Give me a drink, bartender by Masterit

[raw]
made by Masterit for Ludum Dare 47 (JAM)

"Regular day. Fine work. There are many advantages. Interesting conversations. Good tips. New acquaintances. But there are also disadvantages. Drunken and aggressive clients don not add to the fun at work. People come to the bar for different purposes. Someone is looking for an acquaintance and a partner for one night. Someone likes to meet friends here. Someone comes to forget. Someone comes to talk. Everything goes on as usual. Today you have the opportunity to earn some more money and listen to news from visitors of the bar.

But ... Is everything as it seems? Are people who they first appear to be? Now your Bartender has an infinity time to find out. After all, without unraveling the events of a recurring evening in the bar. The bartender is doomed to live this evening forever. Only with a full investigation can the disaster be prevented.

Rules

"In the firt time loop use arrows to move left or right and get orders. Make drinks for the clintes using combination of W A S D" Second and every next loop do everething you can to get out of the loop.

Who made this:

| Name | Role | Ludum Dare profile | |:---:|:---:|:---:| | matthewpoletin (Matvey Poletin) | Developer, Techlead | matthewpoletin | | MasterIt (Evgeny Kolesnikov) | Gamedesigner, writter | masterit | | Sa10 (Iliya) | VFX Artist, Designer | ilya-2021 | | Iamrasputin (Matvey Burlakov) | Developer, Designer | iamrasputin | | Parnaz (Alexandr Koryukin) | Developer | parnaz | | Antontidev (Anton Sukharev) | Developer | antontidev | And special thanks to people who helped us in different ways.

Ratings

Overall 1543th 2.786⭐ 23🧑‍⚖️
Fun 1541th 2.476⭐ 23🧑‍⚖️
Innovation 1052th 3.1⭐ 22🧑‍⚖️
Theme 1252th 3.125⭐ 22🧑‍⚖️
Humor 606th 2.952⭐ 23🧑‍⚖️
Mood 1400th 2.667⭐ 23🧑‍⚖️
Given 24🗳️ 15🗨️

Feedback

Nicolas Kroupensky
06. Oct 2020 · 04:34 UTC
I feel like this is a good idea, but the UI is very annoying as it's rally big and doesn't provide any useful information. I don't know how to use the clues i supposedly get, and space doesn't always seem useful to do what it's supposed to do. But it's pretty fun and it fits the theme. Good luck!
Eldelhas
06. Oct 2020 · 12:09 UTC
I feel the same : seems a good idea, but the User Interface is annoying and the camera is too !
Wedmer
06. Oct 2020 · 13:04 UTC
Everything is nice except controls. I think that visual feedback for pattern filling would be nice.
Lightpheonix1
06. Oct 2020 · 18:54 UTC
The player's movement was fun XD. Anyway, the game is good but controls are too much. The ambiance is very good and gamefeel nice. Good job ;)
Boberkraft
06. Oct 2020 · 19:00 UTC
The movement is funny :D but i couldnt really tell if im doing something with this space + keys :( Good job!
UglySwedishFish
06. Oct 2020 · 23:38 UTC
It fits the theme, and the visuals are pretty cool, but the controls are just way too complicated and it was really hard to understand what was going on. Otherwise, good job :thumbsup:
Gabriel Dias Oliveira de Almeida
07. Oct 2020 · 00:12 UTC
It's different, but I liked the approach :D
ForgeronStudio
07. Oct 2020 · 18:22 UTC
This is a really fun idea! I enjoyed the writing, and I liked how you progressively understand the story more each time and figure out details that you hadn't managed to catch the first time round in the chaos of the busy scene.

I think the main thing to improve for me is that it can be difficult to immediately tell who's speaking to who, and the speech boxes occasionally disappear too quickly. I think that polishing the dialogue system to make it clear who someone is speaking to (for example by making speech boxes of different shapes or turning the heads in the direction of speech) would really streamline the game, and help get your narrative across to the user more smoothly.

The atmosphere was nice and there were lots of good ideas, so congrats on a great entry!
pedrocoden
11. Oct 2020 · 17:08 UTC
Nice game!
Shakedimus
13. Oct 2020 · 01:06 UTC
I didn't understand what to do, I tried making the same pattern with WASD and I think it said clue found after that vbt my earned money still kept going down. The conversation gave it a nice feel but half of the right guy's text was clipped and the text boxes really block your view. Maybe smaller and/or semitransparant text boxes would've been nice. I think the mood of the bar is nicely set but aside from that I don't know what to do.
Rushikesh Charapale
13. Oct 2020 · 05:02 UTC
Nice idea, but you should have worked more on the UI. But that's okay because there was time limit. You should work on it and launch a post jam version of this game!
Please visit my game too and rate it.https://ldjam.com/events/ludum-dare/47/the-dumb-robot