TANKNAT by icxon

[raw]
made by icxon for Ludum Dare 47 (JAM)

TANKNAT

TANKNAT is hardcore-ish dungeon crawler. While being in a tank. And while doing with the spatial-temporal anomalies, because why not? Although the dungeon seems pretty small, there's more to it than you think.
You need to find a key, and return back to the exit. It's simple as that.

CONTROLS:

  • WSAD/Cursor - movement
  • LMB - Main gun
  • RMB - Mortar

Shop is available once in a while - follow the green arrow to get into.

Tips and tricks:

If you keep dying, take it slow. Buy a cheap weapon, if you can - it really helps.

Enemies hit with temporal beam advance forward in time, from basic units to experienced, from fresh corpses to welded-into the floor husks. Reverse is also true - if the road is blocked by enemy corpse, try to go back and see what happens.

What's worse then mines? Mines with walls spawn on top of them. Sorry about that. Sometimes red bots emerge from underground to catch you unprepared and kill you. Sorry about that, too.

TOOLS:

TANKNAT Screenshot

Ratings

Overall 67th 4.185⭐ 48🧑‍⚖️
Fun 37th 4.207⭐ 48🧑‍⚖️
Innovation 109th 4.054⭐ 48🧑‍⚖️
Theme 42th 4.391⭐ 48🧑‍⚖️
Graphics 361th 4.033⭐ 48🧑‍⚖️
Audio 397th 3.644⭐ 47🧑‍⚖️
Humor 824th 2.667⭐ 38🧑‍⚖️
Mood 454th 3.705⭐ 46🧑‍⚖️
Given 41🗳️ 64🗨️

Feedback

a333
05. Oct 2020 · 22:52 UTC
Obligatory meme post.
![ayayay.png](///raw/0c1/z/385b9.png)
Listonos
05. Oct 2020 · 22:54 UTC
Awesome entry, had a blast playing. The upgrades are awesome an really satisfying, the gameplay very clean and rewarding as you get better. It took me a while to figure out what was going on with the loop beam. An issue I have observed past level 10 after beating the platform boss I got stuck in a turn and it wouldn't let me continue (every time I would try to navigate a bend it would teleport me/rewind me back a few steps.) Can you win the game out of curiosity?
🎤 icxon
05. Oct 2020 · 22:56 UTC
Hey @listonos! Yes you can, if you use the key. Sorry about that glitch.
steambrain
05. Oct 2020 · 23:43 UTC
Good game!
ZEN
05. Oct 2020 · 23:45 UTC
Awesome game! Really liked your take on the theme and the loop effect. The variety in enemies and upgrades was good and kept me interested for ages. I especially liked the addition that you could use the big bois bodies as a shield. Super nice sfx and soft music. Greatwork
nelow
06. Oct 2020 · 00:06 UTC
Really good idea ! You really used the theme well !

You should map to ZQSD AND WASD ( you can map both at the same time ) because it is too hard on a azerty keyboard :/
Akmon
06. Oct 2020 · 00:40 UTC
Was looking very nice but I didn't get much satisfaction out of the game even tho combat looked really well balanced. I guess not my type of game but still was looking really polished.

