Raised by Serpents by binroot

[raw]
made by binroot for Ludum Dare 47 (COMPO)

PROTECT YOUR NEST

Play as a mind-controlling manic serpent on Saturn's moon Enceladus. The moon is riddled with crimson Jurassic-esque flying raptors on the hunt for your eggs.

Attack head on, or squeeze them tight to neurologically alter their minds. A mind-controlled raptor will guard your nest.

Play on web!

Screen Shot 2020-10-04 at 11.36.18 AM.png

CONTROLS

  • LEFT :arrow_left: rotate counter-clockwise from pivot point
  • RIGHT :arrow_right: rotate clockwise from pivot point
  • UP/DOWN :arrowup: :arrowdown: select new pivot point

Screen Shot 2020-10-04 at 11.37.34 AM.png

THEME

I started with a "loop in a loop" attack mechanic, without really intending on making this whole game snake-themed at first. Originally, the art style was going to be completely abstract, just circles and triangles fighting each other. But then the insanely silly spiraling movements became too difficult to control - and well, snakes are probably difficult to control, too, right? I guess? Also, I had just finished watching the TV Show "Raised by Wolves", which features giant snake aliens. So that's where my head was at :smirk:

ATTRIBUTIONS

Ratings

Overall 513th 3⭐ 23🧑‍⚖️
Fun 474th 2.881⭐ 23🧑‍⚖️
Innovation 242th 3.452⭐ 23🧑‍⚖️
Theme 401th 3.381⭐ 23🧑‍⚖️
Graphics 409th 3.159⭐ 24🧑‍⚖️
Audio 274th 3.175⭐ 22🧑‍⚖️
Humor 291th 2.571⭐ 23🧑‍⚖️
Mood 369th 3.024⭐ 23🧑‍⚖️
Given 14🗳️ 19🗨️

Feedback

Tero Pulkkinen
04. Oct 2020 · 23:38 UTC
Oh, it's restricted movement to a loop. I liked the text borders, and sounds/music. The gaming logic wasn't too clear, but seems to be working game.
Rolly
05. Oct 2020 · 00:05 UTC
It wasn't really clear what I needed to do, then understood that putting the 3 controls in the same direction was winning the game. The game should continue with 4 or 5 layers. I don't really know what it would look like, but it would definitely be amazing to watch.

I liked the visuals and the music!

Nice entry :)
GameFriend
05. Oct 2020 · 00:19 UTC
I found the concept for this game really interesting. Like the other commenters, I wasn't really sure what I was doing in the game, but I absolutely love the aesthetic. The visuals and the music were very good.
dinosire
05. Oct 2020 · 00:51 UTC
Really neat concept, I like your idea of "loop within a loop". I agree with the others, it was a little confusing understanding how to control the game, and after I captured a bunch of dragons, it was impossible to lose. Overall though, great work! The art and sounds were great!
rex64
05. Oct 2020 · 04:02 UTC
Cool little idea!
The title screen animation is super cool!
shp
06. Oct 2020 · 17:33 UTC
I win, was able to beat it by spamming commands quick enough, not sure what I was doing, I can't say I was a big fan of the controls or how they're introduced, but you've got some unique ideas there. The presentation was pretty good
cagibi
06. Oct 2020 · 17:45 UTC
Pretty hard to understand and control, but the atmosphere is very interesting.
mutuware
06. Oct 2020 · 17:46 UTC
I won, somehow!
KunoNoOni
07. Oct 2020 · 01:56 UTC
That was a really wild game! The gfx were really good as was the overall presentation. The music really set the mood for the game. I agree with the others that the controls were a bit hard to understand but I did manage to win. Congrats on finishing and submitting your game!
John Gabriel
07. Oct 2020 · 18:44 UTC
I thought I was doing pretty well, until the "wo-lo-lo your enemies" mechanic was introduced, at which point I could not for the life of me control the snake. I liked the presentation, though!
Eugenik
09. Oct 2020 · 18:32 UTC
Great graphics and mood, nice job!
Copito
10. Oct 2020 · 03:00 UTC
I wasn't very clear on what was going on; initially I seemed to have a fairly straight forwards avatar that orbited a nest then it started looping and going haywire... That said I somehow won and it was a unique idea / mechanic. I thought the mind control was a good idea too.
Knatt
24. Oct 2020 · 13:47 UTC
I like the idea. Like other people were saying the controls are hard to grasp but I managed to win. I think the most jarring is when you get access to all the pivot points. It's a real harsh switchup. When I got to that point the first few times, I thought I was doing something wrong and tried to get my snake back to the center