Undead Alley by Mungo_
My first Ludum Dare, I had a lot of fun making this. I had to reel in my scope in the end, but I feel like I got a good amount of the content I was going for in the product.
Kill zombies to collect and upgrade your weapons. A, D, Space to move,
Click / LShift to attack
Click on items to pick them up


| Youtube | https://bazzagibbs.itch.io/undead-alley |
| Youtube | https://github.com/Bazzagibbs/UndeadAlley |
| Original URL | https://ldjam.com/events/ludum-dare/45/undead-alley |
Ratings
| Overall | 736th | 3.263⭐ | 21🧑⚖️ |
| Fun | 522th | 3.316⭐ | 21🧑⚖️ |
| Innovation | 992th | 2.553⭐ | 21🧑⚖️ |
| Theme | 820th | 2.947⭐ | 21🧑⚖️ |
| Graphics | 546th | 3.526⭐ | 21🧑⚖️ |
| Audio | 625th | 2.684⭐ | 21🧑⚖️ |
| Humor | 646th | 2.526⭐ | 21🧑⚖️ |
| Mood | 850th | 2.944⭐ | 20🧑⚖️ |
| Given | 12🗳️ | 18🗨️ |
@frozen-spirit I've received a few comments saying that the spawn rate is a bit slow and I tend to agree. As the spawn rate increase over time had already been implemented in the game before submission, I'll tweak the ramp-up rate a bit.
@entirelybees I think that might be a feature that I might have been a bit vague in presenting, the "stun duration" of the weapon. The fish weapon has a high stun, and the grip tape and battery upgrades increase the stun of your weapon. Ideally I would have a stun animation, but as this wasn't implemented prior, I can't really change it.
Also thanks for the feedback you gave us about the font.
I'll continue developing this game, but it will be under a different channel on the game's itch.io page (html-postjam).