Looped Dodger by grenk
Left mouse button to shift to the outer edge of the loop.
Right mouse button to shift to the inner edge.
I've added a link to a version which I'll be updating over some amount of time. Please do not rate my LD entry based on your experience playing the updated version.
Ratings
| Overall | 1383th | 3.039⭐ | 40🧑⚖️ |
| Fun | 1270th | 2.91⭐ | 41🧑⚖️ |
| Innovation | 854th | 3.289⭐ | 40🧑⚖️ |
| Theme | 211th | 4.141⭐ | 41🧑⚖️ |
| Graphics | 1409th | 2.645⭐ | 40🧑⚖️ |
| Audio | 1100th | 1.308⭐ | 28🧑⚖️ |
| Humor | 1242th | 1.667⭐ | 29🧑⚖️ |
| Mood | 1495th | 2.333⭐ | 35🧑⚖️ |
| Given | 34🗳️ | 46🗨️ |
Very intuitive controls. I didn't read the description, but easily figured it out in a few seconds.
Core loop (hehe) is there, you could build a nice mobile game from this.
Cheers!
Congrats on completing a game for the jam!
Also I agree with others. A scoring system would be dope. And you could add powerups like star mode or slo-mo!
Also, would've been nice to have some kind of score or timer :) Just to keep track of your own high score at least.
All in all, the game play loop itself works, but everything aside from that is still lacking a lot. But kudos for creating something new! I haven't played something quite like this before.
One thing that I found a little bit unintuitive was how I would speed up when entering the inner loop, or slow down when entering the outer loop. I understood that this was because I had a fixed angular velocity, and that one loop would always take the same amount of time, but I had expected that my character would move at a fixed speed, and simply complete loops faster on the inner circle, and more slowly on the outer circle. One way to address this without changing the underlying mechanics might be to put the character onto a revolving spindle, which would make it more clear to the player that their character isn't moving at a fixed speed, but is instead moving inwards and outwards on a line which revolves at a fixed angular velocity. Please forgive my hastily edited screenshot to demonstrate what I mean:

Hopefully that makes sense. Overall though, this is a cool concept and a pretty unique mechanic! :)
@koolruz I get what you're saying. The spindle is an interesting solution. I'll have to test it out to see how it looks in motion.
Thanks to everyone for their input!