Go With The Flow by Baby Dino Herd

Play here!
Keep your dream of hip-hop stardom alive!
A freestyle rap is all about choosing the right words at the right time. From the upcoming word choices, press the keyboard key corresponding to the one with the best fit. Keep context and rhyming in mind! Using the bouncing ball and the rhythm of the beat to guide you in when to make your choice.
Tools: * Unity * Reason * Tone.js MIDI-JSON Converter
| Youtube | https://baby-dino-herd.itch.io/go-with-the-flow |
| Youtube | https://baby-dino-herd.itch.io/go-with-the-flow |
| Original URL | https://ldjam.com/events/ludum-dare/46/go-with-the-flow |
Ratings
| Overall | 580th | 3.375⭐ | 26🧑⚖️ |
| Fun | 648th | 3.14⭐ | 27🧑⚖️ |
| Innovation | 66th | 4.063⭐ | 26🧑⚖️ |
| Theme | 909th | 3.104⭐ | 26🧑⚖️ |
| Graphics | 1036th | 2.083⭐ | 26🧑⚖️ |
| Audio | 159th | 3.667⭐ | 26🧑⚖️ |
| Mood | 574th | 3.146⭐ | 26🧑⚖️ |
| Given | 26🗳️ | 26🗨️ |
I think that the graphics of the audience/stage really let you down as I'm sure you know, I think some simple 2D graphics like PaRappa The Rapper in the 3D world, basic low poly or just a simple 2D sprite look would have made this good game great!
There are some problems like control without obvious feedbacks, but REALLY FUN!!! GREAT CONCEPT!!!
I felt like the huge amounts of time that came between some of the beats was kind of difficult to deal with. It's not like a traditional rhythm game where you can miss quite a few things as long as you get into the general flow--because there isn't a lot of flow that happens between some of the beats. This might not be a problem--as it seems like it may be appropriate for the genre at hand. But it still might be good to think of ways to make sure the player can always feel the "pulse," perhaps simply by having them sing more of the words..? Like, maybe you could have a single button that you had to hit when the blue ball hit a word already on screen, and then you also had to hit the other buttons to choose the rhymes that finish each verse.
One other thing: when the blue ball was moving really slowly, it was really easy to completely mess up. Like, I would often hit the button when I thought the blue ball was about to change direction, but it was actually still moving down for a significant amount of time. I think maybe just a visual indicator of where the blue ball will touch down would help with that.
All in all, very unique rhythm game, and the gameplay that's there is pretty good.
Great concept that could have used some more fine tuning and play testing. Great job!
I liked the "repeating the struggle" system; if I'd been able to keep clicking through to the next songs, I probably wouldn't have ever improved! Great entry.
This is a really cool twist on the rhythm game genre, and on the theme. In a few places the rhythm seemed a bit hard to follow. Maybe the timing was just a bit unforgiving? But I had a lot of fun with this either way.
One issue I had is that sometimes the music and the bouncing ball didn't really match. A lot of times I had to tune out the music and focus only on the ball to be able to press the button at the right time.
Other than that, I loved it. The idea is great and the execution is solid. Well done!