Chronos Time Warp by Zliebowitz
Explore a vast dungeon with The Sultan and try to break yourself free from Chronos's infinite time warp!
MacOS Users: Extract the game from the DMG file and double-click the extracted file to play the game.



Ratings
| Overall | 975th | 3.375⭐ | 30🧑⚖️ |
| Fun | 787th | 3.357⭐ | 30🧑⚖️ |
| Innovation | 1480th | 2.571⭐ | 30🧑⚖️ |
| Theme | 1480th | 2.75⭐ | 30🧑⚖️ |
| Graphics | 838th | 3.518⭐ | 30🧑⚖️ |
| Audio | 762th | 3.185⭐ | 29🧑⚖️ |
| Mood | 889th | 3.308⭐ | 28🧑⚖️ |
| Given | 21🗳️ | 30🗨️ |
I love credits, and showing your 'actors'.
Many thanks for playing! We greatly appreciate it!
Sorry that the hit box wasn't perfectly aligned!
Theme was not really strong, felt rather tacked on a bit. really nice job on the game besides. Congrats!
Everything worked well, was predictable, and it never really felt too unfair.
A few gripes... On the death strike of an enemy, I feel like that should be the most rewarding strike, but the feedback of the final strike was much less than a regular strike. If the death strike inflicted the same bounce back as the other strikes I think it would feel much better to get that kill strike. I didn't like that I could consume the heart pickups when already full. And sometime when I was fleeing, mainly if I tried to flee vertically, the collision colliders for the enemy felt big, as they would hit me from below where I anticipated no collision.
The arrow sequences made for a tense moment.
Good Game. Good Job.
I agree with your feedback. If we made the boss, "Queenie," more bouncy for instance I think that would be more satisfying. I didn't consider preventing the player from picking up hearts at full health. That would be useful in our case because our game allows you to go back and pick up items that were dropped later if you need them. So thanks for that suggestion! We can also adjust the collision box being used for the feet. Maybe we should make a beefed up version of this game that goes beyond what we were able to put together for this Ludum Dare.
Combat could be improved a bit, but for this game I think is good enough.
When I died and saw I had to do it all again I was a bit disappointed to be honest =/
I know it is part of your game story, but if at least the door was still opened it would have helped. I think this kind of game where you have to do it all again works better when you don't have to do it all again 100% but can skip some part thanks to the knowledge of the previous run.
The connection with the theme is there but may be a little more, the fact that chronos makes you start it again it's more of a setting to make it fit the game. Maybe I liked more the connection with the map that is itself a loop, and you are stuck in it.
Not kidding, and not to underestimate the rest of the game, but the credits were my best part of the game lol I liked that you present the enemies, it reminded me super mario world or something like that.
And give the sultan some clothes! ahah
That said, the game is polished enough, it's a complete experience, and I had no trouble with it (but a heart spawning on the wall </3), so nice work!