Uncomplited LD46 Game by Moomka

[raw]
made by Moomka for Ludum Dare 46 (COMPO)

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When the theme of jam was announced, I immediately thought about the song "Staying Alive", and decided to repeat this soundtrack. Also, the duration of the moves in the game is matched to the beat of this song.

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Unfortunately I did not finish the main level. In it, I would have to protect THE THING from stray bandits by interacting with the environment, but you can go through the first level and listen to my unreal soundtrack now! :)

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Font from 1001freefonts.com

Ratings

Overall 701th 3.25⭐ 24🧑‍⚖️
Fun 850th 2.841⭐ 24🧑‍⚖️
Innovation 316th 3.548⭐ 23🧑‍⚖️
Theme 999th 2.81⭐ 23🧑‍⚖️
Graphics 405th 3.614⭐ 24🧑‍⚖️
Audio 588th 2.929⭐ 23🧑‍⚖️
Humor 511th 2.75⭐ 22🧑‍⚖️
Mood 480th 3.25⭐ 22🧑‍⚖️
Given 28🗳️ 16🗨️

Feedback

binroot
20. Apr 2020 · 02:51 UTC
Innovative movement mechanics. I enjoyed the turn-based yet real-time mashup of rhythm-based movement.
pulkit garg
20. Apr 2020 · 03:04 UTC
I really liked the idea of combining a 2d character with a 3d environment. The levels also look great
BJakubowski
20. Apr 2020 · 03:21 UTC
I like this near object clipping, I'm wondering how it was made
itsarjunsinh
20. Apr 2020 · 05:46 UTC
You're definitely on to something here. It has potential to be a good stealth game.
K4V0X
20. Apr 2020 · 09:01 UTC
I just love the shader you used for the walls. The controls are a bit finicky, but it somehow emanates a sense of urgency when running from an enemy in a turn based game. Just wow. Nice
Landerack
20. Apr 2020 · 09:04 UTC
I do like the idea a lot, it's a little rough, but man does it just look nice! well done~
Willoftw
20. Apr 2020 · 09:04 UTC
Cool movement system, reminds me of "Card dungeon". Would be an amazing building block for a full game!
CORRUPTOR2037
20. Apr 2020 · 09:05 UTC
Looking good and nice concept. But very slow, its uncomfortable
Starlight Glimmer is best poney
20. Apr 2020 · 12:53 UTC
It's not exactly a rhythm game, but after spending too much time on necrodancer I felt at home. Make more.

Pathing is very nice, but I don't like how diagonal movement is sqrt(2) times faster. And I appreciate the cover of Staying Alive, but it appears to be the only link to the theme.
🎤 Moomka
20. Apr 2020 · 13:18 UTC
@alaah Yes, unfortunately, I did not manage to implement all my plans and to open the theme :(
MrSchlag2
20. Apr 2020 · 18:08 UTC
Interesting gameplay, nice graphics, thanks for this game !
GOD COLO
21. Apr 2020 · 11:37 UTC
Love the graphics
snesgaard
21. Apr 2020 · 21:59 UTC
Very neat idea, mouse controls did feel kind of awkward, but was worth it for the rhythmic movement.
Ivan Garcia Filho
23. Apr 2020 · 23:45 UTC
Cool entry, strategy / stealth game, you did really good for a "compo" game!

Some improvements from my point of view:
Lack of sound effects, mainly for the character itself, i would like to hear more sounds like the footsteps, cloths shrugging, heavy backpack shaking, damage feedback like the attacker grunts and the protagonist pain with some sword wooshes and blood spilling!

An ambience that could reinforce the environment, like the reverberation of some sound effects since it's a cave, some cave sounds like echoes of water drops, small creatures, howling wind and some localized flames sounds close to the torchs!
🎤 Moomka
24. Apr 2020 · 10:45 UTC
@ivan-garcia-filho
Thanks for your feedback!
M2tias
09. May 2020 · 20:54 UTC
The 3D/2D mixed art is pretty cool. You have some cool shaders as well. Maybe you spent a bit too much on those? It was a bit hard to get the game at first. I wanted to loot the boxes, so I walked to them and then I didn't get the tutorial text until I restarted. The music makes me want to stop playing LD games completely. This has a lot of potential though!