Two Brot(h)ers - One and the other One by frokes

Introduction
First time submitting a game that was planned to be a Jam entry from the start and let me tell you, 24 hours more time isn't enough for 3x more mechanics...the holy spaghetti code monster didn't help either. Anyway it's done to a point where I feel ok about posting it but don't expect too much!
Game pitch
Rescue your brother and keep him alive while you two escape the evil scientists testing chambers!
How to play
W, A, S, D - movement
SPACE - Regular attacks
F - Cast spells
You can "open" doors by casting either lightning or fire spells on them.
Features!
- A brother that is in your way and takes your powerups (keep him alive!)
- 2 short but kinda challanging levels
- All ink and paper sprites (some are traced and animated digitally!)
- Basic lighting system to provide some atmosphere (or claustrophobia)
- Mad scientist monolog
- Cute spooders! :spider:
Thank you!
Any and all feedback is welcome!
P.S. I ran out of black ink and with only blood red ink left the art turned kinda sinister, whoops! :grin:
// frokes and splitprune
Patch log
EDIT: - Fixed minor bug that caused the game to freeze when the brother got hurt. - Fixed an animation loop on the brother that was not playing. - Added a simple screen hinting at how doors are opened.
Ratings
| Overall | 1880th | 3.205⭐ | 24🧑⚖️ |
| Fun | 2016th | 2.909⭐ | 24🧑⚖️ |
| Innovation | 2043th | 2.833⭐ | 23🧑⚖️ |
| Theme | 1970th | 3.25⭐ | 24🧑⚖️ |
| Graphics | 725th | 3.955⭐ | 24🧑⚖️ |
| Audio | 1347th | 2.857⭐ | 23🧑⚖️ |
| Humor | 918th | 3.119⭐ | 23🧑⚖️ |
| Mood | 1360th | 3.318⭐ | 24🧑⚖️ |
| Given | 15🗳️ | 20🗨️ |
I had to restart two time the game cause I was stuck in the first room but finally understood how to go through it, more explications on how to use the spells would have been nice. I Kill my brother once cause I thaught it was an ennemy.. But overall it's good ! However the second level was really laggy for me. Good work and good art !
Shooting my paper ball was really hard to aim though and I was sad to discover that I have no inventory (meaning, when I picked up ice bottle buff, I lost my lighting bottle buff I picked up earlier). Also, for me, parts the monologue in chat bubbles at the beginning were a bit hard to read (letters were kinda small).
You maybe should add some hit feedback when the player or the enemies get hit apart from just removing a health.
In the second room the other brother got stuck constantly trying to run into a wall, after pushing him around for a bit it worked though.
You should be proud, don't worry about the things that could have been better :)
Like others, I also struggled with the difficulty. I think that's down to the shooting. I was able to move where I wanted to be but had to stop and change direction to make sure shots when in the direction I wanted. This was particularly difficult because those spider movement patterns are so sneaky.
Speaking of spiders... great job on the sounds there! They felt pretty menacing to me... make me explore quite cautiously.
There was a "bug" on the first level where I used my potions in combat and then had nothing with which to open the door. But that didn't keep me from enjoying this jam.