Temporarium by Eden Shazar
The lupuls are a truly miserable species - having evolved to have a lifespan of mere seconds to minimize their suffering, they toil away for generations on end to build the tallats' narcissistic monuments. One generation, you find a shiny block-shaped gem, unlike the sandstone blocks your ancestors slaved their lives away to transport. Sneak it between the tallats' long robes and explore your way into the monument with this little secret in hand.
Controls
Select a lupul to control with the left mouse button, and guide it forward with the mouse pointer. Click to hatch after being reborn, but don't take too long!

Notes / known issues
- The Mac build hasn't been tested yet! Let us know in the comment whether it works or not.
- There are no visual indicators for player controls and various events. Sorry!
- There is no ending (though we had one planned), but if you reach a dead end you've made it. Double sorry!
- The character animations are inconsistent - we didn't get to polish it all.
- The camera tends to jump a bit confusingly when your current lupul dies.
- The gem can be pretty easily occluded by piles of dead lupuls - look for its shine in between the bodies!
Credits
- @omniopticon - concept/game design, world/character design, art assets.
- @syoels (Yoel Simhovich) - concept/game design, animation, asset integration, programming.
- @eden-shazar - concept/game design, programming, asset integration.
Ratings
| Overall | 1378th | 3.048⭐ | 33🧑⚖️ |
| Fun | 1501th | 2.565⭐ | 33🧑⚖️ |
| Innovation | 632th | 3.483⭐ | 32🧑⚖️ |
| Theme | 935th | 3.5⭐ | 33🧑⚖️ |
| Graphics | 419th | 3.968⭐ | 33🧑⚖️ |
| Audio | 1068th | 2.196⭐ | 25🧑⚖️ |
| Humor | 613th | 2.944⭐ | 29🧑⚖️ |
| Mood | 1098th | 3.117⭐ | 32🧑⚖️ |
| Given | 16🗳️ | 32🗨️ |

I would say I don't think the game needs a UI or visual indicator specifically to be more clear but a small tutorial or an intro explaining things would do the trick: you have the indicator of your lupul with the fact that it does not carry anything or is carrying the glowing one (maybe for your current egg). Some music and sound effects would have been a nice thing to add (but be careful with sound effect: with 3 lupuls on screen and given how often they die, it could become very annoying quickly).
It clearly needs some polish (and an end) but it is a really fun entry, I just want more levels now :p
@samdemaine Thanks! Could you elaborate what you think worked well with the controls? That might be the clunkiest part of our game in my opinion.
The art style was really interesting and impressive!
I'm not sure if the game was meant to have audio, but I didn't get any sound.
Good work!
Regarding the audio, that was also one of the features that had to be scrapped. Too bad because it would have been a lot of fun to voice these creatures.
The gameplay feels very slow and sluggish. Either the life cycles could have been longer or the respawning could be faster. Escpecially when I got to a part where I couldn't get past one of those spiders time after time.
Too bad the audio did not manage to get in, it could have really added a lot. Maybe for a future project scale the project so that some content might not be added, but at least every aspect of the game is present.
Overall very nice and unique entry! Keep it up!