BOOTLOOP_RECOVERY by Tsunscreen
You awake on a ship with a main computer that's stuck in a boot loop (hah)
You have to go around to determine the problem and fix it, but you can only interact with the ship during the short times when the system is up, before it fails and attempts to boot again.
You aren't alone

Wasn't sure what to name it, but I'll blame MASTER BOOT RECORD for what I ended up with. Also realize I never said it in-game, but WASD to move, and hold shift to run.
WebGL version isn't perfect, but seems to work well enough
Ratings
| Overall | 117th | 3.786⭐ | 30🧑⚖️ |
| Fun | 280th | 3.339⭐ | 30🧑⚖️ |
| Innovation | 435th | 3⭐ | 29🧑⚖️ |
| Theme | 463th | 3.204⭐ | 29🧑⚖️ |
| Graphics | 33th | 4.268⭐ | 30🧑⚖️ |
| Audio | 73th | 3.768⭐ | 30🧑⚖️ |
| Humor | 351th | 2.333⭐ | 26🧑⚖️ |
| Mood | 8th | 4.411⭐ | 30🧑⚖️ |
| Given | 36🗳️ | 30🗨️ |
**But...**
Though originally I liked the mood of the game, it lost a lot of points with me when I realized how small of a threat the monster actually is. It turned basically into a small obstacle I could just walk around
while doing the objectives, because of that I ended up not using the tracker all that much because I could just peek around from time to time and get out of its way when it was getting close.
**On a brighter note** if you increase the threat the monster represents, and maybe make the game a little bit larger it could be a really cool small horror game. I would also suggest focusing on the ambient and monster sounds to build a really creepy atmosphere
Also making the player fear more the presense of the monster would make the ending of the game really enjoyable.
### Edits
- Fixed some typos
- Formated parts of the text
@tinykidtoo Thanks. I feel like knowing how it works ruins it a bit, but since you've already played: the monster usually sets the player's room as a destination after it's reached it's current one, but rarely will go to a random room instead, or if the player isn't in a room. It also goes to the player when the player is in front of it. It's pretty simple, but could probably be tweaked a bit to give a greater threat as mentioned above
I'll try and check out people's games later when I've got some time :)
@tolmera Also sorry about the windows only. This is the first Unity thing I've actually completed on my own, so I just left building to the very end without much thought. I'll give WebGL a quick look though.
@szabe You sold yourselves short, you've got a great environment/monster in yours! Although I admit it didn't feel like much of a threat, but I can't criticize there haha
I thought it was hard to know what I could interact with, and the mouse sensitivity was a bit high - perhaps because I played on a laptop and touchpad.