One Day at Work by chesh.wf
Welcome to One Day at the Office, a story-based visual novel in which you play as a disgruntled intern just eight hours of tasks away from from the comfort of the weekend. Your boss seems to think otherwise, and in this computer-based puzzler it's your primary incentive to break out of whatever twisted time shenanigans he put you in.
Made for LD47 jam.
| Youtube | https://macarowan.itch.io/a-day-at-work |
| Original URL | https://ldjam.com/events/ludum-dare/47/one-day-at-work |
Ratings
| Overall | 1301th | 3.132⭐ | 21🧑⚖️ |
| Fun | 1477th | 2.6⭐ | 22🧑⚖️ |
| Innovation | 1494th | 2.55⭐ | 22🧑⚖️ |
| Theme | 1297th | 3.05⭐ | 22🧑⚖️ |
| Graphics | 1011th | 3.325⭐ | 22🧑⚖️ |
| Audio | 1072th | 2.083⭐ | 20🧑⚖️ |
| Humor | 756th | 2.765⭐ | 19🧑⚖️ |
| Mood | 1297th | 2.868⭐ | 21🧑⚖️ |
| Given | 19🗳️ | 12🗨️ |
But unfortunately, I stuck on Spreadsheets task, it just not appear. And I didn't understand, was fishing the game or just "screensaver"?
Nice game, full of mysteries, haha!
You didn't instantiate a gameobject properly in the beginning. There is a reference missing that is required for it to work, but I can't tell you more since I didn't see the sourcecode. Are you trying to load something that you didn't include in the final build (like some scene), because I also see an error when bossman comes (something about second screen?).
There are a few issues when scaling (pun not intended). The minigame isn't displayed correctly when in fullscreen, but is workable when not. Not sure if mixing game and UI like that is a good idea. It would be better to actually implement the UI elements as in game objects. Would make scaling consistent. Perhaps I could even convince you to fully embrace the UI only game? I mean you're only using a little bit of physics in one minigame...
Also whats with the performance? my laptop sounded like it was about to die, not something I would expect from a visual novel.
God I have written too much about technicalities one again... Let me talk about the game itself.
Graphics are sufficiently creepy. Minigames are sufficiently repetitive (I will disregard the bug). Clicking sound was nice, but I felt that the game generally lacked in the audio department. The puzzle to escape the loop was nice and I didn't have to see the cycle too often. The e-mail texts made me go haha, but only a little ;)
The thumbnail looks a little boring. Perhaps you could spice it up/keep it in mind for next time?
You got a big team going :spy: . How did you split the work? Sort of curious about your experience seeing that you're all new here.
PS quick question I had an issue running this on firefox. I have encountered this issue with a couple games and they all seem to use Unity 2020. I found an article on the forums about that and was wondering if it's the same issue. When building the webgl version did you use some compression or another special publishing setting?
I am missing some kind of background music or something to get the juices going, the tasks become repetitive and a bit boring for my taste - but then - I'm not much into relaxing games :D
I was missing an option to redo a conversation, I feel like i missed some important details when accidentally double-clicked in a conversation about boss's password. Also some kind of obvious objective would be nice (again my anti-relax game side is talking :D ).
I can imagine great effort went into this one. This years' LD seems full of awesome projects. Thanks for your submission.