{"author_link":"\/users\/luther-1","author_name":"Luther-1","author_uid":"1126709","comments":[{"author_name":"Carson Bentley","author_uid":"1199002","time":"2020-04-21T04:45:00Z","epoch":1587444300,"modified":1587444300,"text":"Aside from the part where I got glitchstuck staring at my two opponents... dope! The controls are a little awkward , but such things are to be expected. I liked the graphics and overall feel of the game. Keep up the good work!","likes":1,"format":"md"},{"author_name":"willjardine","author_uid":"1016188","time":"2020-04-21T04:45:20Z","epoch":1587444320,"modified":1587444320,"text":"I had a lot of fun playing this and loved the art. It reminds me of Super Strike V'ball for the NES. :)","likes":1,"format":"md"},{"author_name":"ZechW","author_uid":"1044774","time":"2020-04-21T04:50:41Z","epoch":1587444641,"modified":1587444641,"text":"Had fun playing it! Was really fun to spawn a bunch of enemies on the other side, then knock their health down with a well aimed spike.","likes":1,"format":"md"},{"author_name":"lectvs","author_uid":"1011460","time":"2020-04-21T04:51:05Z","epoch":1587444665,"modified":1587444665,"text":"Cool concept! I really liked the grid-based selection for where to aim the ball. It was a bit hard at times to gauge the depth of the ball for timing, but overall a fun game.","likes":1,"format":"md"},{"author_name":"LadMiester","author_uid":"1179649","time":"2020-04-21T04:52:37Z","epoch":1587444757,"modified":1587444757,"text":"Its a pretty cool game, although all of the controls are kind of hard to follow and remember, i like it tho\n","likes":1,"format":"md"},{"author_name":"Hundred","author_uid":"1097497","time":"2020-04-21T04:52:46Z","epoch":1587444766,"modified":1587444766,"text":"Very original, and a very cool how u made volleyball, which you think would be 3d into a 2d game, but it still works perfectly. very hard to get a good at though.","likes":1,"format":"md"},{"author_name":"BGameDev","author_uid":"1123995","time":"2020-04-21T04:52:47Z","epoch":1587444767,"modified":1587444767,"text":"This is nice, simple but interesting visual effects and pretty cool gameplay. ","likes":1,"format":"md"},{"author_name":"P-Dude","author_uid":"1035355","time":"2020-04-21T04:53:08Z","epoch":1587444788,"modified":1587444788,"text":"This is awesome! It really gets the feel of a big hit down and is exciting to play! I hope you continue to work on this; it reminded me of Lethal League a bit with the spikes and super hits. Great stuff!!","likes":1,"format":"md"},{"author_name":"bklolo","author_uid":1186003,"time":"2020-04-21T04:53:37Z","epoch":1587444817,"modified":1587444817,"text":"When 1000 enemies race for the spiked ball: https:\/\/gyazo.com\/12407b538e86acd4590a06970b08abd3","likes":1,"format":"md"},{"author_name":"Shugor","author_uid":"1003351","time":"2020-04-21T04:56:16Z","epoch":1587444976,"modified":1587444976,"text":"This is a really interesting concept; especially when playing against larger numbers of enemies, it has a cool kind of beat-em-up feeling to it despite seeming like more of a sports game. It might be more of a personal issue, but I felt like I often had some trouble judging how high I was relative to the ball when going for a spike. It would also be nice to have a bit more visual feedback\/indication of what type of shot might be performed in different situations (namely whether or not a dash is currently active). It would be cool to see what this game would be like with more content~","likes":2,"format":"md"},{"author_name":"Darylsteak","author_uid":"1052965","time":"2020-04-21T05:00:42Z","epoch":1587445242,"modified":1587445242,"text":"A very interesting concept. Learning how to properly serve ( i think that's how it's called, never played volleyball ) was a bit of a learning curve, but I eventually got the hang of it. The sound effects and visuals were neat.