PS Have no idea how special attack or whatever (not) works
Arugin
06. Oct 2020 · 08:20 UTC
.--._____,
.-='=='==-, "
(O_o_o_o_o_O)
Nekorio
06. Oct 2020 · 13:00 UTC
Really interesting concept, I like the way you spawn enemies with the ray beam, it's a great idea for return back if we are in danger. Nice job !
Hank Ather
06. Oct 2020 · 20:04 UTC
Awesome use of the loop! Felt very good to play. Minor issues with the random generation blocking your path but you can backtrack and re-gen loops if you get stuck.
b0guslaw
06. Oct 2020 · 20:09 UTC
Very fun and intriguing design. I like the implementation of the loop theme a lot and upgradable weapons kept me hooked. Good job!
CosmicPickle
06. Oct 2020 · 23:08 UTC
I absolutely loved it! The gameplay was fun and engaging, the theme is greatly covered. The graphics and the audio complement each other. It feels like a complete game. Great job!
JulienLussiez
06. Oct 2020 · 23:15 UTC
I really like the idea, I find it pretty creative. I managed to make 4 loops on first try. The mechanics works pretty well. It seems like it's voxel art, I'm not quite sure but I like the blocky visuals. Well done.
No Grapes Games
07. Oct 2020 · 00:11 UTC
Wow! This is one of my favorites so far! It's really well done. The balance, the growth, the gameplay are all up there in quality. Very interesting execution of the theme. I really like the stage changing as you move.
Blind Lemon Games
07. Oct 2020 · 05:37 UTC
Loved it, actually fun, great feeling of progression. Make 100 levels and put this on kongregate!
Blind Lemon Games
07. Oct 2020 · 05:38 UTC
critical feedback: loop stopped spawning at around 20 loops. sometimes got stuck. too easy.
Wouter52
07. Oct 2020 · 15:42 UTC
I'm impressed, the concept feels solid and I like how everything is on one screen. At first it feels a bit slow, but after a while the speed/chaos increases.
The graphics are nice and the music fits the theme very well.

I had a fun time playing it.
Abdul Zakkar
08. Oct 2020 · 01:59 UTC
I love this! It's very satisfying to play and the upgrades made it very enjoyable. The effect of going through the loop is very cool.
Dj Depressive
08. Oct 2020 · 18:01 UTC
Liked the game :) I had fun driving around the tank and shooting, felt that you had good control and that I could easily dodge bullets and attacks if I tried. Also really liked the effect of the laser beam going around and changing the levels (especially nice that it reverted back to the previous loop layout when reversing). Also love that you made the name a palindrome haha.

The feedback I have is this: initially I was a bit confused on what to do and didn't really realize that the enemies were enemies until I got shot (that's just me being slow though). Also didn't realize you could upgrade your tank by diriving into the slot since I though that the arrow was supposed to indicate that the green boxes I picked up were adding to my health (also me being slow again). The only non "me being stupid" feedback I have is this instance when I couldn't proceed because there was a box in the way:

![TANKNAT-(cut).gif](///raw/253/d/z/39b4c.gif)

Great job! Looking forward to seeing your future games ;)
TheBugger
08. Oct 2020 · 18:03 UTC
Fun game, easy to pick up and play.
GRaAL
08. Oct 2020 · 19:25 UTC
@dj-depressive thanks for feedback! Yeah, some things could be highlighted better, we always have problems with manuals :)

For example, in your case the small gray box is not the same as big gray box. This is corpse of yellow robot killed at previous "loop". When you kill yellow robot you see yellow box, and after beam passes that box it becomes solid gray box. If you met that, you may go back (counterclockwise) and let temporal beam pass through box again. It will bring yellow robot to live again, and you'll be able to kill it in another place or move his corpse.
Aterlamia
08. Oct 2020 · 19:42 UTC
Cool game, i like the music and sounds and is a fun take on the theme. I wonder one thing and was it planned that your mortar only goes in your driving direction and not where you point your gun ? i kept firing my mortar in the wring direction because of that.

For the rest a fun game mechanic
a333
08. Oct 2020 · 19:54 UTC
@aterlamia yeah, it was added like 5 minutes before release, but I ended up enjoying the fact that it's basically keyboard controlled - once you get used to it, you can have perform some cool stuff on the go.
It's probably not quite accessible for the 5-minutes LD play sessions, though. My mistake.
daimadoushi
09. Oct 2020 · 06:06 UTC
Very nice implementation, neat idea I had a good time.

Just one thing though, I was super confused by the arrow to enter the shop, realized in the loop 4-5 that you could actually enter. Maybe an arrow on the floor that lights up as you pass by would be more obvious.

