LDJRodeo by Oinktato

[raw]
made by Oinktato for Ludum Dare 47 (JAM)

LDJRodeo

Welcome to the rodeo! You are a cow. You are in a fence. You must escape and evade the evil floating rope loop thingy. DON'T GET STUCK IN A LOOP! Is it haunted? It could be! Knock down barrels and hit the magical phase-shifting clowns to earn points. How long can you survive? You have 5 lives to find out. The longer you live, the faster the rope loop thing becomes. Run! Run away!

Use the arrow keys to move the cow

We are very proud of the fluid, lifelike cow movements, which were motion-captured from real live cows. The cow mocap suit cost us $45,000.

Code by Andrew Babitt

Music by Steven Lindell

Art by John Perkins

Special thanks to...

Jessica Varsames

...for the art prototypes

Thanks and enjoy.

*if you see a warning about the link being a security threat, the warning can be safely ignored. It's a false-positive.

Ratings

Overall 1488th 2.895⭐ 40🧑‍⚖️
Fun 1253th 2.934⭐ 40🧑‍⚖️
Innovation 1484th 2.566⭐ 40🧑‍⚖️
Theme 1069th 3.351⭐ 39🧑‍⚖️
Graphics 1417th 2.592⭐ 40🧑‍⚖️
Audio 749th 3.203⭐ 39🧑‍⚖️
Humor 250th 3.625⭐ 38🧑‍⚖️
Mood 1187th 3.014⭐ 38🧑‍⚖️
Given 36🗳️ 48🗨️

Feedback

WatermelonAndMe
05. Oct 2020 · 22:53 UTC
Looks funny, but anyway it's great
Janou
05. Oct 2020 · 23:02 UTC
i could feel the excellent MOCAP of the cow
Boaz
05. Oct 2020 · 23:14 UTC
The game is very cool beside one bug when I could not restart the game
charlieboss22
05. Oct 2020 · 23:57 UTC
well done!!
Aurath
06. Oct 2020 · 00:33 UTC
Cow.
Helen
06. Oct 2020 · 01:01 UTC
Managed to stay alive for 32 seconds :D Music fits in very well. At first I found the movement strange but then I kind of enjoyed the laziness.
Zagganoth
06. Oct 2020 · 04:14 UTC
Definitely the most realistic cow simulator I have had the chance to play. The excellent physics system demonstrated the precise abilities of a cow with such unfettered brilliance that I have no choice but to leave this a positive review.
Sieghart
06. Oct 2020 · 06:28 UTC
The movement is a bit sloppy but the game is great!
Gonzalol
06. Oct 2020 · 07:09 UTC
It's quite simple, like a classic game. Anyway it's fun to play a round or two. My record is 1:01 minutes
Dark Prince Zen
06. Oct 2020 · 07:40 UTC
This deserves to be on the awesomeness that is Mini Clip!
MikadoH
06. Oct 2020 · 07:47 UTC
This is a pretty fun game! I think the accelerating controls would be even more fun if you could bounce the cow on the fence.
Cubiclaw
06. Oct 2020 · 09:06 UTC
Highly realistic cow movement, especially that one move where cow starts to spin after hitting a barrier. This is a must play. :thumbsup:
Idan Rooze
06. Oct 2020 · 11:33 UTC
A nice excercise! I would try playing around more with the different physics knobs that you have to make the player feel more engaged. I really wanted to use the fences to bounce around, this could make for some cool evasive maneuvers but unfortunately the fences just slow me down in a game where all I want to do is go crazy! I like how you show me the score and also the time spent playing, but I think focusing on one of them could lead to a more concise experience. Good luck on your journey!
HolyPerceval
06. Oct 2020 · 14:19 UTC
The music is nice and fits perfectly the game. Other aspects look very much like a first game project. Keep practicing and you'll end up making great games in no time !
Rhaelser
06. Oct 2020 · 15:24 UTC
Big plus for the music and nice idea! Great job.

Movement reaction speed could be improved a little i think :)
BridgeOnAStick
06. Oct 2020 · 15:34 UTC
My cow started spinning at mach 20. Hit as many clowns as I could. Barrels were knocked into outer space. The haunted lasso now takes residence in my nightmares. Impeccable, life-like cow movements made me really _feel_ like a cow. cow/10.
nandelind
06. Oct 2020 · 16:51 UTC
Haha, way more fun spinning! The slow acceleration is frustrating sometimes, which actually makes me feel stuck in a loop (the fence, constantly turning which slows me down) in another way in addition to the lasso loop. Music is very simple but fits and manages to not be annoying in repetition (a trick I haven't figured out yet). Good job, a fun game!
etrealjunior
07. Oct 2020 · 10:01 UTC
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
Valentin Roche
07. Oct 2020 · 20:11 UTC
Loved the music ! It was really fun to play and the feeling of sliping on ice was fun ^^
guimoliveira
07. Oct 2020 · 20:42 UTC
Fun game! :smile:
NateTheGreat
09. Oct 2020 · 02:47 UTC
Nice unique take on the theme. I was avoiding all of the items for a while because I thought they would block me so I didn't score well at first.
vrerabek
09. Oct 2020 · 13:03 UTC
haha fun one! Wish the game had some animations and the controls weren't so hard but hey, It's a jam, I had fun and that's all what matters :smile:
honey
09. Oct 2020 · 18:25 UTC
It's clear that you are currently learning the engine and how stuff works, so there's a lot of things you will learn, that will help you next time, but if you carry on, I bet you'll surprise yourself soon enough with how big of a progress you've made :)

For the game, I'd say that you should've at least tweaked the physics, the cow felt more like a ship than an animal, also the cow started rotating after I hit the fence once, so maybe freeze z rotation on rigidbody component next time. It is also probably better to learn to code actual movement instead of using Unity physics, as you have both better control over the movement and less cpu overhead.

With controls this floaty and objects randomly spawning and despawning, it was actually unnecessarily hard to collect points, as when you finally manipulated the cow in the right direction, the object just despawned right in front of you, which was a bit infuriating, and it also took away any planing and strategy.

Also some at least basic animation would improve the feeling of the game.

It's good you managed the lasso loop to follow the cow tightly enough that it was actual threat, but not that tight that it was unavoidable. I'd be proud of that if I were you and I think it's definitely something you can build on!

Keep it up, I'm looking forward to see you next jam!
ZozeR
11. Oct 2020 · 20:25 UTC
Movement and Rotations need some work, it would be better if the cow faces the way its moving, and controls feels way too sluggish. Overall good job!