\n\nHonestly, I like the idea so much I want to see an actual game made out of it.","likes":1,"format":"md"},{"author_name":"Abyss","author_uid":"1154120","time":"2020-04-21T05:07:40Z","epoch":1587445660,"modified":1587445660,"text":"Great work! It has a fighting game feel, but with a refreshing sports theme. Glad to hear your improvement, as that's what counts! :thumbsup: ","likes":1,"format":"md"},{"author_name":"silentcoder99","author_uid":1125640,"time":"2020-04-21T05:20:49Z","epoch":1587446449,"modified":1587446449,"text":"Took a bit of getting used to but after that it was lots of fun! Hits were really satisying and I loved how spikes could bounce between a ludicrous amount of enemies XD\n\nIt would also be helpful to have some sort of visual feedback when your dash recharges to help you time it better.","likes":1,"format":"md"},{"author_name":"Luther-1","author_uid":"1126709","time":"2020-04-21T08:45:10Z","epoch":1587458710,"modified":1587459244,"text":"@shugor @lectvs Thanks for the feedback on the game. The dash lacking a visual cue and the ball height problem were things that we didn't really know how to solve effectively. Last minute the ball size scaling was added along with a buff to dash timer as a bit of a band-aid fix. Do you have any ideas on how we could have made the height of the ball more apparent? Or any ways that we could have made hitting the ball feel more reliable in general?","likes":0,"format":"md"},{"author_name":"Luther-1","author_uid":"1126709","time":"2020-04-21T08:53:15Z","epoch":1587459195,"modified":1587459195,"text":"@carson-bentley Shoot, thought I'd rid most of the movement bugs from the game. Every time we do a game jam I remake my movement system and it's always got some problem. Could you elaborate on the situation that you got stuck please? Was the game frozen? What did you do to get stuck? Where did you get stuck?\n\nAlso what about the controls felt awkward? If possible could you give some recommendations on different key binds that might work better?","likes":0,"format":"md"},{"author_name":"Carson Bentley","author_uid":"1199002","time":"2020-04-21T23:25:43Z","epoch":1587511543,"modified":1587511543,"text":"In terms of ease of use, I would prefer to use the mouse instead of the 'j' key. \n\nI was not successful in finding the bug again where the screen got stuck on the enemies... \n\nHowever, I found one pair of bugs that is easy to reproduce:\nif I jump at the top of the screen and hold down before landing, I teleport to the bottom.\nSimilarly if I jump at the bottom and hold up before landing I teleport to the top.\n\nBugs happen... don't beat yourself up. These aren't really game-breaking, aside from the one freeze - which might have been game-maker's fault anyway.","likes":1,"format":"md"},{"author_name":"Pedro Augusto Ruppenthal","author_uid":"1179696","time":"2020-04-22T03:07:30Z","epoch":1587524850,"modified":1587524850,"text":"Well, that's a nice game and got me hooked after i got the hang of it. Really cool and different idea (was not expecting to play volleyball on Ludum Dare :) The effects and animations sell the actions very well and are so satisfying!","likes":0,"format":"md"},{"author_name":"Luther-1","author_uid":"1126709","time":"2020-04-22T07:40:38Z","epoch":1587541238,"modified":1587541238,"text":"@carson-bentley Mouse dashing seems like a good idea, I guess we got too stuck on the idea of keyboard only. Whoops. I have analyzed my code and I've found the reason for the two bugs you mentioned, thank you for that feedback! \n\nIf you're interested: The teleport bug is due to the slight scaling of the player as they move in the air, which also scales the hitbox, something I forgot to account for. The screen getting stuck is a frame perfect bug which happens due to the fact that your movement is calculated after the check to hit the ball, bypassing the check if movement is paused for that one frame. If you hit a wall in that one frame your state unexpectedly changes from 'Hitting' to 