Sosig by Mors

Sosig is a 3D platformer where you play as a sausage, who is trying to bring back colors to a mysterious world.
This game is made by Snarf and Mors, with music from Catonator and additional promotional art from irri!
Playing with a controller is recommended for this game! (But not required.)

STORY:
So, how did I end up here? Well, I started out as any normal day for a sausage.
I headed to my kitchen to get my apparel, but it appears I ran out of buns.
"Bummer", I said. As I was getting ready to go to the store I noticed an indescribable black gateway, right on my kitchen floor.
"Rad!", I exclaimed. But before I knew something was up with it, I got sucked right in!
And now, it is just me...

CHANGELOG:
1.3: - The camera doesn't get tilted anymore once you die in level 1. - Apparently I forgot to connect a node in the main material, that's fixed. - Restored a few minor things that got lost during a merge conflict at the final hour. Thanks GitHub.
1.2: - Updated the credits. - Level 1's lighting is now fixed for real. - The camera now resets properly when you die. - You can't walk around during the controls screen anymore.
1.1: - The game now doesn't skip level 3. (Always test your release builds lol) - Fixed clipping into the wall in level 1. - Level 1's lighting is also fixed. - A few other very minor fixes.
1.0: - First release
| Youtube | https://mors-games.itch.io/sosig |
| Original URL | https://ldjam.com/events/ludum-dare/45/sosig |
Ratings
| Overall | 90th | 4.044⭐ | 36🧑⚖️ |
| Fun | 91th | 3.971⭐ | 36🧑⚖️ |
| Innovation | 519th | 3.221⭐ | 36🧑⚖️ |
| Theme | 667th | 3.182⭐ | 35🧑⚖️ |
| Graphics | 203th | 4.106⭐ | 35🧑⚖️ |
| Audio | 90th | 3.955⭐ | 35🧑⚖️ |
| Humor | 40th | 4.088⭐ | 36🧑⚖️ |
| Mood | 227th | 3.788⭐ | 35🧑⚖️ |
| Given | 33🗳️ | 9🗨️ |
The gameplay is tight, responsive, and rewarding. It reminds me a lot of Super Mario 64 in regards to movement, especially in the 2D sections (2D SM64 romhacks).
The music was superb and fits the game perfectly. Wish there was more tracks to listen to, in the best way possible. I will definitely be adding the song in the game to my playlist.
Overall, the game was fantastic. Congratulations to everyone who created it.
It does that
@guitarbro We'll put some research into the issue. We arent quite sure what would cause that- Perhaps its something with our rendering settings. Like what we said with pl4typus' issue, we'll see if we can fix it in a patch.
Thanks for the compliments, everyone, cheers!
That being said I sadly couldn't get past the 2nd level's starting area - I tried a quite a few things before giving up. I couldn't jump up over the wall facing me, the bun was behind me but obvilously way too far to reach so that wasn't it, there was a mushroom below me but I couldn't reach that because you die if you fall too low - there seemed to be an inactive object but because it was inactive it didn't do anything. No idea what I was doing wrong *shrug* This won't effect my review at all though because really all I wanted to do was play more which is a sign of a good game to me
As for how we did the color shifting, I just made a material that desaturates the colors based on a global variable (it was called something else in UE4 but I'm stupid and I forgot LOL). Most of the materials are just instances of that one base material which made things easier for us. The fog also changes the color in the same way.
Unfortunately the game is very laggy on my computer, so I couldn't go further. But overall is a very good entry for the LD.