Reloop by LukeBandy
Help your future self get to the teleporter by solving puzzles with a combination of trigger pads and weighted crates
Controls
A/D or Left/Right to move, W/Up/Space to jump, R to trigger a reloop
Controllers are also supported, with A/X being jump and Y/Triangle being reloop on Xbox/Playstation
Created using
Unity
Aseprite
sfxia!
Post-jam bug fixes - Improved ghost behaviour (applied the Player's physics material to them) - Stopped the cube on level 7 from getting stuck (resticted Y-movement and rotation) - Improved scaling on web version (moved to non-experimental PP camera for the normal render pipeline)
Notes
I had to disable Unity's fancy 2D lighting at the last minute to make it run on WebGL, so I'd recommend downloading!


| Youtube | https://github.com/lukebandy/Reloop |
| Youtube | https://lukebandy.itch.io/reloop |
| Youtube | https://lukebandy.itch.io/reloop |
| Youtube | https://lukebandy.itch.io/reloop |
| Youtube | https://lukebandy.itch.io/reloop |
| Original URL | https://ldjam.com/events/ludum-dare/47/reloop |
Ratings
| Overall | 118th | 3.783⭐ | 32🧑⚖️ |
| Fun | 102th | 3.8⭐ | 32🧑⚖️ |
| Innovation | 324th | 3.268⭐ | 30🧑⚖️ |
| Theme | 33th | 4.283⭐ | 32🧑⚖️ |
| Graphics | 135th | 3.85⭐ | 32🧑⚖️ |
| Audio | 373th | 2.87⭐ | 29🧑⚖️ |
| Humor | 287th | 2.58⭐ | 27🧑⚖️ |
| Mood | 292th | 3.192⭐ | 28🧑⚖️ |
| Given | 22🗳️ | 30🗨️ |

I found a small bug on level 6, but i think it depends from unity physics: the block get stuck as it fell

A good compo entry !
I also really like how complex it gets later on, you put in lots of effort with the content!
Great game, I had fun!
I don't especially like puzzle games but it was so easily understandable what you can and have to do, Perfectly executed :v: