Loop de l'eau by jo_ann
rain, water, steam, cloud
the water rhythm island
stuck in a chill loop
| Youtube | https://archgame.itch.io/loop-de-leau |
| Original URL | https://ldjam.com/events/ludum-dare/47/loop-de-leau |
Ratings
| Overall | 1400th | 3.02⭐ | 27🧑⚖️ |
| Fun | 1632th | 2.22⭐ | 27🧑⚖️ |
| Innovation | 911th | 3.24⭐ | 27🧑⚖️ |
| Theme | 727th | 3.692⭐ | 28🧑⚖️ |
| Graphics | 780th | 3.577⭐ | 28🧑⚖️ |
| Humor | 1238th | 1.7⭐ | 22🧑⚖️ |
| Mood | 248th | 3.923⭐ | 28🧑⚖️ |
| Given | 29🗳️ | 23🗨️ |
Also moving the mouse up and down didn't feel like it is doing anythig.
Still liked the experience (mood/graphics) and good take on the theme.
1. Camera movement - the camera follows the ground too rigidly. I'd like it more smooth, and also perhaps it should unzoom a bit when the speed is higher.
2. Variety - as it is, it's a bit too repetitive for me. Maybe if the mountain had some trees and objects, it'd be more enjoyable going down a different side.
In any case, good job!
As it is, it's pretty hard to rate in the overall and fun category since I wasn't able to really play the game. Watching a drop fall down a mountain isn't inherently fun. Maybe I've missed something?
An indicator for a input is a really good idea and I feel kind of stupid that we hadn't considered this. I feel like updated the water and cloud shaders to do something when input is received would be a really good way to provide input indication without ruining the mood of the game. Thanks! <3
1) The camera is definitely not as fluid as we would like (as for the zoom, we actually will cap a limit to speed post-jam so hopefully this isn't an issue anymore)
2) The lack of variety is definitely a jam symptom. We have plans so that when the player is raining in the cloud mode, these rain drops will change the environment so it is constantly changing with each loop, including new plants and unearthing treasures, just ran out of time, but you've made me realize we should hint at this with variety from the git go, so thanks!
<3
The mood / visuals / animations / music are TOP.
As a game, it was very hard to play. I understood it eventually, but the control scheme is simply bad. Reversed mouse-Y and non-reversed mouse-X is just so weird to use, you should either reverse X or even better un-reverse Y. Honestly could have just been WASD controlled. And on top of everything, there was so little control, I was always fighting against inertia and gravity.
That said, it was super satisfying when I was able to collect other droplets.
Good job on this game! :)