Drez-eX by Leaghorn

[raw]
made by Leaghorn for LD34 (COMPO)
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>>>>>> PLEASE READ THE INSTRUCTION <<<<<<

You dont EAT THE ORBS
you ABSORB THEM

Catch them IN A LOOP for a moment until they POP
I lowered their energy almost to zero but you still have to catch them or at least touch them couple times to pop them

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Hi

My game is a snake-like game where you have to catch orbs to get bigger and then fight the boss.

orbs run fast so the strategy is to catch them in a Loop.

Avoid red mines. They will cut you.

When you are long enough (~60 segments) you can fight the boss. You have to destroy red canons that spits red mines. There are 5 of them. To destroy it you have to short two electric beams on both sides of the canon with your body to shock the canon until it explodes.

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CONTROLS:

[LEFT Arrow] / [RIGHT Arrow] - movement left /right
[LEFT Arrow] + [RIGHT Arrow] - BOOST

[F] - full screen toggle
[R] - restart

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POST COMPO:

- added some sounds and music
- added camera bloom (just for the nicer effect)
- added number of current segments (length of the snake)

Update #2

- lowered the difficulty. Many comments about how hard it is to catch an orb so I lowered their speed so they dont run away as fast. Hope it's easier now.

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Work time ~20h.

Enjoy. Hope you like it ;)

Cheers

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// there is a CHEAT
// Press [A]+[L] to add segments manually.
// Dont overuse it ;)

Ratings

Coolness 94% 2
Overall 3.40 345
Fun 2.98 614
Graphics 4.35 40
Humor 1.95 646
Innovation 3.23 426
Mood 3.64 115
Theme 3.90 338

Feedback

Todnut
14. Dec 2015 · 20:00 UTC
Pretty game!
Zulgot
14. Dec 2015 · 23:26 UTC
Wow super pretty graphics!!
Galvesmash
15. Dec 2015 · 00:30 UTC
Graphics and movements are pretty awesome.
Innobec
15. Dec 2015 · 02:39 UTC
Very cool and moody!
LavWa
15. Dec 2015 · 02:41 UTC
Really love the graphics, really interesting presentation
CalmKai
15. Dec 2015 · 02:42 UTC
Good but could not eat the orbs, red or blue!
Eingya
15. Dec 2015 · 02:46 UTC
Cool looking, good feel, interesting mood, just... I'm not sure what I'm supposed to do here
pvtroswold
15. Dec 2015 · 02:47 UTC
Very immersive
Sourtrance
15. Dec 2015 · 02:48 UTC
This game is fun, but it's a bit hard to get used to catching the orbs. Music and graphics are great!
djfariel
15. Dec 2015 · 02:49 UTC
So hard to snare those little orbs... Was really fun.
Logicon
15. Dec 2015 · 02:55 UTC
Really nice looking game, I found encircling the orbs to be frustratingly difficult, unless I did it just right they would bounce right off my body.
ranmaru90
15. Dec 2015 · 08:08 UTC
Very nice but hard to play!
trykondev
15. Dec 2015 · 13:15 UTC
The animation is crazy good on the snake
simoroshka
15. Dec 2015 · 14:36 UTC
I didn't get how you catch the orbs, they keep bouncing off. But the game visuals and feels are superb, great job!
UntitledQ
15. Dec 2015 · 15:59 UTC
Awesome style!
Pusty
15. Dec 2015 · 20:54 UTC
lol this looks awesome! But I was only able to get one more fragment as the controls were to hard for me.
I also like the way the cut of part still moves! Nice!
Soka
15. Dec 2015 · 22:29 UTC
Pretty graphics, inmersive sound but was playing for 10 minutes and couldn't grab a single ore, maybe I suck but :/
Gamepopper
15. Dec 2015 · 22:57 UTC
That is an amazing looking dragon serpent, great job!
terry90
16. Dec 2015 · 09:39 UTC
The movement looks wonderful, and I love the way it grows. Great mood. Found the red orbs a bit too punishing! I LOVE that your broken tails continue to swim around. Nice.
LittleThor
16. Dec 2015 · 12:34 UTC
Beautiful! The way the worm moves is amazing!
That's very sad the "eat" feature don't work :(
mikołak
17. Dec 2015 · 00:07 UTC
There are timing (game speed seems to depend on graphics detail) and generation (I only get a playable level 1/5 time) issues on my system.

Still when it works correctly, I like it, it fits both themes and feels consistent.
sP0CkEr2
17. Dec 2015 · 01:15 UTC
there were a lot of good things about this game - not just graphics - simple gameplay (i picked up how to get the orbs right aways by encircling them) and it was fun - great job
anv
18. Dec 2015 · 21:31 UTC
Very moody. Beautiful visuals and original eati- I mean, absorption mechanic.

I managed to get some null refs though;)
TaoPhoenix
10. Feb 2016 · 14:03 UTC
I wish there was a way to know where the boss was. I kept fading into the distance!

But at least I got my serpent the right length in the post compo versions, but still had trouble finding the boss so I couldn't even try to figure that out!

... For 20 hours work! (Plus Post Compo)