Agglomatron by quadtree

[raw]
made by quadtree for LD34 (COMPO)
Note: For best results with the HTML5 version, please use Firefox Nightly 64-bit, which supports asm.js.

You are a salvage robot. You have been sent by your corporate overlords to the mysterious Dust Nebula in search of salvage. Unfortunately, it looks like all the salvage is tied up in rival salvage bots. Easily fixed...

The goal of this game is to destroy other salvage bots and add their pieces to yourself to grow larger. Use the WASD keys or the arrow keys to move, the mouse to aim and left click to fire. The mouse wheel or the 1/2 keys zoom in and out. Fly into loose salvage to install it.

Part types:
Silver.......................Armor
Red/Cyan.....................Weapons
Purple.......................Command center
Yellow.......................Reactor, brighter glow means more power stored
Dark gray with cyan flames...Engine/thruster

Ratings

Coolness 45% 1562
Overall 3.50 278
Audio 2.50 543
Fun 3.08 536
Graphics 3.36 339
Innovation 3.42 314
Mood 3.11 376
Theme 3.54 642

Feedback

Graydom
14. Dec 2015 · 03:56 UTC
Overall I really liked, but here are a few things that kind of stuck out.
I am not sure if I played to far enough into it, but it would have really helped if the enemies scaled. Maybe I didn't play enough and it actually does, but it eventually just became my ship is bigger than yours so I win the chicken fight.

I really liked the aesthetic style though, it was very atmospheric.
chr15m
14. Dec 2015 · 06:51 UTC
wow this is intense! great html5 implementation!
sanojian
14. Dec 2015 · 09:31 UTC
What a great idea. I love trying to pilot a heavily wounded ship that doesn't steer straight. Very well done. My only criticism is that it is a bit too hard to attach floating pieces onto your ship. They usually just bounce away.
sP0CkEr2
15. Dec 2015 · 05:44 UTC
that was a lot of fun - like the idea of ship pieces - great work
Drtizzle
15. Dec 2015 · 15:40 UTC
Very good concept! The ship had the right feel to it, really heavy.
The only downside is that it is hard to attach the loose parts, most of the time I just dragged them with me.
Well done!
epicTCK
15. Dec 2015 · 16:23 UTC
Controls are a little slow... and then the game crashed with some DOM error, sorry, the error did not stay up long enough for me to copy it
Elemental Zeal Games Studios
16. Dec 2015 · 03:21 UTC
The ship felt a little weird to control, but overall it was a nice game with a neat mechanic. Good job!
esayitch
16. Dec 2015 · 07:58 UTC
Pretty awesome use of the theme, reminded me a lot of Captain Forever :)

SFX were really good, but the game could have used some background music as well IMO. All in all pretty fun and a cool entry, good luck!
mahalis
25. Dec 2015 · 05:18 UTC
Interesting! I love the way your body is actually built out of the stuff you collect, and that disabling enemies involves shooting out their... well, important bits. The physics are kind of wonky, but it feels like there's a lot of potential here - I'd love to see this idea taken further.
simon.parzer
03. Jan 2016 · 08:54 UTC
This is awesome, albeit quite hard. I'd like the idea of this driven further
Dining Philosopher
04. Jan 2016 · 23:21 UTC
Haha, this is extremely similar to our game!
Crashes quite quickly for me though...