'Bonk'. GameMaker may behave really strangely sometimes, but most of the time it's a mistake on my part \ud83d\ude43","likes":0,"format":"md"},{"author_name":"picross","author_uid":"1181925","time":"2020-04-25T08:32:25Z","epoch":1587803545,"modified":1587803545,"text":"Played a bit more of this than I'd like to admit. I wish there was sound! Controls are a little awkward. Really fun once you get the hang of it! I experiences a couple odd graphical glitches, but nothing too bad. The game was really juicy. Really nice work!","likes":0,"format":"md"},{"author_name":"Kuiefs","author_uid":"1203053","time":"2020-04-25T16:15:43Z","epoch":1587831343,"modified":1587831343,"text":"I didn't mind the controls personally! I thought they were fine. It was pretty fun once I got the hang of it and figured out what I was supposed to do.","likes":0,"format":"md"},{"author_name":"Kate90","author_uid":"1173319","time":"2020-04-25T18:27:33Z","epoch":1587839253,"modified":1587839253,"text":"Hi! I find it interesting entry, the problem is with controls, I couldnt hit the ball and when i could it was going to opposite direction! All the time on my side of pool.","likes":0,"format":"md"},{"author_name":"stephan steinbach","author_uid":"1199339","time":"2020-05-11T04:07:13Z","epoch":1589170033,"modified":1589170033,"text":"This is great!  I like how the physics feel, and the juice on the hits is nice too.  Had fun just playing around with it for a while.  Nice work!","likes":0,"format":"md"}],"format":"md","images":["ld46\/201581-411c1432dd2c4b79dff0ef7414bb5fe0.png"],"links":[{"url":"http:\/\/lts.ueuo.com\/Gamemaker%20Tests\/LudumDare46\/index.html","text":"Youtube"},{"url":"http:\/\/lts.ueuo.com\/Gamemaker%20Tests\/LudumDare46\/LudumDare46.yyz","text":"Youtube"}],"metadata":{"g_key":"57461","g_author":"1126709","g_event":"LD46","g_eventkey":"77","g_subevent":"JAM","g_urlkey":"266746","g_title":"Backcourt Brawlers","g_status":"PVT1","g_place":"614","g_commentcount":"22","g_site2_node_id":"201581","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"201581","n_urlkey":"266746","n_parent":"176557","n_path":"\/events\/ludum-dare\/46\/backcourt-brawlers","n_slug":"backcourt-brawlers","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"126709","n_created":"1587408997","n_modified":"1587544892","n_version":"622103","n_status":"COMMIT"},"node":{"id":201581,"parent":176557,"superparent":9,"author":126709,"type":"item","subtype":"game","subsubtype":"jam","published":"2020-04-21T01:54:08Z","created":"2020-04-20T18:56:37Z","modified":"2020-04-22T08:41:32Z","version":622103,"slug":"backcourt-brawlers","name":"Backcourt Brawlers","body":"A prototype by Luther and Leepic\n\n## Made in GameMaker studio 2\n\nProgramming - Luther\n\nArt - Leepic\n\n## Title card:\n![title.png](\/\/\/raw\/5fe\/e1\/z\/308ec.png)\n\n## Info:\nThis game pits you up against AI volleyball players in a fight to the death! It's not actually that extreme, just a game of volleyball. We hope you get some enjoyment from playing against the AI for even just a minute or two. It loves to make sick plays constantly, just a quirk of the math :)\n\nNearly all the features we wanted are in this prototype. Unfortunately we did not have time to properly implement the AI to do more interesting things (though the code for it does exist in the project). Apologies for the wall of text you get at the start of the game, it was the best we could do. \n\nThe story of the game (which is completely not implemented in this prototype) is that you are playing volleyball when suddenly your volleyball starts to move on it's own... it's sentient! And it needs your help. Together you work to defeat enemies using the volleyball's incredible strength. Will you be able to win the battles and keep your ball alive? Or are you and the ball doomed to fall to the court?