Bugs And Glitches v1.0 by PeelyGames1019
Your job as the player is to protect the core of the game(the fire) from the bugs and glitches. Will you be able to keep the game alive?? Play and find out...

| Youtube | https://github.com/Good-Game-Great-Game/Ludum-Dare-46 |
| Youtube | https://peelygames1019.itch.io/bugs-and-glitches |
| Original URL | https://ldjam.com/events/ludum-dare/46/bugs-and-glitches-v1-0 |
Ratings
| Given | 16🗳️ | 4🗨️ |
I thought the controls felt very smooth and natural, the player felt really good to control.
The animations were also very clean, the player animation matched up really well with the movement. The fire animation is also super lit (haha get it? xD)
One thing I think could use more work is the gameplay itself - I think this type of game lends itself to more endless or wave based gameplay instead of just a level with certain amounts of enemies. Perhaps that is something worth trying out?
Overall I thought it was really well made, great work!
I was able to walk off the end of the screen and disappear, and for a while I thought this game would have 'wraparound' movement.
The core gameplay works and the enemies look great, having more ways to vary the gameplay in later levels I think would be great post-LD work!
One suggestion - when you're spawning things on the map (whether it is the hope tokens or the enemies), try not to spawn them at the player's current location. A couple of times a glitch spawned right where I was standing and I couldn't evade it. Also, the hope tokens sometimes spawn right on the edge of the screen, so only half of them is visible in the arena. Not really a big issue, but it looks a bit weird.
One bug I found - the game ends when the last enemy is spawned, you don't have to defeat it. ;)
The quit option feels out of place for a web game und could also mean menu.
Didn't get the hope mechanic as i lost the games to the 'glitches' as soon as they touched the fire for the first timet.
The graphics are amazing! The music is good!
Maybe it'd had been better to do more with this idea of protecting the game from bugs (like for example, when a bug touches the fire instead of losing instantaneously the game would have some "bugs" and "glitches", like the control being reversed etc.)
Overall, fun game, I had a nice time!

Also, I may have spent a minute or so trying to click start on the game image trying to figure out why my browser wasn't working before I scrolled down...