Sosig by Mors

[raw]
made by Mors for Ludum Dare 45 (JAM)

sosiglogo.png

Sosig is a 3D platformer where you play as a sausage, who is trying to bring back colors to a mysterious world.

This game is made by Snarf and Mors, with music from Catonator and additional promotional art from irri!

Playing with a controller is recommended for this game! (But not required.)

ss1.png

STORY:

So, how did I end up here? Well, I started out as any normal day for a sausage.

I headed to my kitchen to get my apparel, but it appears I ran out of buns.

"Bummer", I said. As I was getting ready to go to the store I noticed an indescribable black gateway, right on my kitchen floor.

"Rad!", I exclaimed. But before I knew something was up with it, I got sucked right in!

And now, it is just me...

sosig man.png

CHANGELOG:

1.3: - The camera doesn't get tilted anymore once you die in level 1. - Apparently I forgot to connect a node in the main material, that's fixed. - Restored a few minor things that got lost during a merge conflict at the final hour. Thanks GitHub.

1.2: - Updated the credits. - Level 1's lighting is now fixed for real. - The camera now resets properly when you die. - You can't walk around during the controls screen anymore.

1.1: - The game now doesn't skip level 3. (Always test your release builds lol) - Fixed clipping into the wall in level 1. - Level 1's lighting is also fixed. - A few other very minor fixes.

1.0: - First release

Ratings

Overall 90th 4.044⭐ 36🧑‍⚖️
Fun 91th 3.971⭐ 36🧑‍⚖️
Innovation 519th 3.221⭐ 36🧑‍⚖️
Theme 667th 3.182⭐ 35🧑‍⚖️
Graphics 203th 4.106⭐ 35🧑‍⚖️
Audio 90th 3.955⭐ 35🧑‍⚖️
Humor 40th 4.088⭐ 36🧑‍⚖️
Mood 227th 3.788⭐ 35🧑‍⚖️
Given 33🗳️ 9🗨️

Feedback

Prasolova Masha
08. Oct 2019 · 03:06 UTC
Great game with nice visuals, balanced mechanics and funny mood =)
aevek
08. Oct 2019 · 03:09 UTC
That was a blast. I wish there were checkpoints in the second level go I got pretty frustrated at times there. Love the feel of the character controller, chaining jump spin slide spin jump was awesome.
seankennedy
08. Oct 2019 · 03:12 UTC
This was really fun. I'd complain it was too hard but I was compelled enough to play the whole thing anyway. this game has STYLE
Joseph Yannessa
08. Oct 2019 · 03:14 UTC
Love the design and concept, couldn't get past the first jumping tomato tho :shrug: crushed him and nothing happened
🎤 Mors
08. Oct 2019 · 03:18 UTC
@joseph-yannessa Did you try wall jumping?
WelshDivision
08. Oct 2019 · 03:21 UTC
Very strong and robust gameplay elements, had minor to no gameplay glitches. However, about 20 seconds into each level, my game to slow to a crawl for about 15 seconds, then run smoothly after that. I think it may have been caused by SteamVR trying to launch, but I'm honestly unsure.

The gameplay is tight, responsive, and rewarding. It reminds me a lot of Super Mario 64 in regards to movement, especially in the 2D sections (2D SM64 romhacks).

The music was superb and fits the game perfectly. Wish there was more tracks to listen to, in the best way possible. I will definitely be adding the song in the game to my playlist.