\n\n## Extra stuff:\nThis was our third Ludum Dare as a team and we're excited to do more. Every time we get just bit better and make slightly more complex games. This time, although the game itself is fairly simple, the over arching structure of the code and game feel was a fairly big improvement from last time. We appreciate any feedback you can give us!\n\n##### Fixes:\n\n-Fixed hit particle's alpha being inverted\n\n-Fixed random seed not being set\n\n-Fixed ball status not resetting in some situations\n\n##### Known Bugs:\n\n-Jumping into a wall and holding the opposite direction will cause you to teleport in the direction you are holding.\n\n-If you dash into the ball and hit any wall on the same frame, the camera will never reset.\n\nGame is hosted on https:\/\/www.freewebhostingarea.com\/\n\nIf you want to mess with the source code it is provided, you need Gamemaker 2 to use it.","meta":{"author":[126709,204306],"cover":"\/\/\/content\/5fe\/e1\/z\/30768.png","allow-anonymous-comments":"1","link-01":"http:\/\/lts.ueuo.com\/Gamemaker%20Tests\/LudumDare46\/index.html","link-01-tag":[42336],"link-02":"http:\/\/lts.ueuo.com\/Gamemaker%20Tests\/LudumDare46\/LudumDare46.yyz","link-02-tag":[42332]},"path":"\/events\/ludum-dare\/46\/backcourt-brawlers","parents":[1,5,9,176557],"love":0,"notes":22,"notes-timestamp":"2020-05-11T04:07:13Z","grade":{"grade-01":24,"grade-02":24,"grade-03":24,"grade-04":24,"grade-05":24,"grade-06":14,"grade-07":21,"grade-08":23},"magic":{"cool":82.959947813246,"feedback":15,"given":14.625,"grade":22.25,"grade-01-average":3.75,"grade-01-result":614,"grade-02-average":4.091,"grade-02-result":96,"grade-03-average":4.023,"grade-03-result":117,"grade-04-average":3.341,"grade-04-result":1846,"grade-05-average":3.636,"grade-05-result":1215,"grade-06-average":1.958,"grade-07-average":2.658,"grade-07-result":1423,"grade-08-average":3.19,"grade-08-result":1561,"smart":-0.28129450940961}},"text":"A prototype by Luther and Leepic\n\n## Made in GameMaker studio 2\n\nProgramming - Luther\n\nArt - Leepic\n\n## Title card:\n![title.png](\/\/\/raw\/5fe\/e1\/z\/308ec.png)\n\n## Info:\nThis game pits you up against AI volleyball players in a fight to the death! It's not actually that extreme, just a game of volleyball. We hope you get some enjoyment from playing against the AI for even just a minute or two. It loves to make sick plays constantly, just a quirk of the math :)\n\nNearly all the features we wanted are in this prototype. Unfortunately we did not have time to properly implement the AI to do more interesting things (though the code for it does exist in the project). Apologies for the wall of text you get at the start of the game, it was the best we could do. \n\nThe story of the game (which is completely not implemented in this prototype) is that you are playing volleyball when suddenly your volleyball starts to move on it's own... it's sentient! And it needs your help. Together you work to defeat enemies using the volleyball's incredible strength. Will you be able to win the battles and keep your ball alive? Or are you and the ball doomed to fall to the court?\n\n## Extra stuff:\nThis was our third Ludum Dare as a team and we're excited to do more. Every time we get just bit better and make slightly more complex games. This time, although the game itself is fairly simple, the over arching structure of the code and game feel was a fairly big improvement from last time. We appreciate any feedback you can give us!\n\n##### Fixes:\n\n-Fixed hit particle's alpha being inverted\n\n-Fixed random seed not being set\n\n-Fixed ball status not resetting in some situations\n\n##### Known Bugs:\n\n-Jumping into a wall and holding the opposite direction will cause you to teleport in the direction you are holding.\n\n-If you dash into the ball and hit any wall on the same frame, the camera will never reset.\n\nGame is hosted on https:\/\/www.freewebhostingarea.com\/\n\nIf you want to mess with the source code it is provided, you need Gamemaker 2 to use it.","title":"Backcourt Brawlers"}