳️ | 20🗨️ |
It would be nice if you didn't get stuck on enemies
Walking is slower than jumping? That feels a bit strange and lead to me bunny hopping everywhere.
Overall though fun game. Congrats on your entry.
I find the "smart" interpretation of the theme a bit tryhard though.
I think it's fine using a collision library while a lot of people are using [engine name] with build in physics, doesn't you ? I could have used my engine physics library but that would have been overkill for a game like that.
@rirdeg Thanks for the feedback ! (yes I was doing the same about the jump, but it's not because you goes faster (just 10% faster) that it's powerful, it's because level and enemies are not well designed, I'll fix it :)
@njm-games In fact it's designed to feel kinetic and like aiming with a bow, but I understand it takes time to get used to it and the game is really short, it makes it hard to feel great. Also I cannot make a video/gif to show how to properly throw (because of my very old laptop) people sometimes misunderstand how to use it. Thanks for your feedback.
@hanamigi Yes, I didn't try it on a trackpad but it's mouse designed (I'm adding that to the description). Thanks for the kind words about the graphics, and you're right the "end level flower" is not clear at all it's why I even put a big picture in the description, I knew it was going to be a problem. For the level camera side that's a good point, I'll fix those issues. Thank you for that complete feedback !
@fahad-aameer Haha, nice! I did have the menu idea first and the game idea came after. Thanks!
@nekoruma Thank you!
Very impressive for a compo game!
I'll develop a post jam release that should be a lot of fun to play !
Great job for a compo game!
I think the thing i can the most criticise is the controls, which are quite hard to use precisely, it would probably make more sense to be able to throw in the direction you point rather in the opposite, could be funnier to throw the box around if it was simple to aim.
The other only thing that bothered me was the enemies stepping on me, making me stuck and unable to do anything, being able to push them a bit and jump on them would be really nice ;)
Otherwise you made a pretty good job, would love more levels and to see what this mechanic could turn into :P
The art is adequate, nothing too special, but it works! The platforming was a bit strange. running seemed like the pc was glued to the ground. Jumping was a lot faster. The game play itself got a bit stale after a short while. A little more variation in level design would've been great. Music and audio was missing as well. too bad! The game would benefit a lot from audio support.
Keep it up!
It's why I tried to compensate those bad point by adding tips in the game description so the player start with a bit of knowledge about what he should do. For me it proves a bad game design.
But hey I'm back to game dev!! And my game is running, that was my main goal for this ld so I'm happy with that :)
It was a bit confusing at first.
And it took me quite a while that I can use this thing as a weapon.
But afterwards I found my way...
The only thing I'd change is to make it not inverted, so that if I want to shoot to the right, I don't need to move mouse to the left... That was unintuitive to me.
Otherwise, nice game for the compo.