Overall, the game was fantastic. Congratulations to everyone who created it.
sodaraptor
08. Oct 2019 · 03:29 UTC
This is so amazing! Loved everything about it, from the look and feel, to the controls, to the expansive length of gameplay. Honestly wasn't expecting anything more past the first level. I managed to complete the game with relative difficulty after about 10 minutes using a controller. Loved the little hidden sheep tokens for extra points! I guess all I would say is the tie-in with the theme was just a bit lax, but in the end I liked the idea of a plain ol' hotdog on a quest for all the toppings, so I think it worked out. Excellent submission, though. Really hit that sweet nostalgic mid-90s platforming spot.
Joseph Yannessa
08. Oct 2019 · 03:54 UTC
@mors Whoops! Gave it another try and oh man was I about to miss out! Absolutely love the animations at the end of the levels, just ascending to the heavens on my bun. Blown away by the design of several of the puzzles, especially in the 3rd and 4th level. My score was 69k :smile:
pl4typus
08. Oct 2019 · 11:59 UTC
Reminds me of this old MGMT t-shirt logo https://www.depop.com/products/mothxencounters-mgmt-t-shirt-xs/
A French-Canadian Studios
08. Oct 2019 · 20:40 UTC
Love the concept and humour! Wish I had a controller though lol.
GuitarBro
09. Oct 2019 · 00:06 UTC
I dig the aesthetic (and the music), but unfortunately the game became unplayable for me early in the first level with massive lag spikes and stuttering audio. Not sure what's up, but I'm running an AMD FX-8150 with a GTX 1060 so I'm guessing there's some issue with the game. Wish I could have seen more, but oh well. I'll assume the rest is pretty good too.
🎤 Mors
09. Oct 2019 · 00:10 UTC
@guitarbro Well most other people were able to play the game just fine. Do you have any issues with other Unreal Engine games? Or could anything running at the background be the cause for this?
GuitarBro
09. Oct 2019 · 00:18 UTC
@mors Unfortunately, no. I've played several UE4 games for this jam so far just fine (and I've even made a few games myself in UE4 on this PC). Wish I could give you some more information, but I've got nothing. Sorry. :/
zachabossaloler
09. Oct 2019 · 00:34 UTC
I loved the game it had a great feel to it and was rather intresting concept.
TheoG
09. Oct 2019 · 01:23 UTC
Great look and feel, love it! Nice sausage animation :D
Zachary Shah
09. Oct 2019 · 17:16 UTC
Overall great game. I playe dwith keyboard which probably isn't optimal, though I loved it. Great work
BOOtak
09. Oct 2019 · 18:43 UTC
Connection with a theme is a stretch, yes, but the game is very nice, I love the 3D-platformer style, it has some old console games vibe!
LionSerge
09. Oct 2019 · 18:49 UTC
I liked the idea of ​​the game! Very cool visual style and animations! Cool music! The only thing you can do is platform heights. I could hardly jump to a jumping tomato)))
Raivk
09. Oct 2019 · 18:56 UTC
Well done ! Cool and funny game :D
DoDELoV
10. Oct 2019 · 05:07 UTC
I liked the idea of the game! Very cool visual style and animations! Cool music!
pl4typus
10. Oct 2019 · 12:29 UTC
Hey, your game looks great but my ooooold Nvidia GTX 280 doesn't support it ^^' Do you have a gameplay video ?
pl4typus
10. Oct 2019 · 14:12 UTC
![Sans titre 1.jpg](///raw/7fd/32/z/294d4.jpg)

It does that
SnarfTheCreator
10. Oct 2019 · 20:06 UTC
@pl4typus From what I've researched, this message means that your pc doesn't support directX11. Ill try to get mors to update it to use both- hopefully it'll work.

@guitarbro We'll put some research into the issue. We arent quite sure what would cause that- Perhaps its something with our rendering settings. Like what we said with pl4typus' issue, we'll see if we can fix it in a patch.

Thanks for the compliments, everyone, cheers!
JoelLikesPigs
13. Oct 2019 · 08:21 UTC
REally impressive game would love to know how you did the grey to color thing that happens after collecting pickups, solid controls, fun quirky graphics, absolutely bangin' music and the SFX felt great and fit the mood really well, this game feels super content complete - reminds me of that Noid 2 Indie game that too had great controls just like this.

That being said I sadly couldn't get past the 2nd level's starting area - I tried a quite a few things before giving up. I couldn't jump up over the wall facing me, the bun was behind me but obvilously way too far to reach so that wasn't it, there was a mushroom below me but I couldn't reach that because you die if you fall too low - there seemed to be an inactive object but because it was inactive it didn't do anything. No idea what I was doing wrong *shrug* This won't effect my review at all though because really all I wanted to do was play more which is a sign of a good game to me
🎤 Mors
13. Oct 2019 · 22:37 UTC
@joellikespigs Thank you! Did you try running and diving? You can also press jump again on the air to do a spin. We wanted to make these more obvious in game but we ran out of time unfortunately.

As for how we did the color shifting, I just made a material that desaturates the colors based on a global variable (it was called something else in UE4 but I'm stupid and I forgot LOL). Most of the materials are just instances of that one base material which made things easier for us. The fog also changes the color in the same way.
JoelLikesPigs
14. Oct 2019 · 09:43 UTC
@mors Thats's rad! And such a simple idea I would have never thought of, awesome stuff. Also duh I hadn't realised there was a dive move. I'll go back and play some omre this afternoon - thanks for replying
MateusBoga
16. Oct 2019 · 12:31 UTC
Very cool and fun game! But damn, controlling those dives is so hard! Great work still
Rodrigo Denúbila
22. Oct 2019 · 12:30 UTC
The game is pretty fun. Graphics are great and I loved the animations, are so fluid. Good job!
Unfortunately the game is very laggy on my computer, so I couldn't go further. But overall is a very good entry for the LD.
BrokenMirrorMedia
28. Oct 2019 · 07:05 UTC
Haha this is quite the game! It reminds me a bit of Da Blob, if you've ever played that, with the whole bringing-colour-back-to-the-world thing. The gameplay is tight, and while I am not usually very good at 3D platformers this wasn't too bad. I did find my computer fans spinning up while playing which I imagine is some sort of optimization issue, and I would have preferred if the lighting for the character was right overhead, so the shadow always shows you where you will land, but otherwise I really enjoyed the game. It has a lot of style and character, great work!
Game-mon
29. Oct 2019 · 20:42 UTC
One of my favourite games so far! I really enjoyed the gameplay & level design. Jumping, spinning and then diving felt a bit like in Mario 64 or Mario Odyssey :) The mechanic of switching platforms was a great idea. A bit hard for me, but overall well balanced. Oh, and graphics, animations and music are lovely. Congrats! :D I hope you win Ludum Dare :)