Stuck In A Loop by Zelif

Our game was based on Groundhog Day, where you get stuck living your day over and over again.
Your aim is to finish all the tasks on the cork board in the living room, which will give you a hint in the title towards the general interaction/action that needs to be performed. Ideally we wanted to have a lot more tasks available but crunch time got the best of us.
When all tasks are completed you have won the game.
There is some jank with the wall cut outs and UI but regardless we had fun doing this with the two of us building as much as we could, so please enjoy, have fun and fire away with the feedback! :D
* CONTROLS. *
WASD/Left Stick - Movement
F/A Button - Interact
E/X Button - Pickup/Replace Item
Escape/B Button - Back
| Youtube | http://www.zelif.net/ |
| Youtube | http://zelif.net/ld47-stuck-in-a-loop.zip |
| Original URL | https://ldjam.com/events/ludum-dare/47/stuck-in-a-loop-15 |
Ratings
| Overall | 1441th | 2.958⭐ | 61🧑⚖️ |
| Fun | 1530th | 2.509⭐ | 60🧑⚖️ |
| Innovation | 1337th | 2.793⭐ | 60🧑⚖️ |
| Theme | 885th | 3.551⭐ | 61🧑⚖️ |
| Graphics | 1067th | 3.271⭐ | 61🧑⚖️ |
| Humor | 519th | 3.066⭐ | 55🧑⚖️ |
| Mood | 1267th | 2.907⭐ | 56🧑⚖️ |
| Given | 53🗳️ | 89🗨️ |
@unhandyred oh yeah defs. Cheers for playing.
@bot12313 We were getting a bit loopy by crunch time and started chucking in our friends goofy drawings.
Also @martin-delemotte, @indiequest and previously mentioned, thanks for playing and for the feedback!
Good job for finishing the game!
For improvement:
1. When in the bedroom if the player move to left the walls appears and it hides the player. Maybe let the wall invisible?
2. The buttons for Interact/Leave the object, should be on centre, it is quite difficult to read/notice it on the left corner
3. I guess it is a bug: when the time ends and I am interacting with a object, all UI disapers, but I can continue using it.
4. Add some more levels =D
@thomas-volpato 1 and 3 we knew were issues but were running out of time which also led to point 4 with cutbacks on content. Thanks for the feed back!
@jagsyfox @barvaz and previously mentioned, thank you all for playing and the feedback!
Liked the audio feedback which let me know that I'd actually completed a task although the art seemed to be three different styles. I quite liked the hand drawn vibe of the main character and would proabably have preferred it persoanlly if the whole game looked like him. Maybe the rooms wouldn't have looked as "good" but I think it fits the vibe.
Overall, an enjoyable game when I got to grips with what I was doing and managed the camera! Great concept that was relateable and fit the theme. Awesome job, well done!
@teto We did have a bit of an issue with the interactions which seemed to keep creeping back in. Clearly still made its way to the publish haha. There was an interaction to get a closer view of the cord board but if the interactions were sometimes not working, that may have been your problem unfortunately.
There probably were about three different art styles actually. We got our friends and family to draw whatever they wanted and we put it up as art on the walls. I made all of the interior objects via Maya and @zelif used MagicaVoxel for all the walls and cutaways. I am not very versed in 3D animation so we opted for a 2D character.
Thank you so much for the feedback and glad you liked elements of our game. We were extremely happy with how much we were able to do with just the two of us. So it has meant a lot to get all these responses and learn how we can manage things a bit better next time as well as improve.
:thumbsup:
@garywiss @thunderkerrigan and previously mentioned, thanks for the feedback.
The biggest problems I found is appearing walls. You should make them inviseble all the the time.
The interactive buttons are very small and it's hard to see them.
But I like this game! It has nice 3d and the idea of stuck in every day loop.
The environment you made is really nice though, and it is understandable that you want to display it without invisible camera.
Buttons are a bit small for certains input (esc for example)
@wiseclock I like that people are able to understand what we were aiming for. It is also great to see so many different interpretations and outlooks on the concept as well. Thanks for playing!
The camera kind of bugs out sometimes, but it's nothing too detrimental. Seems like there's a lot going on in this game, so the fact that it works so seamlessly is commendable!
ps: If I can play my game before the game review time runs out, I would be grateful hahaha.