Give me a drink, bartender by Masterit
"Regular day. Fine work. There are many advantages. Interesting conversations. Good tips. New acquaintances. But there are also disadvantages. Drunken and aggressive clients don not add to the fun at work. People come to the bar for different purposes. Someone is looking for an acquaintance and a partner for one night. Someone likes to meet friends here. Someone comes to forget. Someone comes to talk. Everything goes on as usual. Today you have the opportunity to earn some more money and listen to news from visitors of the bar.
But ... Is everything as it seems? Are people who they first appear to be? Now your Bartender has an infinity time to find out. After all, without unraveling the events of a recurring evening in the bar. The bartender is doomed to live this evening forever. Only with a full investigation can the disaster be prevented.
Rules
"In the firt time loop use arrows to move left or right and get orders. Make drinks for the clintes using combination of W A S D" Second and every next loop do everething you can to get out of the loop.
Who made this:
| Name | Role | Ludum Dare profile | |:---:|:---:|:---:| | matthewpoletin (Matvey Poletin) | Developer, Techlead | matthewpoletin | | MasterIt (Evgeny Kolesnikov) | Gamedesigner, writter | masterit | | Sa10 (Iliya) | VFX Artist, Designer | ilya-2021 | | Iamrasputin (Matvey Burlakov) | Developer, Designer | iamrasputin | | Parnaz (Alexandr Koryukin) | Developer | parnaz | | Antontidev (Anton Sukharev) | Developer | antontidev | And special thanks to people who helped us in different ways.
| Youtube | https://matthewpoletin.itch.io/give-me-a-drink-bartender |
| Original URL | https://ldjam.com/events/ludum-dare/47/give-me-a-drink-bartender |
Ratings
| Overall | 1543th | 2.786⭐ | 23🧑⚖️ |
| Fun | 1541th | 2.476⭐ | 23🧑⚖️ |
| Innovation | 1052th | 3.1⭐ | 22🧑⚖️ |
| Theme | 1252th | 3.125⭐ | 22🧑⚖️ |
| Humor | 606th | 2.952⭐ | 23🧑⚖️ |
| Mood | 1400th | 2.667⭐ | 23🧑⚖️ |
| Given | 24🗳️ | 15🗨️ |
I think the main thing to improve for me is that it can be difficult to immediately tell who's speaking to who, and the speech boxes occasionally disappear too quickly. I think that polishing the dialogue system to make it clear who someone is speaking to (for example by making speech boxes of different shapes or turning the heads in the direction of speech) would really streamline the game, and help get your narrative across to the user more smoothly.
The atmosphere was nice and there were lots of good ideas, so congrats on a great entry!
Please visit my game too and rate it.https://ldjam.com/events/ludum-dare/47/the-dumb-robot