Uncomplited LD46 Game by Moomka

When the theme of jam was announced, I immediately thought about the song "Staying Alive", and decided to repeat this soundtrack. Also, the duration of the moves in the game is matched to the beat of this song.

Unfortunately I did not finish the main level. In it, I would have to protect THE THING from stray bandits by interacting with the environment, but you can go through the first level and listen to my unreal soundtrack now! :)

Font from 1001freefonts.com
Ratings
| Overall | 701th | 3.25⭐ | 24🧑⚖️ |
| Fun | 850th | 2.841⭐ | 24🧑⚖️ |
| Innovation | 316th | 3.548⭐ | 23🧑⚖️ |
| Theme | 999th | 2.81⭐ | 23🧑⚖️ |
| Graphics | 405th | 3.614⭐ | 24🧑⚖️ |
| Audio | 588th | 2.929⭐ | 23🧑⚖️ |
| Humor | 511th | 2.75⭐ | 22🧑⚖️ |
| Mood | 480th | 3.25⭐ | 22🧑⚖️ |
| Given | 28🗳️ | 16🗨️ |
Pathing is very nice, but I don't like how diagonal movement is sqrt(2) times faster. And I appreciate the cover of Staying Alive, but it appears to be the only link to the theme.
Some improvements from my point of view:
Lack of sound effects, mainly for the character itself, i would like to hear more sounds like the footsteps, cloths shrugging, heavy backpack shaking, damage feedback like the attacker grunts and the protagonist pain with some sword wooshes and blood spilling!
An ambience that could reinforce the environment, like the reverberation of some sound effects since it's a cave, some cave sounds like echoes of water drops, small creatures, howling wind and some localized flames sounds close to the torchs!
Thanks for your feedback!