CAMPFIRE by PROJECTaroid

Add logs and stoke the fire to keep it alive until 08:00 hours.
Game, art, music, and audio by Roger || PROJECTaroid
Shadowed Serif Font by J. Fordyce from DaFont.com
| Youtube | https://projectaroid.itch.io/campfireld46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/campfire-2 |
Ratings
| Overall | 696th | 3.258⭐ | 35🧑⚖️ |
| Fun | 992th | 2.545⭐ | 35🧑⚖️ |
| Innovation | 815th | 2.924⭐ | 35🧑⚖️ |
| Theme | 151th | 4.063⭐ | 34🧑⚖️ |
| Graphics | 129th | 4.076⭐ | 35🧑⚖️ |
| Audio | 26th | 4.109⭐ | 34🧑⚖️ |
| Mood | 66th | 4.015⭐ | 35🧑⚖️ |
| Given | 28🗳️ | 41🗨️ |
The gameplay, on the other hand, is very confusing. It was really hard to tell if adding a logs and stoking the fire even did anything. It felt doing those two things barely did anything to the fire, and the game did really explain very well exactly how and when I am supposed to use logs or to stoke the fire. It also didn't help that the fire takes a long time to burn out, which makes the already ineffective logs and stoking feel even more ineffective.
I also have a couple of nitpicks with the UI. It's really strange how the time indicator does not actually show the in-game minutes despite having number slots that suggest it does. Also, it was a tad hard to tell at first when I could add more logs or stoke the fire as the buttons don't really grey out, but instead seem to gain a grey background behind theme.
I think the fun of the game is mediocre. However I love every submission because it's a beautiful passion and display of effort.
Thanks for making and sharing the game!