Also at some loop I found a wall I couldnt cross, I figure that I had to go back, as the enemy was reappearing I thought it was the right call, until I found myself at lvl 1 again ... -_-. Besides those small things, very solid entry !

Wish you the best
Dj Depressive
09. Oct 2020 · 06:58 UTC
@graal ooOOooh I see, that's a cool feature. My team also always have trouble with giving clear instructions :sweat_smile: I guess it's because it gets deprioritized after gameplay and assets :P
dxk2294
09. Oct 2020 · 08:47 UTC
This was a really, really interesting take on the theme! This is definitely one of my favorite games so far. Simple one-screen concept at its core, but the idea is really clever and the execution is phenomenal. I particularly enjoyed the "plinky" sound effects. Great job!
Tauheed Game Dev
09. Oct 2020 · 09:52 UTC
Really cool game, Nice mechanics and awesome art and sound, also nailed the theme.
PeachTreeOath
09. Oct 2020 · 10:45 UTC
Ahhh reading comments I actually didn't realize the ray beam spawned enemies. When I first looked at screenshots I thought it'd be something that moves in a circle chasing you around.

I liked the progression of the game. The shop upgrades were VERY strong so it made it feel worthwhile to keep running loops and powering up.

I really liked the grenade! Some people said it's unintuitive, and I suppose it is, but that's how the mechanics worked in Jackal (NES) which was a great game, so I was very fond of that decision.

The music really sealed in the world. It ramped up menacingly and the sounds all had a satisfying punch to them. Nice game with tight design :)
Artyom Volkov
09. Oct 2020 · 10:57 UTC
A really nice game with nice idea and implementation. The only problem I faced is the absence of enemies HP bar. Great job overall.
GameDev and Architecture
09. Oct 2020 · 11:34 UTC
Great job making this game! I love your take on the theme. The game is very well polished!
oillen
09. Oct 2020 · 23:41 UTC
Good entry, addicting gameplay, and you made a good grind combined with the theme.
StrangerYann
10. Oct 2020 · 15:41 UTC
Very cool little game u guys, glad i got to test it :D
GregoryBlomquist
10. Oct 2020 · 20:04 UTC
Really polished fun game! The difficulty curve grows at a good rate and the collectibles/upgrades are a great touch. The top-down puzzle style works really well with the theme and I found myself engaged through the whole playthrough! I was nodding along with the music too--definitely adds another layer to the run-and-gun mechanic! It feels like a complete package. Awesome job!
crazyMouse
11. Oct 2020 · 07:33 UTC
fun game! it really looks great!
Anshul K
11. Oct 2020 · 10:01 UTC
It's a really cool and nice game. I enjoyed playing it. Graphics was also very nice. Also check out my game "The-Loopy-Wheel" at https://ldjam.com/events/ludum-dare/47/the-loopy-wheel
Arad HamidSamiee
11. Oct 2020 · 10:44 UTC
Well, hell, Is this the best game of the jam yet? I'm speechless, just.. purrfect :thumbsup: well done people
Rossmoff
11. Oct 2020 · 18:16 UTC
Waw! What a great game! Nice artwork, nice idea! Few little bugs but didnt mind it. Well done!
LTyrosine
20. Oct 2020 · 22:29 UTC
Amazing game! One of my fav so far.

Nice 3d models, nice gameplay, physics, smooth controls, weapons and enemies variety, it's all here. And on top of it all, a proper theme usage. Actually the whole game is built around it.

As a minor issue, music it's well made but gets a little repetitive after a while. Maybe too loud? At least a option to turn it off or control the volume.

Hope you guys push it to a complete project.
Roka Josh
22. Oct 2020 · 12:29 UTC
Really fun game, I think everything comes together really well the only problem was I encountered an issue in loop 6 and got stuck as I couldn't pass the corpses of the enemies. Regardless, amazing game, really well done!
![Capture.PNG](///raw/318/5/z/3a5cb.png)