LDJRodeo by Oinktato
LDJRodeo
Welcome to the rodeo! You are a cow. You are in a fence. You must escape and evade the evil floating rope loop thingy. DON'T GET STUCK IN A LOOP! Is it haunted? It could be! Knock down barrels and hit the magical phase-shifting clowns to earn points. How long can you survive? You have 5 lives to find out. The longer you live, the faster the rope loop thing becomes. Run! Run away!
Use the arrow keys to move the cow
We are very proud of the fluid, lifelike cow movements, which were motion-captured from real live cows. The cow mocap suit cost us $45,000.
Code by Andrew Babitt
Music by Steven Lindell
Art by John Perkins
Special thanks to...
Jessica Varsames
...for the art prototypes
Thanks and enjoy.
*if you see a warning about the link being a security threat, the warning can be safely ignored. It's a false-positive.
| Youtube | https://yzzy.io/Rodeo |
| Original URL | https://ldjam.com/events/ludum-dare/47/ldjrodeo |
Ratings
| Overall | 1488th | 2.895⭐ | 40🧑⚖️ |
| Fun | 1253th | 2.934⭐ | 40🧑⚖️ |
| Innovation | 1484th | 2.566⭐ | 40🧑⚖️ |
| Theme | 1069th | 3.351⭐ | 39🧑⚖️ |
| Graphics | 1417th | 2.592⭐ | 40🧑⚖️ |
| Audio | 749th | 3.203⭐ | 39🧑⚖️ |
| Humor | 250th | 3.625⭐ | 38🧑⚖️ |
| Mood | 1187th | 3.014⭐ | 38🧑⚖️ |
| Given | 36🗳️ | 48🗨️ |
Movement reaction speed could be improved a little i think :)
For the game, I'd say that you should've at least tweaked the physics, the cow felt more like a ship than an animal, also the cow started rotating after I hit the fence once, so maybe freeze z rotation on rigidbody component next time. It is also probably better to learn to code actual movement instead of using Unity physics, as you have both better control over the movement and less cpu overhead.
With controls this floaty and objects randomly spawning and despawning, it was actually unnecessarily hard to collect points, as when you finally manipulated the cow in the right direction, the object just despawned right in front of you, which was a bit infuriating, and it also took away any planing and strategy.
Also some at least basic animation would improve the feeling of the game.
It's good you managed the lasso loop to follow the cow tightly enough that it was actual threat, but not that tight that it was unavoidable. I'd be proud of that if I were you and I think it's definitely something you can build on!
Keep it up, I'm looking forward to see you next jam!