Torchkick by Wekaj
The great floods have ruined the lower world. A lone traveler, one of the last fire carriers, seeks to climb to places untouched by the water. They head out at the next low tide...



Goal
Get your torch to the top of each level while escaping the water below.
Controls
- Arrow keys: move character
- Spacebar: jump/kick
- Shift: dash
- R: restart level
You can only kick/dash once before touching the ground, but if you manage to hit your torch, you can kick/dash again.
Made With
- C# + MonoGame
- Visual Studio 2019
- Aseprite
- Audacity
I didn't get enough time to do much audio work, unfortunately, but I am happy with the result otherwise!
Running the Game
Extract the .zip and run "_Torchkick.exe".
| Youtube | https://github.com/Wekaj/LD46/releases/download/Final/Torchkick.zip |
| Youtube | https://github.com/Wekaj/Torchkick |
| Original URL | https://ldjam.com/events/ludum-dare/46/torchkick |
Ratings
| Overall | 29th | 4.143⭐ | 23🧑⚖️ |
| Fun | 33th | 4.15⭐ | 22🧑⚖️ |
| Innovation | 42th | 4.15⭐ | 22🧑⚖️ |
| Theme | 59th | 4.2⭐ | 22🧑⚖️ |
| Graphics | 276th | 3.775⭐ | 22🧑⚖️ |
| Audio | 563th | 2.975⭐ | 22🧑⚖️ |
| Mood | 213th | 3.625⭐ | 22🧑⚖️ |
| Given | 16🗳️ | 14🗨️ |
Well coded torch kicking mechanic, feels natural and looks good visually. Always nice to be already having a good time just by moving the player around. I think I'd prefer if I could dash in my last moved direction just by tapping shift while immobile, but oh well.
Have you ever played An Untitled Story? The art style on some stuff reminds me of that.
@slimabob A 1v1 multiplayer game is a great idea. I might consider attempting this... Thinking about it more, Lethal League is in the same vein, isn't it.
@jerripo I haven't played An Untitled Story but I do see what you mean! Yeah being able to dash while immobile probably should have been a feature.
Greato Jobu! :laughing:
But really good work!
But! I managed to complete 1st level! First time I wondered how I did appear in the water because I remember there was tube I was walking on. And then I realized that water is rising continuously! Game is pretty difficult ...until you find out that you can swim. Then you just need to be a good rocket and kick torch quick enough before it get under water too far away.
...However this didn't help me to even pass the 2nd level. I only managed to survive for 3/4 of the way)
The atmosphere felt pretty slick despite the lack of music or ambient sound, it has a somewhat Dark Souls-ish tone to it.
Great work on this compo, this is really impressive for a solo 48h sprint!